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33 lines
576 B
33 lines
576 B
#pragma once |
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#include "devilution.h" |
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namespace dvl { |
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struct Art { |
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SDL_Surface *surface = NULL; |
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int frames = 1; |
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int frame_height = 0; |
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unsigned int palette_version = 0; |
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int w() const |
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{ |
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return surface ? surface->w : 0; |
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} |
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int h() const |
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{ |
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return frame_height; |
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} |
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void Unload() |
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{ |
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SDL_FreeSurface(surface); |
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surface = NULL; |
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} |
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}; |
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void LoadArt(const char *pszFile, Art *art, int frames = 1, PALETTEENTRY *pPalette = NULL); |
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void LoadMaskedArt(const char *pszFile, Art *art, int frames = 1, int mask = 250); |
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} // namespace dvl
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