..
DiabloUI
Fix print screen for different print screen key bindings ( #6060 )
3 years ago
controls
Add more missing <cstdint> includes
3 years ago
discord
Add `playerdat` ( #5763 )
3 years ago
dvlnet
Add more missing <cstdint> includes
3 years ago
engine
Delay reinitializing hwcursor until fade 1
3 years ago
levels
Add more missing <cstdint> includes
3 years ago
mpq
Add missing <cstdint> includes
3 years ago
panels
Add more missing <cstdint> includes
3 years ago
platform
[Vita] Use SDL_RegisterEvents() to assign custom event type
3 years ago
qol
get rid of hardcoded ALT in variable/function name
3 years ago
storm
Add missing <cstdint> includes
3 years ago
utils
Add more missing <cstdint> includes
3 years ago
.clang-format
…
.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
CMake: Cleanup no-mpq config
3 years ago
appfat.cpp
Add StrCat and StrAppend
4 years ago
appfat.h
Remove leftover assert code
4 years ago
automap.cpp
Add more missing <cstdint> includes
3 years ago
automap.h
Turn AmLine* into inline function
4 years ago
capture.cpp
Fix year in screenshot file names
3 years ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Fix building on VS2017 ( #4795 )
4 years ago
codec.h
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control.cpp
Add missing <cstdint> includes
3 years ago
control.h
Introduce Open/Close/ToggleCharPanel
3 years ago
cpp.hint
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cursor.cpp
Add more missing <cstdint> includes
3 years ago
cursor.h
Store items: Draw unusable items in red
3 years ago
dead.cpp
Add more missing <cstdint> includes
3 years ago
dead.h
Remove unique monster's light when no corpse is left behind
3 years ago
debug.cpp
debug path command ( #6101 )
3 years ago
debug.h
debug path command ( #6101 )
3 years ago
diablo.cpp
Fix print screen for different print screen key bindings ( #6060 )
3 years ago
diablo.h
Add print screen to event handler for UI ( #6058 )
3 years ago
doom.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
doom.h
…
effects.cpp
Add more missing <cstdint> includes
3 years ago
effects.h
Fix wrong flip sound: Tavern Sign
3 years ago
effects_stubs.cpp
Completely remove unused sfx_MISC sounds
3 years ago
encrypt.cpp
Add missing <cstdint> includes
3 years ago
encrypt.h
Clean up most usages of DWORD
4 years ago
engine.cpp
use std::rotate ( #6019 )
3 years ago
engine.h
Use fold expressions for IsAny/NoneOf on C++17
3 years ago
error.cpp
Add missing <cstdint> includes
3 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Remove miniwin
3 years ago
gamemenu.h
…
gmenu.cpp
Add missing <cstdint> includes
3 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
help.cpp: Fix unused variable warning
3 years ago
help.h
…
hwcursor.cpp
Log an error if `SDL_CreateColorCursor` fails
3 years ago
hwcursor.hpp
Delay hardware cursor reinit until it is visible
3 years ago
init.cpp
Add more missing <cstdint> includes
3 years ago
init.h
Remove miniwin
3 years ago
interfac.cpp
Clear screen before drawing the loading background
3 years ago
interfac.h
Use SDL events directly
4 years ago
inv.cpp
Spawn Optic Amulet and Arkaine's Valor always at the same tile ( #6167 )
3 years ago
inv.h
Inline single use function InvPutItem
3 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
Multiplayer: Add arena potions
3 years ago
itemdat.h
Multiplayer: Add arena potions
3 years ago
items.cpp
Spawn Optic Amulet and Arkaine's Valor always at the same tile ( #6167 )
3 years ago
items.h
Spawn Optic Amulet and Arkaine's Valor always at the same tile ( #6167 )
3 years ago
lighting.cpp
Add more missing <cstdint> includes
3 years ago
lighting.h
code cleanup
3 years ago
loadsave.cpp
Only sync monster animations after both monsters and missiles are loaded
3 years ago
loadsave.h
Add missing <cstdint> includes
3 years ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Add missing <cstdint> includes
3 years ago
menu.h
Add missing <cstdint> includes
3 years ago
minitext.cpp
Add missing <cstdint> includes
3 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
Add more missing <cstdint> includes
3 years ago
misdat.h
Make `MissilesData` const
3 years ago
missiles.cpp
Fix stone curse shows the wrong animation & infinite petrify
3 years ago
missiles.h
Replace earflag with DeathReason
3 years ago
monstdat.cpp
Add more missing <cstdint> includes
3 years ago
monstdat.h
`enum _mai_id` -> `enum class MonsterAIID` ( #5683 )
3 years ago
monster.cpp
Don't turn monster towards player during hit recovery if monster is petrified
3 years ago
monster.h
Fix stone curse shows the wrong animation & infinite petrify
3 years ago
movie.cpp
Add more missing <cstdint> includes
3 years ago
movie.h
…
msg.cpp
dont always force staff recharge to change spell
3 years ago
msg.h
dont always force staff recharge to change spell
3 years ago
multi.cpp
Add missing <cstdint> includes
3 years ago
multi.h
Add option to enable singleplayer quests in multiplayer
3 years ago
nthread.cpp
Add missing <cstdint> includes
3 years ago
nthread.h
Add missing <cstdint> includes
3 years ago
objdat.cpp
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
objdat.h
Rename _oLight to applyLighting
3 years ago
objects.cpp
Spawn Optic Amulet and Arkaine's Valor always at the same tile ( #6167 )
3 years ago
objects.h
Apply pre calculated lighting for quest levels
3 years ago
options.cpp
Fix print screen for different print screen key bindings ( #6060 )
3 years ago
options.h
Fix print screen for different print screen key bindings ( #6060 )
3 years ago
pack.cpp
Add missing <cstdint> includes
3 years ago
pack.h
Change Player::_pSplLvl to uint8_t
3 years ago
pfile.cpp
Add missing <cstdint> includes
3 years ago
pfile.h
Add missing <cstdint> includes
3 years ago
player.cpp
dont always force staff recharge to change spell
3 years ago
player.h
dont always force staff recharge to change spell
3 years ago
playerdat.cpp
Add missing <cstdint> includes
3 years ago
playerdat.hpp
Remove extra entry in experience level table and cap experience at level 50 requirement ( #5782 )
3 years ago
plrmsg.cpp
Add missing <cstdint> includes
3 years ago
plrmsg.h
…
portal.cpp
use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) ( #5897 )
3 years ago
portal.h
use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) ( #5897 )
3 years ago
quests.cpp
Always spawn at Farnham when returning from an arena level
3 years ago
quests.h
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
…
sha.h
…
spelldat.cpp
Fix golem scroll does not create a targeting cusor
3 years ago
spelldat.h
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spells.cpp
Always spawn players in a valid location
3 years ago
spells.h
Add more missing <cstdint> includes
3 years ago
stores.cpp
Map from _talker_id to towner pointer when using gossip option ( #6136 )
3 years ago
stores.h
Add more missing <cstdint> includes
3 years ago
sync.cpp
Add missing <cstdint> includes
3 years ago
sync.h
Use size_t for a select few pnum variables
4 years ago
textdat.cpp
Fix transcript of Warlord of Blood lore for Monk and Bard
3 years ago
textdat.h
Add more missing <cstdint> includes
3 years ago
tmsg.cpp
Add missing <cstdint> includes
3 years ago
tmsg.h
…
towners.cpp
In multiplayer randomly drop unique quest reward or magic item of same type
3 years ago
towners.h
Sync Jersey's Jersey Quest
3 years ago
track.cpp
`enum talk_id` -> `enum class TalkID`
3 years ago
track.h
…