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Gleb Mazovetskiy 5b076e20ef Rename `DrawFloor` to `DrawFloorTile` 2 years ago
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DiabloUI fix many typos (#7322) 2 years ago
controls fix many typos (#7322) 2 years ago
data Extract spell data to a TSV 2 years ago
discord Add asserts to Displacement::magnitude() 2 years ago
dvlnet Reduce map lookups in dvlnet 2 years ago
engine Rename `DrawFloor` to `DrawFloorTile` 2 years ago
levels fix many typos (#7322) 2 years ago
lua Extract Crawl to a library 2 years ago
mpq Fix MSVC warning in SDL1 2 years ago
panels Remove duplicate function definitions from control.h 2 years ago
platform fix many typos (#7322) 2 years ago
qol Migrate maps to unordered maps 2 years ago
storm Fix remaining MSVC warnings in network code 2 years ago
utils clx_render: Slightly optimize `GetSkipSize` 2 years ago
.clang-format Migrate item data to txtdata/ 2 years ago
.clang-tidy Simplify txtdata parsing with a helper class 2 years ago
CMakeLists.txt Extract Crawl to a library 2 years ago
appfat.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
appfat.h Remove utils/stdcompat/string_view.hpp 3 years ago
automap.cpp Consolidate walk functions 2 years ago
automap.h Automap: Add minimap display option (#6612) 3 years ago
capture.cpp Take PNG screenshots by default in SDL2 builds 2 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
codec.h Remove utils/stdcompat/cstddef.hpp 3 years ago
control.cpp Ensure that network timeout info shows up in the info panel 2 years ago
control.h fix many typos (#7322) 2 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
crawl.cpp Optimize `DoCrawl` 2 years ago
crawl.hpp Extract Crawl to a library 2 years ago
cursor.cpp fix many typos (#7322) 2 years ago
cursor.h Use a pointer to a player instance instead of network id for cursor hovering 2 years ago
dead.cpp Add more missing <cstdint> includes 3 years ago
dead.h Remove unique monster's light when no corpse is left behind 3 years ago
debug.cpp Switch to ankerl::unordered_dense 2 years ago
debug.h Switch to ankerl::unordered_dense 2 years ago
diablo.cpp fix many typos (#7322) 2 years ago
diablo.h fix many typos (#7322) 2 years ago
diablo_msg.cpp `text_render`: Replace optional args with struct 2 years ago
diablo_msg.hpp Rename error -> diablo_msg 2 years ago
doom.cpp Remove utils/stdcompat/optional.hpp 3 years ago
doom.h
effects.cpp Remove missing SfxID 2 years ago
effects.h Migrate misdat.cpp data to TSV 2 years ago
effects_stubs.cpp Remove missing SfxID 2 years ago
encrypt.cpp Deduplicate some of the MPQ handling 3 years ago
encrypt.h Deduplicate some of the MPQ handling 3 years ago
engine.cpp Remove byte order logic from half-transparency lookups 2 years ago
engine.h fix many typos (#7322) 2 years ago
gamemenu.cpp Convert _sfx_id in to class enum 2 years ago
gamemenu.h Automap: Don't close automap when pressing spacebar with other windows open (#6713) 2 years ago
gmenu.cpp Remove `LightTableIndex` global 2 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp `text_render`: Replace optional args with struct 2 years ago
help.h
hwcursor.cpp Log an error if `SDL_CreateColorCursor` fails 3 years ago
hwcursor.hpp Delay hardware cursor reinit until it is visible 3 years ago
init.cpp Option to not pause the game when the window loses focus (#7046) 2 years ago
init.h Remove utils/stdcompat/optional.hpp 3 years ago
interfac.cpp Fix MSVC SDL1 warnings 2 years ago
interfac.h Fix MSVC SDL1 warnings 2 years ago
inv.cpp Optimize lit blending with light level 0 2 years ago
inv.h fix many typos (#7322) 2 years ago
inv_iterators.hpp Support `const` inventory iterators 3 years ago
itemdat.cpp Conditionally set cursor graphic for unique items (#7067) 2 years ago
itemdat.h Conditionally set cursor graphic for unique items (#7067) 2 years ago
items.cpp fix many typos (#7322) 2 years ago
items.h Randomize Unique Item Generation (Reverse compatible) (#7060) 2 years ago
lighting.cpp Extract Crawl to a library 2 years ago
lighting.h Extract Crawl to a library 2 years ago
loadsave.cpp fix many typos (#7322) 2 years ago
loadsave.h Add missing <cstdint> includes 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Remove SNetGet/SetLastError 2 years ago
menu.h Add missing <cstdint> includes 3 years ago
minitext.cpp Fix a few MSVC warnings 2 years ago
minitext.h fix many typos (#7322) 2 years ago
misdat.cpp Migrate misdat.cpp data to TSV 2 years ago
misdat.h fix many typos (#7322) 2 years ago
missiles.cpp Extract Crawl to a library 2 years ago
missiles.h fix many typos (#7322) 2 years ago
monstdat.cpp Switch to ankerl::unordered_dense 2 years ago
monstdat.h Migrate effect.cpp data to TSV 2 years ago
monster.cpp fix many typos (#7322) 2 years ago
monster.h Fix a few -Wsign-compare warnings 2 years ago
movie.cpp Option to not pause the game when the window loses focus (#7046) 2 years ago
movie.h
msg.cpp fix many typos (#7322) 2 years ago
msg.h Sync monster spawn in multiplayer 2 years ago
multi.cpp Capture the level seed and use it to skip failed dungeon layouts 2 years ago
multi.h Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856) 2 years ago
nthread.cpp fix many typos (#7322) 2 years ago
nthread.h Add missing <cstdint> includes 3 years ago
objdat.cpp Migrate objdat.cpp data to TSV 2 years ago
objdat.h Migrate objdat.cpp data to TSV 2 years ago
objects.cpp fix many typos (#7322) 2 years ago
objects.h Remove utils/stdcompat/abs.hpp 3 years ago
options.cpp fix many typos (#7322) 2 years ago
options.h Switch to ankerl::unordered_dense 2 years ago
pack.cpp Randomize Unique Item Generation (Reverse compatible) (#7060) 2 years ago
pack.h fix many typos (#7322) 2 years ago
pfile.cpp fix many typos (#7322) 2 years ago
pfile.h fix many typos (#7322) 2 years ago
player.cpp fix many typos (#7322) 2 years ago
player.h fix many typos (#7322) 2 years ago
playerdat.cpp Fix typo in playerdat (#7072) 2 years ago
playerdat.hpp Convert _sfx_id in to class enum 2 years ago
plrmsg.cpp Fix some MSVC warnings 2 years ago
plrmsg.h Simplify delay player messages 2 years ago
portal.cpp Fix a few -Wsign-compare warnings 2 years ago
portal.h Msg: Change OnXYZ to get a Player reference instead of a player index 2 years ago
quests.cpp fix many typos (#7322) 2 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h Remove utils/stdcompat/cstddef.hpp 3 years ago
spelldat.cpp Fix a few more warnings 2 years ago
spelldat.h Migrate misdat.cpp data to TSV 2 years ago
spells.cpp Change CastSpell to Player reference 2 years ago
spells.h Change CastSpell to Player reference 2 years ago
stores.cpp Clean up store inferface 2 years ago
stores.h Remove utils/stdcompat/string_view.hpp 3 years ago
sync.cpp Splitting CheckInvPaste() into smaller functions (#6984) 2 years ago
sync.h Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856) 2 years ago
textdat.cpp fix many typos (#7322) 2 years ago
textdat.h Convert _sfx_id in to class enum 2 years ago
tmsg.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
tmsg.h Remove utils/stdcompat/cstddef.hpp 3 years ago
towners.cpp Fix a MSVC warning in towners.cpp 2 years ago
towners.h Bugfix: Celia Infostring displaying after quest (#7009) 2 years ago
track.cpp Change Player::getId() and MyPlayerId to uint8_t 2 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago
translation_dummy.cpp Remove "Book of " from `translation_dummy.cpp` 2 years ago