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obligaron a0bba9b152 Only color cycle animations if game logic is processed 3 years ago
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DiabloUI Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
controls SyncPutItem: Always use passed coordinates for item position 3 years ago
discord Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
dvlnet Use size_t for a select few pnum variables 4 years ago
engine trigs.cpp: Optimize & clean up the data structures 3 years ago
levels trigs.cpp: Fix build error 3 years ago
miniwin Forward touch events from FetchMessage_Real() 3 years ago
mpq Use `StrCat` in a few more places 4 years ago
panels Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
platform Set underlying type for all the enums 4 years ago
qol `WorldTileRectangle/Size` 3 years ago
storm Use size_t for a select few pnum variables 4 years ago
utils Add padmapper for gamepad customization 3 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Clean up gamepad icons code 3 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp fix typos 4 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Lowercase all file paths 4 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Add Arena Support 3 years ago
control.h Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Add padmapper for gamepad customization 3 years ago
cursor.h CLX: A new graphics format 4 years ago
dead.cpp CLX: A new graphics format 4 years ago
dead.h CLX: A new graphics format 4 years ago
debug.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
debug.h Add TRN debug command and support for optional class TRNs 4 years ago
diablo.cpp Only color cycle animations if game logic is processed 3 years ago
diablo.h Only color cycle animations if game logic is processed 3 years ago
doom.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
doom.h
effects.cpp Lowercase all file paths 4 years ago
effects.h Set underlying type for all the enums 4 years ago
effects_stubs.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp render: Move `common_impl.h` into `clx_render.cpp` 4 years ago
engine.h Remove `Art` and related functions 4 years ago
error.cpp CLX: A new graphics format 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp In-game menu: Fix slider click handling 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Add padmapper for gamepad customization 3 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
help.h
hwcursor.cpp Set underlying type for all the enums 4 years ago
hwcursor.hpp Set underlying type for all the enums 4 years ago
init.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
init.h Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
interfac.cpp Add Arena Support 3 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp Combine SyncDropItem and SyncPutItem 3 years ago
inv.h Combine SyncDropItem and SyncPutItem 3 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Item effect cleanup (#5229) 4 years ago
itemdat.h Use _item_indexes enum values instead of magic numbers 3 years ago
items.cpp Add padmapper for gamepad customization 3 years ago
items.h Use _item_indexes type where appropriate 3 years ago
lighting.cpp Lowercase all file paths 4 years ago
lighting.h Refactor VisionCrawlTable 4 years ago
loadsave.cpp Player: Optimize to save 40 bytes 3 years ago
loadsave.h Don't use MyPlayer in SaveHotkeys() (#5292) 4 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
menu.h
minitext.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
misdat.h Remove ConsumeSpell() from AddMissile() functions 3 years ago
missiles.cpp Remove ConsumeSpell() from AddMissile() functions 3 years ago
missiles.h Remove ConsumeSpell() from AddMissile() functions 3 years ago
monstdat.cpp Lowercase all file paths 4 years ago
monstdat.h Set underlying type for all the enums 4 years ago
monster.cpp `WorldTileRectangle/Size` 3 years ago
monster.h monster.{h,cpp}: Minor refactor 4 years ago
movie.cpp Move gamepad logic from FetchMessage() to GameEventHandler() 3 years ago
movie.h
msg.cpp Combine SyncDropItem and SyncPutItem 3 years ago
msg.h fix typos 4 years ago
multi.cpp Player: Optimize to save 40 bytes 3 years ago
multi.h Use size_t for a select few pnum variables 4 years ago
nthread.cpp Avoid dramatically speed up in solo multiplayer 3 years ago
nthread.h Remove more miniwin code 4 years ago
objdat.cpp Lowercase all file paths 4 years ago
objdat.h Clean up object references 4 years ago
objects.cpp `WorldTileRectangle/Size` 3 years ago
objects.h `WorldTileRectangle/Size` 3 years ago
options.cpp Improve logic and fix for old compilers 3 years ago
options.h Add padmapper for gamepad customization 3 years ago
pack.cpp Item: Optimize to save 16 bytes (312->288) 3 years ago
pack.h Item: Optimize to save 16 bytes (312->288) 3 years ago
pfile.cpp Don't use MyPlayer in SaveHotkeys() (#5292) 4 years ago
pfile.h Set underlying type for all the enums 4 years ago
player.cpp `WorldTileRectangle/Size` 3 years ago
player.h Add Arena Support 3 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Use size_t for a select few pnum variables 4 years ago
portal.h Use size_t for a select few pnum variables 4 years ago
quests.cpp trigs.cpp: Optimize & clean up the data structures 3 years ago
quests.h CLX: A new graphics format 4 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
spelldat.cpp Remove sSkillText from spelldat.cpp 4 years ago
spelldat.h Remove sSkillText from spelldat.cpp 4 years ago
spells.cpp Remove ConsumeSpell() from AddMissile() functions 3 years ago
spells.h Make `Players` a vector 4 years ago
stores.cpp fix adria's 'you have nothing to recharge' alignment 4 years ago
stores.h CLX: A new graphics format 4 years ago
sync.cpp Use size_t for a select few pnum variables 4 years ago
sync.h Use size_t for a select few pnum variables 4 years ago
textdat.cpp Fix spelling of Pepin (#4967) 4 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
towners.h Towner: Optimize to save 16 bytes (88->72) 3 years ago
track.cpp Add padmapper for gamepad customization 3 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago