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DiabloUI
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Async load: Handle errors
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1 year ago |
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controls
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Fix -Wunused-const-variable in controller_buttons
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1 year ago |
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data
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Extract spell data to a TSV
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2 years ago |
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discord
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Add asserts to Displacement::magnitude()
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2 years ago |
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dvlnet
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Avoid `strnlen`
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1 year ago |
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engine
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Fix divide-by-zero crash in `getAnimationProgress()` (#7532)
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1 year ago |
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items
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Do not apply item validation to Single Player games
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1 year ago |
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levels
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Async load: Handle errors
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1 year ago |
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lua
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Debug: Insivible (#7543)
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1 year ago |
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mpq
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Add dun_render_benchmark
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2 years ago |
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panels
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Async load: Handle errors
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1 year ago |
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platform
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macOS 10.4: Guard non-existing APIs
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1 year ago |
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qol
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Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494)
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1 year ago |
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storm
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Videos: Avoid float math for frame durations
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1 year ago |
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utils
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macOS 10.4: Guard non-existing APIs
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1 year ago |
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.clang-format
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Migrate item data to txtdata/
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2 years ago |
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.clang-tidy
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Simplify txtdata parsing with a helper class
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2 years ago |
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CMakeLists.txt
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Make invalid items unusable (#7506)
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1 year ago |
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appfat.cpp
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Async load: Handle errors
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1 year ago |
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appfat.h
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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automap.cpp
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Debug: Insivible (#7543)
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1 year ago |
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automap.h
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Automap: Add minimap display option (#6612)
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3 years ago |
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capture.cpp
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Screenshotting: Use `SDL_RWops` throughout
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1 year ago |
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capture.h
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Lowercase all file paths
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4 years ago |
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codec.cpp
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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codec.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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control.cpp
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Fix -Wnarrowing in DrawInfoBox
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1 year ago |
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control.h
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Async load: Handle errors
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1 year ago |
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cpp.hint
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Add hint to avoid bugprone-use-after-move warnings
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4 years ago |
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crawl.cpp
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Optimize `DoCrawl`
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2 years ago |
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crawl.hpp
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Extract Crawl to a library
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2 years ago |
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cursor.cpp
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Use Point in cursor.cpp
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2 years ago |
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cursor.h
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Clean up selection type
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2 years ago |
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dead.cpp
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Add more missing <cstdint> includes
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3 years ago |
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dead.h
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Remove unique monster's light when no corpse is left behind
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3 years ago |
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debug.cpp
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Debug: Insivible (#7543)
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1 year ago |
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debug.h
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Debug: Insivible (#7543)
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1 year ago |
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diablo.cpp
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Debug: Insivible (#7543)
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1 year ago |
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diablo.h
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Async load: Handle errors
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1 year ago |
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diablo_msg.cpp
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`text_render`: Replace optional args with struct
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2 years ago |
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diablo_msg.hpp
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Rename error -> diablo_msg
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2 years ago |
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doom.cpp
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Remove utils/stdcompat/optional.hpp
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3 years ago |
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doom.h
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…
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effects.cpp
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Remove missing SfxID
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2 years ago |
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effects.h
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Migrate misdat.cpp data to TSV
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2 years ago |
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effects_stubs.cpp
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Remove missing SfxID
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2 years ago |
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encrypt.cpp
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Deduplicate some of the MPQ handling
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3 years ago |
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encrypt.h
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Deduplicate some of the MPQ handling
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3 years ago |
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engine.cpp
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Remove byte order logic from half-transparency lookups
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2 years ago |
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engine.h
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fix many typos (#7322)
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2 years ago |
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gamemenu.cpp
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Async load: Handle errors
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1 year ago |
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gamemenu.h
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Automap: Don't close automap when pressing spacebar with other windows open (#6713)
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2 years ago |
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gmenu.cpp
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Remove `LightTableIndex` global
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2 years ago |
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gmenu.h
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In-game menu: Fix slider click handling
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4 years ago |
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help.cpp
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`text_render`: Replace optional args with struct
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2 years ago |
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help.h
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…
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hwcursor.cpp
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Update hwcursor.cpp
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1 year ago |
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hwcursor.hpp
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Delay hardware cursor reinit until it is visible
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3 years ago |
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init.cpp
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Check DevilutionX version
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2 years ago |
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init.h
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Only check devilutionx.mpq version if it exists
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2 years ago |
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interfac.cpp
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Add a threshold for skipping the loading screen
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1 year ago |
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interfac.h
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Async load: Handle errors
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1 year ago |
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inv.cpp
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allow auto-equipping two-handed weapons with both hands occupied
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1 year ago |
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inv.h
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Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494)
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1 year ago |
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inv_iterators.hpp
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Support `const` inventory iterators
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3 years ago |
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itemdat.cpp
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Allow for item drop rates up to 255 (#7533)
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1 year ago |
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itemdat.h
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Allow for item drop rates up to 255 (#7533)
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1 year ago |
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items.cpp
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Make invalid items unusable (#7506)
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1 year ago |
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items.h
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Make invalid items unusable (#7506)
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1 year ago |
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lighting.cpp
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Async load: Handle errors
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1 year ago |
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lighting.h
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Async load: Handle errors
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1 year ago |
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loadsave.cpp
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Compute monster toHit on the fly
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1 year ago |
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loadsave.h
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Async load: Handle errors
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1 year ago |
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main.cpp
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Fix SDL MinGW build
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4 years ago |
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menu.cpp
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Remove SNetGet/SetLastError
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2 years ago |
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menu.h
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Add missing <cstdint> includes
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3 years ago |
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minitext.cpp
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Fix a few MSVC warnings
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2 years ago |
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minitext.h
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fix many typos (#7322)
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2 years ago |
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misdat.cpp
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Async load: Handle errors
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1 year ago |
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misdat.h
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Async load: Handle errors
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1 year ago |
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missiles.cpp
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Compute monster toHit on the fly
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1 year ago |
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missiles.h
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Rename Missile::_mirange to Missile::duration (#7214)
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1 year ago |
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monstdat.cpp
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Clean up selection type
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2 years ago |
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monstdat.h
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Clean up selection type
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2 years ago |
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monster.cpp
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Compute monster toHit on the fly
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1 year ago |
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monster.h
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Compute monster toHit on the fly
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1 year ago |
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movie.cpp
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Option to not pause the game when the window loses focus (#7046)
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2 years ago |
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movie.h
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…
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msg.cpp
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Fix Knockback direction (#7093)
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2 years ago |
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msg.h
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Sync monster spawn in multiplayer
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2 years ago |
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multi.cpp
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Divorce town seed from game seed
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1 year ago |
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multi.h
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Introduce xoshiro RNG to generate dungeon seeds (#7030)
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2 years ago |
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nthread.cpp
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fix many typos (#7322)
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2 years ago |
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nthread.h
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Add missing <cstdint> includes
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3 years ago |
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objdat.cpp
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Clean up selection type
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2 years ago |
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objdat.h
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Clean up selection type
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2 years ago |
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objects.cpp
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Allow for item drop rates up to 255 (#7533)
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1 year ago |
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objects.h
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Async load: Handle errors
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1 year ago |
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options.cpp
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Add a threshold for skipping the loading screen
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1 year ago |
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options.h
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Add a threshold for skipping the loading screen
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1 year ago |
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pack.cpp
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Make invalid items unusable (#7506)
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1 year ago |
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pack.h
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Make invalid items unusable (#7506)
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1 year ago |
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pfile.cpp
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Async load: Handle errors
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1 year ago |
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pfile.h
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Async load: Handle errors
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1 year ago |
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player.cpp
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Make invalid items unusable (#7506)
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1 year ago |
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player.h
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Make invalid items unusable (#7506)
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1 year ago |
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playerdat.cpp
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Fix typo in playerdat (#7072)
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2 years ago |
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playerdat.hpp
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Convert _sfx_id in to class enum
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2 years ago |
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plrmsg.cpp
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Cleanup panel code (Part 2) (#7421)
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2 years ago |
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plrmsg.h
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Simplify delay player messages
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2 years ago |
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portal.cpp
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Fix a few -Wsign-compare warnings
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2 years ago |
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portal.h
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Msg: Change OnXYZ to get a Player reference instead of a player index
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2 years ago |
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quests.cpp
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Clean up selection type
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2 years ago |
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quests.h
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Replace ReturnLevel/LevelTyp/LvlPosition
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3 years ago |
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restrict.cpp
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Use SDL for creating file during RW test
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4 years ago |
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restrict.h
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…
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sha.cpp
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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sha.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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spelldat.cpp
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Fix a few more warnings
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2 years ago |
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spelldat.h
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Migrate misdat.cpp data to TSV
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2 years ago |
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spells.cpp
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Bugfix: Corruption item power
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2 years ago |
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spells.h
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Change CastSpell to Player reference
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2 years ago |
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stores.cpp
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Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494)
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1 year ago |
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stores.h
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Rename stores.cpp global variables (#7425)
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2 years ago |
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sync.cpp
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Splitting CheckInvPaste() into smaller functions (#6984)
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2 years ago |
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sync.h
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Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856)
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2 years ago |
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textdat.cpp
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fix many typos (#7322)
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2 years ago |
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textdat.h
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Convert _sfx_id in to class enum
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2 years ago |
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tmsg.cpp
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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tmsg.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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towners.cpp
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Clean up selection type
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2 years ago |
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towners.h
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Bugfix: Celia Infostring displaying after quest (#7009)
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2 years ago |
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track.cpp
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Rename stores.cpp global variables (#7425)
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2 years ago |
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track.h
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[gamepad] Reuse repeat logic from mouse
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4 years ago |
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translation_dummy.cpp
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Remove "Book of " from `translation_dummy.cpp`
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2 years ago |