You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
staphen bea626730f Redraw everything when floating numbers is enabled 10 months ago
..
render Redraw everything when floating numbers is enabled 10 months ago
actor_position.cpp Remove redundant code 2 years ago
actor_position.hpp Fix issues with light offset calculation 3 years ago
animationinfo.cpp Fix divide-by-zero crash in `getAnimationProgress()` (#7532) 1 year ago
animationinfo.h typos and code cleanup 3 years ago
assets.cpp Use paths::GetBasePath() so it can be freed 10 months ago
assets.hpp Add support for MPQ packed mods and turn Hellfire into one 11 months ago
backbuffer_state.cpp Split up `engine.{h,cpp}` 1 year ago
backbuffer_state.hpp Fix chat 3 years ago
circle.hpp Apply MethodCase config to Rectangle::Contains 4 years ago
clx_sprite.hpp Split up `engine.{h,cpp}` 1 year ago
demomode.cpp Extract current input mode into its own library 1 year ago
demomode.h Deterministic timer simulation for shrine messages in demo mode (#6516) 3 years ago
direction.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
direction.hpp Force-inline methods to improve debug build perf 3 years ago
displacement.hpp Split up `engine.{h,cpp}` 1 year ago
dx.cpp Extract current input mode into its own library 1 year ago
dx.h Split up `engine.{h,cpp}` 1 year ago
events.cpp Options: Extract padmapper handling from options 1 year ago
events.hpp Remove miniwin 3 years ago
load_cel.cpp Async load: Handle errors 1 year ago
load_cel.hpp Async load: Handle errors 1 year ago
load_cl2.cpp Async load: Handle errors 1 year ago
load_cl2.hpp Rename endian.hpp to endian_read.hpp 1 year ago
load_clx.cpp Async load: Handle errors 1 year ago
load_clx.hpp Async load: Handle errors 1 year ago
load_file.hpp Extract `HeadlessMode` from `diablo.h` 1 year ago
load_pcx.cpp Add more missing <cstdint> includes 3 years ago
load_pcx.hpp Remove utils/stdcompat/optional.hpp 3 years ago
palette.cpp Replace Gamma Adjustment with Brightness Adjustment 1 year ago
palette.h Replace Gamma Adjustment with Brightness Adjustment 1 year ago
path.cpp Fix gcc/MSVC compiler warnings 1 year ago
path.h Fix pathfinding and increase player path limit 1 year ago
point.hpp Split up `engine.{h,cpp}` 1 year ago
points_in_rectangle_range.hpp Force-inline methods to improve debug build perf 3 years ago
random.cpp Introduce xoshiro RNG to generate dungeon seeds (#7030) 2 years ago
random.hpp Introduce xoshiro RNG to generate dungeon seeds (#7030) 2 years ago
rectangle.hpp Force-inline methods to improve debug build perf 3 years ago
size.hpp Force-inline methods to improve debug build perf 3 years ago
sound.cpp Handle loaded MPQ files in a map instead of bespoke globals (#7887) 11 months ago
sound.h Async load: Handle errors 1 year ago
sound_defs.hpp Remove utils/stdcompat/string_view.hpp 3 years ago
sound_position.cpp Remove utils/stdcompat/algorithm.hpp 3 years ago
sound_position.hpp Use real `CalculateSoundPosition` with NOSOUND 3 years ago
sound_stubs.cpp Async load: Handle errors 1 year ago
surface.cpp Add more missing <cstdint> includes 3 years ago
surface.hpp Fix DiabloMsg rendering for CJK 2 years ago
ticks.cpp Split up `engine.{h,cpp}` 1 year ago
ticks.hpp Split up `engine.{h,cpp}` 1 year ago
trn.cpp Switch to ankerl::unordered_dense 2 years ago
trn.hpp Fix brightness of whu casting animations 2 years ago
world_tile.hpp Add more missing <cstdint> includes 3 years ago