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Felipe Wannmacher 6e32bf9794
changed spell circle ui (#3963)
4 years ago
..
DiabloUI Add window focus logic for SDL1 4 years ago
controls changed spell circle ui (#3963) 4 years ago
discord Implement Discord rich presence (#3711) 4 years ago
dvlnet Make DvlNet_SendInfoRequest non blocking 4 years ago
engine Fix walk stuttering with Preview Frame 4 years ago
miniwin Add window focus logic for SDL1 4 years ago
mpq MpqWriter: Cleanups and renames 4 years ago
panels changed spell circle ui (#3963) 4 years ago
platform Rename Korean/Romanian translation files so they are used in fallback resolution 4 years ago
qol Add OptionEntries for Poition Pickup 4 years ago
storm Detect window focus state to mute automatically when starting audio 4 years ago
utils Xbox One/Series support (#3946) 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 5 years ago
CMakeLists.txt Fix windows build 4 years ago
appfat.cpp clang-format all files in {Source,test}/ 4 years ago
appfat.h Allow forcing Hellfire with command-line flags 4 years ago
automap.cpp Show game Difficulty in Automap (#3867) 4 years ago
automap.h Overhaul tests 4 years ago
capture.cpp Migrate to libmpq 4 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
codec.h Move byte from engine.h 5 years ago
control.cpp Touch support on all SDL2 platforms 4 years ago
control.h Touch support on all SDL2 platforms 4 years ago
cursor.cpp Make Gamepad cursor independant of hardware mouse 4 years ago
cursor.h Make Gamepad cursor independant of hardware mouse 4 years ago
dead.cpp Use scoped enum for Direction 5 years ago
dead.h clang-format all files in {Source,test}/ 4 years ago
debug.cpp Use ObjectAtPosition for debug object type display 4 years ago
debug.h Use ObjectAtPosition for debug object type display 4 years ago
diablo.cpp Add window focus logic for SDL1 4 years ago
diablo.h Detect window focus state to mute automatically when starting audio 4 years ago
doom.cpp Clean up A-D 5 years ago
doom.h Clean up A-D 5 years ago
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l1.h 🚚 Move local code to anonymous namespace 5 years ago
drlg_l2.cpp clang-format all files in {Source,test}/ 4 years ago
drlg_l2.h Place local symbols in an anonymous namespace 5 years ago
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l3.h Place local symbols in an anonymous namespace 5 years ago
drlg_l4.cpp clang-format all files in {Source,test}/ 4 years ago
drlg_l4.h Place local symbols in an anonymous namespace 5 years ago
dthread.cpp Make SdlThread constructor explicit 5 years ago
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Touch support on all SDL2 platforms 4 years ago
dx.h Split up graphics settings initializers 4 years ago
effects.cpp fix hellfire shareware monk 4 years ago
effects.h Validate player sync 4 years ago
effects_stubs.cpp Minimize impact of NOSOUND 5 years ago
encrypt.cpp Overhaul dependency options 4 years ago
encrypt.h Get rid of InitHash 5 years ago
engine.cpp Stip stippled transparency 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Move `UiFlags` and `UiPanels` into their own files 4 years ago
error.h Enable multiline DiabloMsg and use it in debug.cpp 5 years ago
gamemenu.cpp Minimize impact of NOSOUND 5 years ago
gamemenu.h Add a keymapper 5 years ago
gendung.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
gendung.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
gmenu.cpp Move `UiFlags` and `UiPanels` into their own files 4 years ago
gmenu.h documentation cleanup: gmenu 5 years ago
help.cpp help.cpp: Fix `-Wunused-const-variable` 4 years ago
help.h Apply various cleanups via Android Studio 5 years ago
hwcursor.cpp Add OptionEntries for Hardware Cursor 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Xbox One/Series support (#3946) 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Add widscreen cutstart 5 years ago
interfac.h Reduce use of view globals in game menu 4 years ago
inv.cpp Touch support on all SDL2 platforms 4 years ago
inv.h clang-format all files in {Source,test}/ 4 years ago
inv_iterators.hpp Refactor: Use item iterators in 7 more places 4 years ago
itemdat.cpp Fix windows build 4 years ago
itemdat.h Fix windows build 4 years ago
items.cpp Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
items.h Use std::string in PrintItemPower 4 years ago
lighting.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
lighting.h Overhaul tests 4 years ago
loadsave.cpp Don't count invalid items as active items 4 years ago
loadsave.h Overhaul tests 4 years ago
main.cpp Link `SDL2::SDLmain` correctly 4 years ago
menu.cpp Implement settings menu 4 years ago
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 5 years ago
minitext.cpp Move `UiFlags` and `UiPanels` into their own files 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp clang-format all files in {Source,test}/ 4 years ago
misdat.h clang-format all files in {Source,test}/ 4 years ago
missiles.cpp Fix LArrow Behavior 4 years ago
missiles.h Tidy up checks for missile collision with objects/tiles 4 years ago
monstdat.cpp clang-format all files in {Source,test}/ 4 years ago
monstdat.h Define type for MonsterClass 5 years ago
monster.cpp Fix monster damage potentially being off by 63/64th 4 years ago
monster.h Initialize golems before objects 4 years ago
movie.cpp Make Gamepad cursor independant of hardware mouse 4 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp Show correct death animation (#3953) 4 years ago
msg.h Fix order of operations during game initialization 4 years ago
multi.cpp Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
multi.h Reset game info after failing to join game 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp fix collision of bodies in butcher chamber/hell 4 years ago
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 5 years ago
objects.cpp Fix item cursor graphic used when generating Rogue's reward from the Slain Hero quest 4 years ago
objects.h Combine Add*Door functions 4 years ago
options.cpp Keymapper: Add mouse support 4 years ago
options.h Keymapper: Add key released support 4 years ago
pack.cpp Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
pack.h Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
palette.cpp Stip stippled transparency 4 years ago
palette.h Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
path.cpp Use helper when checking if object exists in path.cpp 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
pfile.h clang-format all files in {Source,test}/ 4 years ago
player.cpp Fix preview frame when player can't walk to desired location 4 years ago
player.h Regard preview frame in AnimationInfo 4 years ago
plrmsg.cpp Fixed Event Messages color 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Fix order of operations during game initialization 4 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp Fix order of operations during game initialization 4 years ago
quests.h Overhaul tests 4 years ago
restrict.cpp Move doc from restrict.cpp to header 5 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Show preview CelSprite for player actions (Introduce PlayerStruct.pPreviewCelSprite and UpdatePreviewFrame) 4 years ago
scrollrt.h Touch support on all SDL2 platforms 4 years ago
setmaps.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
sound.cpp Detect window focus state to mute automatically when starting audio 4 years ago
sound.h clang-format all files in {Source,test}/ 4 years ago
sound_stubs.cpp Minimize impact of NOSOUND 5 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Add IsWallSpell helper 4 years ago
spells.h Add IsWallSpell helper 4 years ago
stores.cpp Use std::string in PrintItemPower 4 years ago
stores.h Overhaul tests 4 years ago
sync.cpp sync monster mWhoHit and hitpoints 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Use Point based object lookups in themes.cpp 4 years ago
themes.h Move documentation from themes.cpp to themes.h 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 4 years ago
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Remove CowOffsets, always treat cows as 4 tile sprites 4 years ago
towners.h clang-format all files in {Source,test}/ 4 years ago
track.cpp fix bounds checks (#3237) 4 years ago
track.h Fix edge cases in mouse action tracking code (#2452) 5 years ago
trigs.cpp Touch support on all SDL2 platforms 4 years ago
trigs.h Reuse EntranceBoundaryContains in portal logic 5 years ago