Browse Source

Don't turn monster towards player during hit recovery if monster is petrified

pull/5619/head
staphen 3 years ago committed by Anders Jenbo
parent
commit
217f6aee85
  1. 4
      Source/monster.cpp

4
Source/monster.cpp

@ -3651,7 +3651,9 @@ void M_StartHit(Monster &monster, const Player &player, int dam)
monster.enemy = player.getId();
monster.enemyPosition = player.position.future;
monster.flags &= ~MFLAG_TARGETS_MONSTER;
monster.direction = GetMonsterDirection(monster);
if (monster.mode != MonsterMode::Petrified) {
monster.direction = GetMonsterDirection(monster);
}
}
M_StartHit(monster, dam);

Loading…
Cancel
Save