#pragma once #include "devilution.h" namespace dvl { struct Art { SDL_Surface *surface = NULL; int frames = 1; int frame_height = 0; unsigned int palette_version = 0; int w() const { return surface ? surface->w : 0; } int h() const { return frame_height; } void Unload() { SDL_FreeSurface(surface); surface = NULL; } }; void LoadArt(const char *pszFile, Art *art, int frames = 1, PALETTEENTRY *pPalette = NULL); void LoadMaskedArt(const char *pszFile, Art *art, int frames = 1, int mask = 250); } // namespace dvl