..
DiabloUI
Improve refresh behavior in selgame
4 years ago
controls
Players[MyPlayerId] -> MyPlayer
4 years ago
discord
Players[MyPlayerId] -> MyPlayer
4 years ago
dvlnet
Reset plr_self after leaving game session
4 years ago
engine
Use helpers when calculating missile velocity
4 years ago
miniwin
Players[MyPlayerId] -> MyPlayer
4 years ago
mpq
Reduce debug log output of MpqWriter
4 years ago
panels
fix typos
4 years ago
platform
Use enum instead of int as bool for docking mode
4 years ago
qol
Players[MyPlayerId] -> MyPlayer
4 years ago
storm
Audio: Use SDL resampler where available
4 years ago
utils
Fix crash when switching to English
4 years ago
.clang-format
.clang-format: Remove duplicate SortIncludes entry
4 years ago
.clang-tidy
Set clang-tidy config for MethodCase option
4 years ago
CMakeLists.txt
Add a helper for loading PCX as CEL from path
4 years ago
appfat.cpp
Reduce string conversions
4 years ago
appfat.h
Reduce string conversions
4 years ago
automap.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
automap.h
Overhaul tests
4 years ago
capture.cpp
remove two includes that didn't need to be added.
4 years ago
capture.h
format fix : capture.h
5 years ago
codec.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
codec.h
…
control.cpp
Use 0-based frame index for talk buttons
4 years ago
control.h
Remove PANEL_ defines and replace them with GetMainPanel()
4 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
cursor.h
Add NewCursor(Item&) for setting the cursor based on a held item
4 years ago
dead.cpp
Zero-based frame indexing
4 years ago
dead.h
Use `uint16_t` for sprite widths
4 years ago
debug.cpp
[debug] Export levels as dun maps
4 years ago
debug.h
Add debug command for testing custom levels
4 years ago
diablo.cpp
Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game
4 years ago
diablo.h
Manage friendly mode per player and sync state between clients
4 years ago
doom.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
doom.h
…
drlg_l1.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
drlg_l1.h
🚚 Move local code to anonymous namespace
5 years ago
drlg_l2.cpp
Fix some more warnings
4 years ago
drlg_l2.h
…
drlg_l3.cpp
Fix some more warnings
4 years ago
drlg_l3.h
…
drlg_l4.cpp
Fix some more warnings
4 years ago
drlg_l4.h
…
dthread.cpp
Check if dthread is running before locking mutex
4 years ago
dthread.h
clang-format all files in {Source,test}/
4 years ago
dx.cpp
Remove `(un)lock_buf`
4 years ago
dx.h
Remove `(un)lock_buf`
4 years ago
effects.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
effects.h
Validate player sync
4 years ago
effects_stubs.cpp
Minimize impact of NOSOUND
5 years ago
encrypt.cpp
Ensure working buffers are zero-initialised for PKWareLib
4 years ago
encrypt.h
Get rid of InitHash
5 years ago
engine.cpp
Stip stippled transparency
4 years ago
engine.h
Add helpers for checking object type ( #3357 )
4 years ago
error.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
error.h
Move store graphics out of `stores.cpp`
4 years ago
gamemenu.cpp
Settings: Add Resampler
4 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gendung.cpp
Cleanup block_lvid checks
4 years ago
gendung.h
fix dungeon test in visual studio
4 years ago
gmenu.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
gmenu.h
documentation cleanup: gmenu
5 years ago
help.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
help.h
…
hwcursor.cpp
Use HoldItem for determining if an item is held
4 years ago
hwcursor.hpp
Make Gamepad cursor independant of hardware mouse
4 years ago
init.cpp
check for either linux or BSDs as defined(__unix__)
4 years ago
init.h
Split loading of MPQs to handle translations and voice packs ( #3922 )
4 years ago
interfac.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
interfac.h
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
inv.cpp
Refactor inventory/belt item presence and removal
4 years ago
inv.h
Refactor inventory/belt item presence and removal
4 years ago
inv_iterators.hpp
Refactor inventory/belt item presence and removal
4 years ago
itemdat.cpp
minor alignment adjustment ( #4498 )
4 years ago
itemdat.h
Item special effect enum ( #4129 )
4 years ago
items.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
items.h
Update spell book requirements when refreshing stash items
4 years ago
lighting.cpp
Simplify logic of UpdateMissilePos using helpers from 4620 ( #4621 )
4 years ago
lighting.h
Simplify logic of UpdateMissilePos using helpers from 4620 ( #4621 )
4 years ago
loadsave.cpp
Simplify logic of UpdateMissilePos using helpers from 4620 ( #4621 )
4 years ago
loadsave.h
Implement stash
4 years ago
main.cpp
Use romfs on Switch for devilutionx.mpq
4 years ago
menu.cpp
Clean up music track selection
4 years ago
menu.h
renamed Source/mainmenu.cpp and .h to menu.cpp/.h
5 years ago
minitext.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
minitext.h
Move documentation from implementations to declarations
5 years ago
misdat.cpp
fix comment labels in misdat
4 years ago
misdat.h
Use `uint16_t` for sprite widths
4 years ago
missiles.cpp
Use helpers when calculating missile velocity
4 years ago
missiles.h
Zero-based frame indexing
4 years ago
monstdat.cpp
[hellfire] Fix incorrecct monster ids in dun tabel
4 years ago
monstdat.h
Apply type checking on monster type
4 years ago
monster.cpp
Refactor inventory/belt item presence and removal
4 years ago
monster.h
Apply type checking on monster type
4 years ago
movie.cpp
Mouse/Gamepad fixes
4 years ago
movie.h
Move documentation from implementations to declarations. ( #2858 )
5 years ago
msg.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
msg.h
Manage friendly mode per player and sync state between clients
4 years ago
multi.cpp
fix multiplayer
4 years ago
multi.h
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
nthread.cpp
clang-format all files in {Source,test}/
4 years ago
nthread.h
Overhaul tests
4 years ago
objdat.cpp
Only load relevant object graphics
4 years ago
objdat.h
Correct missing hellfire level mapping in leveltype
4 years ago
objects.cpp
Refactor inventory/belt item presence and removal
4 years ago
objects.h
Add debug command for testing custom levels
4 years ago
options.cpp
Add option for selecting audio device
4 years ago
options.h
Add option for selecting audio device
4 years ago
pack.cpp
Set clang-tidy config for MethodCase option
4 years ago
pack.h
Manage friendly mode per player and sync state between clients
4 years ago
palette.cpp
Add OptionEntry for alternative nest art and remove command line parameter --nestart
4 years ago
palette.h
Optimize `DrawHalfTransparentBlendedRectTo`
4 years ago
path.cpp
Use helper when checking if object exists in path.cpp
4 years ago
path.h
clang-format all files in {Source,test}/
4 years ago
pfile.cpp
Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game
4 years ago
pfile.h
Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game
4 years ago
player.cpp
Refactor inventory/belt item presence and removal
4 years ago
player.h
Refactor inventory/belt item presence and removal
4 years ago
plrmsg.cpp
Remove PANEL_ defines and replace them with GetMainPanel()
4 years ago
plrmsg.h
Chat Interface Revision ( #3840 )
4 years ago
portal.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
portal.h
Validate additional network messages
5 years ago
quests.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
quests.h
Clean up owned/unowned CelSprite ambiguity
4 years ago
restrict.cpp
Reduce string conversions
4 years ago
restrict.h
Move doc from restrict.cpp to header
5 years ago
scrollrt.cpp
Simplify logic of UpdateMissilePos using helpers from 4620 ( #4621 )
4 years ago
scrollrt.h
Touch support on all SDL2 platforms
4 years ago
setmaps.cpp
Test cathedral level generation
4 years ago
setmaps.h
Move ObjectAtPosition to objects.cpp and make it return a pointer
4 years ago
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Cleanup Diablo-SHA and codec.cpp
4 years ago
sound.cpp
Add option for selecting audio device
4 years ago
sound.h
Clean up music track selection
4 years ago
sound_defs.hpp
Settings: Add Resampler
4 years ago
sound_stubs.cpp
Settings: Add Resampler
4 years ago
spelldat.cpp
Implement contextural translation (pgettext)
5 years ago
spelldat.h
Validate spell network messages
5 years ago
spells.cpp
Refactor inventory/belt item presence and removal
4 years ago
spells.h
Allow casting Town Portal, Teleport, and Guardian scrolls from inventory
4 years ago
stores.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
stores.h
Unify gold handling (withdraw any amount from stash)
4 years ago
sync.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
sync.h
Validate CMD_SYNCDATA ( #2968 )
5 years ago
textdat.cpp
Update textdat.cpp
4 years ago
textdat.h
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
themes.cpp
Do not process theme rooms for Nest and Crypt
4 years ago
themes.h
Move documentation from themes.cpp to themes.h
5 years ago
tmsg.cpp
Mark network pointers as const
5 years ago
tmsg.h
Mark network pointers as const
5 years ago
town.cpp
Enable opening Hive and Crypt using gamepad
4 years ago
town.h
clang-format all files in {Source,test}/
4 years ago
towners.cpp
Refactor inventory/belt item presence and removal
4 years ago
towners.h
Use `uint16_t` for sprite widths
4 years ago
track.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago
trigs.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
trigs.h
Reuse EntranceBoundaryContains in portal logic
5 years ago