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obligaron 9948bc3477 Multiplayer: Fix Poisoned Water Supply purify 3 years ago
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DiabloUI typos and code cleanup 3 years ago
controls Produce multiple controller button events for SDL_JOYHATMOTION events 3 years ago
discord Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
dvlnet Use size_t for a select few pnum variables 4 years ago
engine typos and code cleanup 3 years ago
levels Optimize IsTileSafe 3 years ago
miniwin Fix gold withdrawal in SDL1 3 years ago
mpq Use `StrCat` in a few more places 4 years ago
panels Simplify spell icon handling 3 years ago
platform Use `function_ref` instead of `function` 3 years ago
qol Item labels: Clip to viewport 3 years ago
storm Assets: Load files directly for UNPACKED_MPQS 3 years ago
utils Fix switching locale from English 3 years ago
.clang-format
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Use real `CalculateSoundPosition` with NOSOUND 3 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp fix typos 4 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Overhaul backbuffer state handling 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Text rendering and chat input fixes 3 years ago
control.h Overhaul backbuffer state handling 3 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Overhaul backbuffer state handling 3 years ago
cursor.h CLX: A new graphics format 4 years ago
dead.cpp CLX: A new graphics format 4 years ago
dead.h CLX: A new graphics format 4 years ago
debug.cpp Make debug command restart compatible with multiplayer 3 years ago
debug.h Add TRN debug command and support for optional class TRNs 4 years ago
diablo.cpp typos and code cleanup 3 years ago
diablo.h Overhaul backbuffer state handling 3 years ago
doom.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
doom.h
effects.cpp Use real `CalculateSoundPosition` with NOSOUND 3 years ago
effects.h Use real `CalculateSoundPosition` with NOSOUND 3 years ago
effects_stubs.cpp Use real `CalculateSoundPosition` with NOSOUND 3 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp Simplify spell icon handling 3 years ago
engine.h Use fold expressions for IsAny/NoneOf on C++17 3 years ago
error.cpp CLX: A new graphics format 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Overhaul backbuffer state handling 3 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Add padmapper for gamepad customization 3 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp help.cpp: Fix unused variable warning 3 years ago
help.h
hwcursor.cpp Set underlying type for all the enums 4 years ago
hwcursor.hpp Set underlying type for all the enums 4 years ago
init.cpp Add a `--lang` command line argument 3 years ago
init.h Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
interfac.cpp Disable fade-in/out in demomode 3 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp Multiplayer: Enable Halls of the Blind Quest 3 years ago
inv.h Overhaul backbuffer state handling 3 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Item effect cleanup (#5229) 4 years ago
itemdat.h Use _item_indexes enum values instead of magic numbers 3 years ago
items.cpp typos and code cleanup 3 years ago
items.h Sync SpawnUnique 3 years ago
lighting.cpp Lowercase all file paths 4 years ago
lighting.h Refactor VisionCrawlTable 4 years ago
loadsave.cpp Player: Optimize to save 40 bytes 3 years ago
loadsave.h Don't use MyPlayer in SaveHotkeys() (#5292) 4 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
menu.h
minitext.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
misdat.h Remove ConsumeSpell() from AddMissile() functions 3 years ago
missiles.cpp Optimize IsTileSafe 3 years ago
missiles.h Clean up a few position types 3 years ago
monstdat.cpp Fix alignment of values and field names in monster data 3 years ago
monstdat.h Set underlying type for all the enums 4 years ago
monster.cpp Clean up a few position types 3 years ago
monster.h Make TalktoMonster multiplayer compatible 3 years ago
movie.cpp Fix cursor glitch after playing an in-game movie 3 years ago
movie.h
msg.cpp Make debug command restart compatible with multiplayer 3 years ago
msg.h Make debug command restart compatible with multiplayer 3 years ago
multi.cpp Big-endian support for multiplayer 3 years ago
multi.h Use size_t for a select few pnum variables 4 years ago
nthread.cpp typos and code cleanup 3 years ago
nthread.h AnimationInfo: Use fixed point math for fractions 3 years ago
objdat.cpp Lowercase all file paths 4 years ago
objdat.h Clean up object references 4 years ago
objects.cpp Multiplayer: Enable Halls of the Blind Quest 3 years ago
objects.h Correct default bookMessage 3 years ago
options.cpp Implement settings menu for gamepad customization 3 years ago
options.h Implement settings menu for gamepad customization 3 years ago
pack.cpp More item packing fix on big-endian 3 years ago
pack.h Item: Optimize to save 16 bytes (312->288) 3 years ago
pfile.cpp Don't use MyPlayer in SaveHotkeys() (#5292) 4 years ago
pfile.h Set underlying type for all the enums 4 years ago
player.cpp Make TalktoMonster multiplayer compatible 3 years ago
player.h AnimationInfo: Use fixed point math for fractions 3 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h
portal.cpp Show portal opening animation in town 3 years ago
portal.h Show portal opening animation in town 3 years ago
quests.cpp Multiplayer: Fix Poisoned Water Supply purify 3 years ago
quests.h Introduce UseMultiplayerQuests 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h
spelldat.cpp Remove sSkillText from spelldat.cpp 4 years ago
spelldat.h Remove sSkillText from spelldat.cpp 4 years ago
spells.cpp Overhaul backbuffer state handling 3 years ago
spells.h Make `Players` a vector 4 years ago
stores.cpp Fix warnings/errors with `-funsigned-char` 3 years ago
stores.h Fix warnings/errors with `-funsigned-char` 3 years ago
sync.cpp Big-endian support for multiplayer 3 years ago
sync.h Use size_t for a select few pnum variables 4 years ago
textdat.cpp Fix spelling of Pepin (#4967) 4 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Multiplayer: Enable Anvil of Fury Quest 3 years ago
towners.h Towner: Optimize to save 16 bytes (88->72) 3 years ago
track.cpp Add padmapper for gamepad customization 3 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago