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DiabloUI
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Move path and palette to the engine folder
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4 years ago |
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controls
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Move more files to the engine folder
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4 years ago |
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discord
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Move level generation to subfolder
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4 years ago |
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dvlnet
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Enforce override virtual methods
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4 years ago |
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engine
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Clean up DrawPlayerIconHelper
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4 years ago |
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levels
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Move path and palette to the engine folder
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4 years ago |
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miniwin
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Remove uses of deprecated codecvt
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4 years ago |
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mpq
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Save Methods in loadsave gets MpqWriter passed
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4 years ago |
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panels
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Move path and palette to the engine folder
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4 years ago |
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platform
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Remove duplicate defines
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4 years ago |
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qol
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Pass players by reference instead of an index
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4 years ago |
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storm
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Move path and palette to the engine folder
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4 years ago |
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utils
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Move more files to the engine folder
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4 years ago |
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.clang-format
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.clang-format: Remove duplicate SortIncludes entry
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4 years ago |
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.clang-tidy
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.clang-tidy: Allow single-char loop variables
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4 years ago |
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CMakeLists.txt
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Move path and palette to the engine folder
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4 years ago |
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appfat.cpp
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Add fmt::runtime annotations for C++20 support
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4 years ago |
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appfat.h
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Overhaul translation fetching
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4 years ago |
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automap.cpp
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Move path and palette to the engine folder
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4 years ago |
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automap.h
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Move level generation to subfolder
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4 years ago |
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capture.cpp
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Move path and palette to the engine folder
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4 years ago |
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capture.h
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…
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codec.cpp
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Fix building on VS2017 (#4795)
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4 years ago |
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codec.h
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…
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control.cpp
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Apply MethodCase config to Rectangle::Contains
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4 years ago |
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control.h
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Define sizes using Size type in control.cpp/stash.cpp (#4737)
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4 years ago |
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cpp.hint
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Add hint to avoid bugprone-use-after-move warnings
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4 years ago |
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cursor.cpp
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Apply MethodCase config to Rectangle::Contains
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4 years ago |
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cursor.h
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Add NewCursor(Item&) for setting the cursor based on a held item
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4 years ago |
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dead.cpp
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Move level generation to subfolder
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4 years ago |
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dead.h
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Use `uint16_t` for sprite widths
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4 years ago |
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debug.cpp
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DebugCmdLoadQuestMap: Don't load entry quest lvl if the hero is already on this level
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4 years ago |
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debug.h
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Add debug command for testing custom levels
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4 years ago |
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diablo.cpp
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Move more files to the engine folder
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4 years ago |
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diablo.h
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Move level generation to subfolder
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4 years ago |
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doom.cpp
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Reduced the size of `OwnedCelSprite*` by 8 bytes
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4 years ago |
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doom.h
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…
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dthread.cpp
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Check if dthread is running before locking mutex
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4 years ago |
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dthread.h
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clang-format all files in {Source,test}/
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4 years ago |
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effects.cpp
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Move more files to the engine folder
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4 years ago |
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effects.h
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Move more files to the engine folder
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4 years ago |
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effects_stubs.cpp
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…
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encrypt.cpp
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Ensure working buffers are zero-initialised for PKWareLib
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4 years ago |
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encrypt.h
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…
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engine.cpp
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Add 2 options to reduce static memory use
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4 years ago |
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engine.h
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Add helpers for checking object type (#3357)
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4 years ago |
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error.cpp
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Reduced the size of `OwnedCelSprite*` by 8 bytes
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4 years ago |
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error.h
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Overhaul translation fetching
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4 years ago |
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gamemenu.cpp
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Move more files to the engine folder
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4 years ago |
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gamemenu.h
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Make 'quit game' return to the main menu when NOEXIT is set
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4 years ago |
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gmenu.cpp
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Reduced the size of `OwnedCelSprite*` by 8 bytes
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4 years ago |
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gmenu.h
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…
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help.cpp
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Introduce GetUIRectangle() to distinguish between UI and main panel
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4 years ago |
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help.h
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…
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hwcursor.cpp
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Use HoldItem for determining if an item is held
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4 years ago |
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hwcursor.hpp
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Make Gamepad cursor independant of hardware mouse
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4 years ago |
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init.cpp
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Move more files to the engine folder
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4 years ago |
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init.h
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Split loading of MPQs to handle translations and voice packs (#3922)
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4 years ago |
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interfac.cpp
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Fix "Restart in Town" when dying on a quest/set map
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4 years ago |
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interfac.h
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Introduce GetUIRectangle() to distinguish between UI and main panel
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4 years ago |
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inv.cpp
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Pass players by reference instead of an index
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4 years ago |
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inv.h
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Pass players by reference instead of an index
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4 years ago |
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inv_iterators.hpp
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Rename `inv_iterators` methods to `camelCase`
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4 years ago |
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itemdat.cpp
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minor alignment adjustment (#4498)
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4 years ago |
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itemdat.h
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Item special effect enum (#4129)
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4 years ago |
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items.cpp
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Pass players by reference instead of an index
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4 years ago |
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items.h
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Overhaul translation fetching
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4 years ago |
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lighting.cpp
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Operate directly on SOL data
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4 years ago |
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lighting.h
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Move shared dungeon level code to common function
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4 years ago |
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loadsave.cpp
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Pass players by reference instead of an index
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4 years ago |
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loadsave.h
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Save Methods in loadsave gets MpqWriter passed
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4 years ago |
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main.cpp
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Use romfs on Switch for devilutionx.mpq
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4 years ago |
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menu.cpp
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Overhaul translation fetching
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4 years ago |
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menu.h
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…
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minitext.cpp
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Move more files to the engine folder
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4 years ago |
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minitext.h
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…
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misdat.cpp
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fix comment labels in misdat
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4 years ago |
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misdat.h
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Use `uint16_t` for sprite widths
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4 years ago |
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missiles.cpp
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Directly call StartMonsterDeath instead of feeding M_StartKill invalid input
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4 years ago |
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missiles.h
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Zero-based frame indexing
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4 years ago |
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monstdat.cpp
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monstdat: Fix incompatible enum warning
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4 years ago |
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monstdat.h
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Apply type checking on monster type
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4 years ago |
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monster.cpp
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Directly call StartMonsterDeath instead of feeding M_StartKill invalid input
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4 years ago |
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monster.h
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Directly call StartMonsterDeath instead of feeding M_StartKill invalid input
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4 years ago |
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movie.cpp
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Move more files to the engine folder
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4 years ago |
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movie.h
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…
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msg.cpp
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Pass players by reference instead of an index
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4 years ago |
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msg.h
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Introduce IsValidLevel
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4 years ago |
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multi.cpp
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Support setlevel in multiplayer
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4 years ago |
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multi.h
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public game browsing: show difficulty, speed, players and possible incompatibility
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4 years ago |
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nthread.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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nthread.h
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Overhaul tests
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4 years ago |
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objdat.cpp
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Make _oAnimFlag a boolean
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4 years ago |
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objdat.h
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Make _oAnimFlag a boolean
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4 years ago |
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objects.cpp
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Use player by reference in OperateShrine
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4 years ago |
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objects.h
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Deduplicate OperateLever
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4 years ago |
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options.cpp
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Move more files to the engine folder
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4 years ago |
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options.h
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Move more files to the engine folder
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4 years ago |
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pack.cpp
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Introduce Player::setlevel
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4 years ago |
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pack.h
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Support setlevel in multiplayer
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4 years ago |
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pfile.cpp
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Fix pfile_compare_hero_demo: Close MpqWriter before reading (for comparsion)
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4 years ago |
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pfile.h
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Save Methods in loadsave gets MpqWriter passed
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4 years ago |
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player.cpp
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Pass players by reference instead of an index
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4 years ago |
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player.h
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Pass players by reference instead of an index
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4 years ago |
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plrmsg.cpp
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Add fmt::runtime annotations for C++20 support
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4 years ago |
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plrmsg.h
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Chat Interface Revision (#3840)
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4 years ago |
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portal.cpp
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Fix portal don't deactive on set levels
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4 years ago |
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portal.h
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Move level generation to subfolder
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4 years ago |
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quests.cpp
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Apply MethodCase config to Rectangle::Contains
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4 years ago |
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quests.h
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Move level generation to subfolder
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4 years ago |
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restrict.cpp
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Reduce string conversions
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4 years ago |
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restrict.h
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…
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sha.cpp
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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sha.h
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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spelldat.cpp
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…
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spelldat.h
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…
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spells.cpp
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Introduce Player::isOnActiveLevel
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4 years ago |
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spells.h
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Allow casting Town Portal, Teleport, and Guardian scrolls from inventory
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4 years ago |
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stores.cpp
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Pass players by reference instead of an index
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4 years ago |
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stores.h
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Reduces `stext` stack use (16K -> 4K)
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4 years ago |
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sync.cpp
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Pass along bools instead of player index
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4 years ago |
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sync.h
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…
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textdat.cpp
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Update textdat.cpp
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4 years ago |
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textdat.h
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…
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tmsg.cpp
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…
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tmsg.h
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…
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towners.cpp
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Check for the mushroom quest elixir in the belt
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4 years ago |
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towners.h
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Use `uint16_t` for sprite widths
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4 years ago |
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track.cpp
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Introduce Player::isOnActiveLevel
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4 years ago |
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track.h
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[gamepad] Reuse repeat logic from mouse
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4 years ago |