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Anders Jenbo 8c03e4a73b Fix code style in IsPossibleToHit 4 years ago
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DiabloUI Use ifdef when checking for _DEBUG 4 years ago
controls Manage friendly mode per player and sync state between clients 4 years ago
discord Update Source/discord/discord.cpp 4 years ago
dvlnet Update zerotier_native.h 4 years ago
engine Fix UB in random generator 4 years ago
miniwin Use HoldItem for determining if an item is held 4 years ago
mpq Reduce debug log output of MpqWriter 4 years ago
panels Set clang-tidy config for MethodCase option 4 years ago
platform Use enum instead of int as bool for docking mode 4 years ago
qol Fix item label text with open stash (#4595) 4 years ago
storm Audio: Use SDL resampler where available 4 years ago
utils printInConsole: Add string_view support 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy Set clang-tidy config for MethodCase option 4 years ago
CMakeLists.txt Add a helper for loading PCX as CEL from path 4 years ago
appfat.cpp Reduce string conversions 4 years ago
appfat.h Reduce string conversions 4 years ago
automap.cpp Don't show hostile players in automap 4 years ago
automap.h Overhaul tests 4 years ago
capture.cpp remove two includes that didn't need to be added. 4 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
codec.h
control.cpp Show hostile players red in talk panel (instead of muted players) 4 years ago
control.h Fix item label text with open stash (#4595) 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Fix item label text with open stash (#4595) 4 years ago
cursor.h Add NewCursor(Item&) for setting the cursor based on a held item 4 years ago
dead.cpp Zero-based frame indexing 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Add debug command for testing custom levels 4 years ago
debug.h Add debug command for testing custom levels 4 years ago
diablo.cpp Manage friendly mode per player and sync state between clients 4 years ago
diablo.h Manage friendly mode per player and sync state between clients 4 years ago
doom.cpp Zero-based frame indexing 4 years ago
doom.h
drlg_l1.cpp Fix some more warnings 4 years ago
drlg_l1.h
drlg_l2.cpp Fix some more warnings 4 years ago
drlg_l2.h
drlg_l3.cpp Fix some more warnings 4 years ago
drlg_l3.h
drlg_l4.cpp Fix some more warnings 4 years ago
drlg_l4.h
dthread.cpp
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Remove `(un)lock_buf` 4 years ago
dx.h Remove `(un)lock_buf` 4 years ago
effects.cpp Use SoundSample for music 4 years ago
effects.h Validate player sync 4 years ago
effects_stubs.cpp Minimize impact of NOSOUND 5 years ago
encrypt.cpp Ensure working buffers are zero-initialised for PKWareLib 4 years ago
encrypt.h Get rid of InitHash 5 years ago
engine.cpp Stip stippled transparency 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Zero-based frame indexing 4 years ago
error.h Move store graphics out of `stores.cpp` 4 years ago
gamemenu.cpp Clean up music track selection 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gendung.cpp Correct missing hellfire level mapping in leveltype 4 years ago
gendung.h Use Miniset in drlg_l4 4 years ago
gmenu.cpp Zero-based frame indexing 4 years ago
gmenu.h documentation cleanup: gmenu 5 years ago
help.cpp Reduce string conversions 4 years ago
help.h
hwcursor.cpp Use HoldItem for determining if an item is held 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp check for either linux or BSDs as defined(__unix__) 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Correct missing hellfire level mapping in leveltype 4 years ago
interfac.h Reduce use of view globals in game menu 4 years ago
inv.cpp Apply clang-format to inv.cpp (#4581) 4 years ago
inv.h Refactor TryDropItem to reduce use of globals 4 years ago
inv_iterators.hpp Refactor: Use item iterators in 7 more places 4 years ago
itemdat.cpp minor alignment adjustment (#4498) 4 years ago
itemdat.h Item special effect enum (#4129) 4 years ago
items.cpp Fix item label text with open stash (#4595) 4 years ago
items.h Update spell book requirements when refreshing stash items 4 years ago
lighting.cpp Don't show hostile players in automap 4 years ago
lighting.h TRN rewrite + bugfix (#4056) 4 years ago
loadsave.cpp Correct missing hellfire level mapping in leveltype 4 years ago
loadsave.h Implement stash 4 years ago
main.cpp Use romfs on Switch for devilutionx.mpq 4 years ago
menu.cpp Clean up music track selection 4 years ago
menu.h
minitext.cpp Zero-based frame indexing 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp fix comment labels in misdat 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Unwindle If-Elses around petrify monster 4 years ago
missiles.h Zero-based frame indexing 4 years ago
monstdat.cpp Remove pointless math related to finding monsters for levels 4 years ago
monstdat.h Unique Monster Variable Rename (#4060) 4 years ago
monster.cpp Fix code style in IsPossibleToHit 4 years ago
monster.h Remove of CheckMonsterHit (aka LiftGargoylesAndIgnoreMages) 4 years ago
movie.cpp Mouse/Gamepad fixes 4 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp Manage friendly mode per player and sync state between clients 4 years ago
msg.h Manage friendly mode per player and sync state between clients 4 years ago
multi.cpp Manage friendly mode per player and sync state between clients 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp Only load relevant object graphics 4 years ago
objdat.h Correct missing hellfire level mapping in leveltype 4 years ago
objects.cpp Add debug command for testing custom levels 4 years ago
objects.h Add debug command for testing custom levels 4 years ago
options.cpp Move definition of ghMainWnd to utils/display.cpp 4 years ago
options.h Fix some more warnings 4 years ago
pack.cpp Set clang-tidy config for MethodCase option 4 years ago
pack.h Manage friendly mode per player and sync state between clients 4 years ago
palette.cpp Add OptionEntry for alternative nest art and remove command line parameter --nestart 4 years ago
palette.h Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
path.cpp Use helper when checking if object exists in path.cpp 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp clearTables when closing stash mpq 4 years ago
pfile.h Implement stash 4 years ago
player.cpp Unwindle If-Elses around petrify monster 4 years ago
player.h Manage friendly mode per player and sync state between clients 4 years ago
plrmsg.cpp Fix item label text with open stash (#4595) 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Add max_size checks when adding missiles to allow for limited size containers 4 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp [vanilla] Fix missing tource light in Lazarus' chamber 4 years ago
quests.h Clean up owned/unowned CelSprite ambiguity 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Fix item label text with open stash (#4595) 4 years ago
scrollrt.h Touch support on all SDL2 platforms 4 years ago
setmaps.cpp Add debug command for testing custom levels 4 years ago
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
sound.cpp Clean up music track selection 4 years ago
sound.h Clean up music track selection 4 years ago
sound_defs.hpp Audio: Use SDL resampler where available 4 years ago
sound_stubs.cpp Minimize impact of NOSOUND 5 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp GetManaAmount - fix usage of pMaxManaBase 4 years ago
spells.h Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
stores.cpp Use the count of store items instead of repairOk flag (#4576) 4 years ago
stores.h Unify gold handling (withdraw any amount from stash) 4 years ago
sync.cpp Avoid resetting monster health and mWhoHit 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp Update textdat.cpp 4 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Do not process theme rooms for Nest and Crypt 4 years ago
themes.h Move documentation from themes.cpp to themes.h 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 4 years ago
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Use HoldItem for determining if an item is held 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp Manage friendly mode per player and sync state between clients 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago
trigs.cpp Correct missing hellfire level mapping in leveltype 4 years ago
trigs.h Reuse EntranceBoundaryContains in portal logic 5 years ago