#pragma once #include #include #include #include #include #include #include "dvlnet/packet.h" #include "dvlnet/frame_queue.h" #include "dvlnet/base.h" #include "dvlnet/tcp_server.h" namespace dvl { namespace net { class tcp_client : public base { public: int create(std::string addrstr, std::string passwd); int join(std::string addrstr, std::string passwd); virtual bool SNetLeaveGame(int type); constexpr static unsigned short default_port = 6112; virtual void poll(); virtual void send(packet &pkt); private: frame_queue recv_queue; buffer_t recv_buffer = buffer_t(frame_queue::max_frame_size); asio::io_context ioc; asio::ip::tcp::socket sock = asio::ip::tcp::socket(ioc); std::unique_ptr local_server; // must be declared *after* ioc void handle_recv(const asio::error_code &error, size_t bytes_read); void start_recv(); void handle_send(const asio::error_code &error, size_t bytes_sent); }; } // namespace net } // namespace dvl