You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Anders Jenbo 6962fcd63e Clean up PlaceMiniSet() 4 years ago
..
DiabloUI Apply CopyUtf8() to SelheroCatToName() 4 years ago
controls Check player hitpoints in InGameMenu() 4 years ago
discord Players[MyPlayerId] -> MyPlayer 4 years ago
dvlnet Reset plr_self after leaving game session 4 years ago
engine Use helpers when calculating missile velocity 4 years ago
miniwin Players[MyPlayerId] -> MyPlayer 4 years ago
mpq Reduce debug log output of MpqWriter 4 years ago
panels Clean up use of currlevel 4 years ago
platform Use enum instead of int as bool for docking mode 4 years ago
qol Clean up use of currlevel 4 years ago
storm Audio: Use SDL resampler where available 4 years ago
utils Fix error that produces broken character at end of UTF8 string 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy Set clang-tidy config for MethodCase option 4 years ago
CMakeLists.txt Add a helper for loading PCX as CEL from path 4 years ago
appfat.cpp Reduce string conversions 4 years ago
appfat.h Reduce string conversions 4 years ago
automap.cpp Clean up use of currlevel 4 years ago
automap.h Overhaul tests 4 years ago
capture.cpp remove two includes that didn't need to be added. 4 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
codec.h
control.cpp Clean up use of currlevel 4 years ago
control.h Remove PANEL_ defines and replace them with GetMainPanel() 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Players[MyPlayerId] -> MyPlayer 4 years ago
cursor.h Add NewCursor(Item&) for setting the cursor based on a held item 4 years ago
dead.cpp Zero-based frame indexing 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Convert dflags to boolean 4 years ago
debug.h Add debug command for testing custom levels 4 years ago
diablo.cpp Clean up use of currlevel 4 years ago
diablo.h Clean up drlg tests 4 years ago
doom.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
doom.h
drlg_l1.cpp Clean up PlaceMiniSet() 4 years ago
drlg_l1.h
drlg_l2.cpp Clean up PlaceMiniSet() 4 years ago
drlg_l2.h
drlg_l3.cpp Clean up PlaceMiniSet() 4 years ago
drlg_l3.h
drlg_l4.cpp Clean up PlaceMiniSet() 4 years ago
drlg_l4.h
dthread.cpp Check if dthread is running before locking mutex 4 years ago
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Remove `(un)lock_buf` 4 years ago
dx.h Remove `(un)lock_buf` 4 years ago
effects.cpp Players[MyPlayerId] -> MyPlayer 4 years ago
effects.h Validate player sync 4 years ago
effects_stubs.cpp Minimize impact of NOSOUND 5 years ago
encrypt.cpp Ensure working buffers are zero-initialised for PKWareLib 4 years ago
encrypt.h Get rid of InitHash 5 years ago
engine.cpp Stip stippled transparency 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
error.h Move store graphics out of `stores.cpp` 4 years ago
gamemenu.cpp Settings: Add Resampler 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gendung.cpp Clean up PlaceMiniSet() 4 years ago
gendung.h Clean up PlaceMiniSet() 4 years ago
gmenu.cpp Clean up use of currlevel 4 years ago
gmenu.h documentation cleanup: gmenu 5 years ago
help.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
help.h
hwcursor.cpp Use HoldItem for determining if an item is held 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp check for either linux or BSDs as defined(__unix__) 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Clean up drlg tests 4 years ago
interfac.h Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
inv.cpp Clean up use of currlevel 4 years ago
inv.h Fix `RemoveBeltItemById` 4 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp minor alignment adjustment (#4498) 4 years ago
itemdat.h Item special effect enum (#4129) 4 years ago
items.cpp Clean up use of currlevel 4 years ago
items.h Update spell book requirements when refreshing stash items 4 years ago
lighting.cpp Clean up use of currlevel 4 years ago
lighting.h Simplify logic of UpdateMissilePos using helpers from 4620 (#4621) 4 years ago
loadsave.cpp Clean up use of currlevel 4 years ago
loadsave.h Implement stash 4 years ago
main.cpp Use romfs on Switch for devilutionx.mpq 4 years ago
menu.cpp Clean up music track selection 4 years ago
menu.h
minitext.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp fix comment labels in misdat 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Clean up use of currlevel 4 years ago
missiles.h Zero-based frame indexing 4 years ago
monstdat.cpp [hellfire] Fix incorrecct monster ids in dun tabel 4 years ago
monstdat.h Apply type checking on monster type 4 years ago
monster.cpp Clean up use of currlevel 4 years ago
monster.h Apply type checking on monster type 4 years ago
movie.cpp Mouse/Gamepad fixes 4 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp Clean up use of currlevel 4 years ago
msg.h Manage friendly mode per player and sync state between clients 4 years ago
multi.cpp Clean up drlg tests 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp Load OFILE_CANDLE2 when the Poisoned Water Supply quest is available 4 years ago
objdat.h Correct missing hellfire level mapping in leveltype 4 years ago
objects.cpp [diablo] Fix shrine rng (#4529) 4 years ago
objects.h Add debug command for testing custom levels 4 years ago
options.cpp Add option for selecting audio device 4 years ago
options.h Add option for selecting audio device 4 years ago
pack.cpp Fix issues with ears due to translation 4 years ago
pack.h Manage friendly mode per player and sync state between clients 4 years ago
palette.cpp Add OptionEntry for alternative nest art and remove command line parameter --nestart 4 years ago
palette.h Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
path.cpp Use helper when checking if object exists in path.cpp 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game 4 years ago
pfile.h Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game 4 years ago
player.cpp Clean up use of currlevel 4 years ago
player.h Refactor inventory/belt item presence and removal 4 years ago
plrmsg.cpp Remove PANEL_ defines and replace them with GetMainPanel() 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Clean up use of currlevel 4 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp Clean up PlaceMiniSet() 4 years ago
quests.h Clean up PlaceMiniSet() 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Clean up use of currlevel 4 years ago
scrollrt.h Touch support on all SDL2 platforms 4 years ago
setmaps.cpp Test cathedral level generation 4 years ago
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
sound.cpp Add option for selecting audio device 4 years ago
sound.h Clean up music track selection 4 years ago
sound_defs.hpp Settings: Add Resampler 4 years ago
sound_stubs.cpp Settings: Add Resampler 4 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Refactor inventory/belt item presence and removal 4 years ago
spells.h Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
stores.cpp Players[MyPlayerId] -> MyPlayer 4 years ago
stores.h Unify gold handling (withdraw any amount from stash) 4 years ago
sync.cpp Fix issues with ears due to translation 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp Update textdat.cpp 4 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Do not process theme rooms for Nest and Crypt 4 years ago
themes.h Move documentation from themes.cpp to themes.h 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 4 years ago
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Check for the mushroom quest elixir in the belt 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp Players[MyPlayerId] -> MyPlayer 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago
trigs.cpp Clean up use of currlevel 4 years ago
trigs.h Clean up use of currlevel 4 years ago