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#pragma once
#include <string>
#include <memory>
#include <asio/ts/buffer.hpp>
#include <asio/ts/internet.hpp>
#include <asio/ts/io_context.hpp>
#include <asio/ts/net.hpp>
#include "dvlnet/packet.h"
#include "dvlnet/frame_queue.h"
#include "dvlnet/base.h"
#include "dvlnet/tcp_server.h"
namespace dvl {
namespace net {
class tcp_client : public base {
public:
int create(std::string addrstr, std::string passwd);
int join(std::string addrstr, std::string passwd);
virtual bool SNetLeaveGame(int type);
constexpr static unsigned short default_port = 6112;
virtual void poll();
virtual void send(packet &pkt);
private:
frame_queue recv_queue;
buffer_t recv_buffer = buffer_t(frame_queue::max_frame_size);
asio::io_context ioc;
asio::ip::tcp::socket sock = asio::ip::tcp::socket(ioc);
std::unique_ptr<tcp_server> local_server; // must be declared *after* ioc
void handle_recv(const asio::error_code &error, size_t bytes_read);
void start_recv();
void handle_send(const asio::error_code &error, size_t bytes_sent);
};
} // namespace net
} // namespace dvl