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staphen bfd289db88 Clear unique item flags in LoadGameLevel() 1 year ago
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DiabloUI fix many typos (#7322) 2 years ago
controls Fix double to float conversion warnings in virtual gamepad logic 1 year ago
data Extract spell data to a TSV 2 years ago
discord Add asserts to Displacement::magnitude() 2 years ago
dvlnet Reduce map lookups in dvlnet 2 years ago
engine Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
levels Fix stairs rendering in Caves and Hell 1 year ago
lua Fix error in Lua require() function 1 year ago
mpq Add dun_render_benchmark 2 years ago
panels Fix Life/Mana bugs (#5777) 1 year ago
platform fix many typos (#7322) 2 years ago
qol Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
storm Videos: Avoid float math for frame durations 1 year ago
utils ini.cpp: Fix empty \r\n line parsing 1 year ago
.clang-format Migrate item data to txtdata/ 2 years ago
.clang-tidy Simplify txtdata parsing with a helper class 2 years ago
CMakeLists.txt Migrate from SimpleIni to our own implementation 1 year ago
appfat.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
appfat.h Remove utils/stdcompat/string_view.hpp 3 years ago
automap.cpp Consolidate walk functions 2 years ago
automap.h Automap: Add minimap display option (#6612) 3 years ago
capture.cpp Screenshotting: Use `SDL_RWops` throughout 1 year ago
capture.h
codec.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
codec.h Remove utils/stdcompat/cstddef.hpp 3 years ago
control.cpp Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
control.h Cleanup panel code (Part 2) (#7421) 2 years ago
cpp.hint
crawl.cpp Optimize `DoCrawl` 2 years ago
crawl.hpp Extract Crawl to a library 2 years ago
cursor.cpp Use Point in cursor.cpp 2 years ago
cursor.h Clean up selection type 2 years ago
dead.cpp Add more missing <cstdint> includes 3 years ago
dead.h Remove unique monster's light when no corpse is left behind 3 years ago
debug.cpp Add `dev.display.tileData('microTiles')` 1 year ago
debug.h Add `dev.display.tileData('microTiles')` 1 year ago
diablo.cpp Clear unique item flags in LoadGameLevel() 1 year ago
diablo.h fix many typos (#7322) 2 years ago
diablo_msg.cpp `text_render`: Replace optional args with struct 2 years ago
diablo_msg.hpp Rename error -> diablo_msg 2 years ago
doom.cpp Remove utils/stdcompat/optional.hpp 3 years ago
doom.h
effects.cpp Remove missing SfxID 2 years ago
effects.h Migrate misdat.cpp data to TSV 2 years ago
effects_stubs.cpp Remove missing SfxID 2 years ago
encrypt.cpp Deduplicate some of the MPQ handling 3 years ago
encrypt.h Deduplicate some of the MPQ handling 3 years ago
engine.cpp Remove byte order logic from half-transparency lookups 2 years ago
engine.h fix many typos (#7322) 2 years ago
gamemenu.cpp Convert _sfx_id in to class enum 2 years ago
gamemenu.h Automap: Don't close automap when pressing spacebar with other windows open (#6713) 2 years ago
gmenu.cpp Remove `LightTableIndex` global 2 years ago
gmenu.h
help.cpp `text_render`: Replace optional args with struct 2 years ago
help.h
hwcursor.cpp Update hwcursor.cpp 1 year ago
hwcursor.hpp Delay hardware cursor reinit until it is visible 3 years ago
init.cpp Check DevilutionX version 2 years ago
init.h Only check devilutionx.mpq version if it exists 2 years ago
interfac.cpp Fix MSVC SDL1 warnings 2 years ago
interfac.h Fix MSVC SDL1 warnings 2 years ago
inv.cpp allow auto-equipping two-handed weapons with both hands occupied 1 year ago
inv.h Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
inv_iterators.hpp Support `const` inventory iterators 3 years ago
itemdat.cpp Conditionally set cursor graphic for unique items (#7067) 2 years ago
itemdat.h Fix infinite loop in unique item randomization 2 years ago
items.cpp Clear unique item flags in LoadGameLevel() 1 year ago
items.h Clear unique item flags in LoadGameLevel() 1 year ago
lighting.cpp Add dun_render_benchmark 2 years ago
lighting.h Add dun_render_benchmark 2 years ago
loadsave.cpp Rename Missile::_mirange to Missile::duration (#7214) 2 years ago
loadsave.h Add missing <cstdint> includes 3 years ago
main.cpp
menu.cpp Remove SNetGet/SetLastError 2 years ago
menu.h Add missing <cstdint> includes 3 years ago
minitext.cpp Fix a few MSVC warnings 2 years ago
minitext.h fix many typos (#7322) 2 years ago
misdat.cpp Fix visually overlapping sprites for wall spells (#7208) 2 years ago
misdat.h Rename `MissileData` fields to match the TSV 2 years ago
missiles.cpp Rename Missile::_mirange to Missile::duration (#7214) 2 years ago
missiles.h Rename Missile::_mirange to Missile::duration (#7214) 2 years ago
monstdat.cpp Clean up selection type 2 years ago
monstdat.h Clean up selection type 2 years ago
monster.cpp Wake up the whole pack of Gargoyles when disturbed 1 year ago
monster.h Fix Knockback direction (#7093) 2 years ago
movie.cpp Option to not pause the game when the window loses focus (#7046) 2 years ago
movie.h
msg.cpp Fix Knockback direction (#7093) 2 years ago
msg.h Sync monster spawn in multiplayer 2 years ago
multi.cpp Introduce xoshiro RNG to generate dungeon seeds (#7030) 2 years ago
multi.h Introduce xoshiro RNG to generate dungeon seeds (#7030) 2 years ago
nthread.cpp fix many typos (#7322) 2 years ago
nthread.h Add missing <cstdint> includes 3 years ago
objdat.cpp Clean up selection type 2 years ago
objdat.h Clean up selection type 2 years ago
objects.cpp Clean up selection type 2 years ago
objects.h Clean up selection type 2 years ago
options.cpp Migrate from SimpleIni to our own implementation 1 year ago
options.h Migrate from SimpleIni to our own implementation 1 year ago
pack.cpp Randomize Unique Item Generation (Reverse compatible) (#7060) 2 years ago
pack.h fix many typos (#7322) 2 years ago
pfile.cpp fix many typos (#7322) 2 years ago
pfile.h fix many typos (#7322) 2 years ago
player.cpp Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
player.h Cleanup panel code (Part 1) (#7417) 2 years ago
playerdat.cpp Fix typo in playerdat (#7072) 2 years ago
playerdat.hpp Convert _sfx_id in to class enum 2 years ago
plrmsg.cpp Cleanup panel code (Part 2) (#7421) 2 years ago
plrmsg.h Simplify delay player messages 2 years ago
portal.cpp Fix a few -Wsign-compare warnings 2 years ago
portal.h Msg: Change OnXYZ to get a Player reference instead of a player index 2 years ago
quests.cpp Clean up selection type 2 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp
restrict.h
sha.cpp
sha.h Remove utils/stdcompat/cstddef.hpp 3 years ago
spelldat.cpp Fix a few more warnings 2 years ago
spelldat.h Migrate misdat.cpp data to TSV 2 years ago
spells.cpp Bugfix: Corruption item power 2 years ago
spells.h Change CastSpell to Player reference 2 years ago
stores.cpp Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
stores.h Rename stores.cpp global variables (#7425) 2 years ago
sync.cpp Splitting CheckInvPaste() into smaller functions (#6984) 2 years ago
sync.h Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856) 2 years ago
textdat.cpp fix many typos (#7322) 2 years ago
textdat.h Convert _sfx_id in to class enum 2 years ago
tmsg.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
tmsg.h Remove utils/stdcompat/cstddef.hpp 3 years ago
towners.cpp Clean up selection type 2 years ago
towners.h Bugfix: Celia Infostring displaying after quest (#7009) 2 years ago
track.cpp Rename stores.cpp global variables (#7425) 2 years ago
track.h
translation_dummy.cpp Remove "Book of " from `translation_dummy.cpp` 2 years ago