..
DiabloUI
Make Player Class Data Data-Driven ( #8167 )
6 months ago
controls
Apply simple const rules using clang-tidy
7 months ago
data
Player Class Flags ( #8173 )
6 months ago
discord
Make Player Class Data Data-Driven ( #8167 )
6 months ago
dvlnet
Add `AsHexPad2` to `utils/str_cat`
7 months ago
engine
text_render: Support per-glyph overrides
6 months ago
items
Apply simple const rules using clang-tidy
7 months ago
levels
Parse Quest Data from TSV
7 months ago
lua
Parse Text/Speech Data from TSV ( #8138 )
7 months ago
monsters
Added Lua Bindings for Adding New Monster Types
7 months ago
mpq
Add basic DOS port ( #8155 )
7 months ago
panels
Add basic DOS port ( #8155 )
7 months ago
platform
Apply simple const rules using clang-tidy
7 months ago
portals
Apply simple const rules using clang-tidy
7 months ago
qol
Apply simple const rules using clang-tidy
7 months ago
quests
Parse Text/Speech Data from TSV ( #8138 )
7 months ago
storm
Add 8-bit video mode for SDL2 and use it in DOS
7 months ago
utils
SDL2: Improve best display mode selection ( #8166 )
7 months ago
.clang-format
Apply simple const rules using clang-tidy
7 months ago
.clang-tidy
clang-tidy: auto fix headers for DiabloUI
7 months ago
CMakeLists.txt
Make Player Class Data Data-Driven ( #8167 )
6 months ago
appfat.cpp
More dependency untangling
1 year ago
appfat.h
More dependency untangling
1 year ago
automap.cpp
Apply simple const rules using clang-tidy
7 months ago
automap.h
Extract Is{Any,None}Of out of engine.hpp
1 year ago
capture.cpp
Apply simple const rules using clang-tidy
7 months ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Rename endian.hpp to endian_read.hpp
1 year ago
codec.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
control.cpp
Apply simple const rules using clang-tidy
7 months ago
control.h
Floating Item Info Box ( #8000 )
7 months ago
cpp.hint
…
crawl.cpp
Optimize `DoCrawl`
2 years ago
crawl.hpp
Extract Crawl to a library
2 years ago
cursor.cpp
Apply simple const rules using clang-tidy
7 months ago
cursor.h
Split up `engine.{h,cpp}`
1 year ago
dead.cpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
dead.h
Split up `engine.{h,cpp}`
1 year ago
debug.cpp
Add missiles to tile data debug command
1 year ago
debug.h
Add missiles to tile data debug command
1 year ago
diablo.cpp
Add a `--log-to-file` flag
7 months ago
diablo.h
Fix Automap movement being hardcoded to right stick on gamepad ( #7921 )
7 months ago
diablo_msg.cpp
Split up `engine.{h,cpp}`
1 year ago
diablo_msg.hpp
Split up `engine.{h,cpp}`
1 year ago
doom.cpp
Split up `engine.{h,cpp}`
1 year ago
doom.h
Split up `engine.{h,cpp}`
1 year ago
effects.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
effects.h
Make Player Class Data Data-Driven ( #8167 )
6 months ago
effects_stubs.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
encrypt.cpp
Apply simple const rules using clang-tidy
7 months ago
encrypt.h
Validate length of incoming deltas
10 months ago
game_mode.cpp
Untangle more dependencies
8 months ago
game_mode.hpp
Untangle more dependencies
8 months ago
gamemenu.cpp
Apply simple const rules using clang-tidy
7 months ago
gamemenu.h
Menu text revision ( #3902 )
1 year ago
gmenu.cpp
Apply simple const rules using clang-tidy
7 months ago
gmenu.h
Split up `engine.{h,cpp}`
1 year ago
headless_mode.cpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
headless_mode.hpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
help.cpp
Apply simple const rules using clang-tidy
7 months ago
help.h
Split up `engine.{h,cpp}`
1 year ago
hwcursor.cpp
Apply simple const rules using clang-tidy
7 months ago
hwcursor.hpp
Clean up const and shadow variables
7 months ago
init.cpp
Apply simple const rules using clang-tidy
7 months ago
init.hpp
Fix build on Amiga
10 months ago
interfac.cpp
dos: Load on main thread
7 months ago
interfac.h
Make use of SDL_UserEvent::code instead of SDL_Event::type
10 months ago
inv.cpp
Player Class Flags ( #8173 )
6 months ago
inv.h
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
inv_iterators.hpp
Support `const` inventory iterators
3 years ago
itemdat.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
itemdat.h
Make Player Class Data Data-Driven ( #8167 )
6 months ago
items.cpp
Player Class Flags ( #8173 )
6 months ago
items.h
Added Lua Bindings for Adding Unique Items
7 months ago
lighting.cpp
Apply simple const rules using clang-tidy
7 months ago
lighting.h
light_render: Use an std::span for light tables
8 months ago
loadsave.cpp
Added support for mapping IDs for item types
7 months ago
loadsave.h
Async load: Handle errors
1 year ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
init.h -> init.hpp
10 months ago
menu.h
Add missing <cstdint> includes
3 years ago
minitext.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
minitext.h
Split up `engine.{h,cpp}`
1 year ago
misdat.cpp
clang-tidy: simple clean up of missiles
7 months ago
misdat.h
Load spell icon based on data ( #8072 )
8 months ago
missiles.cpp
clang-tidy: simple clean up of missiles
7 months ago
missiles.h
clang-tidy: simple clean up of missiles
7 months ago
monstdat.cpp
magic_enum: Customize enums where they're declared
7 months ago
monstdat.h
magic_enum: Customize enums where they're declared
7 months ago
monster.cpp
clang-tidy: simple cleanup of monsters
7 months ago
monster.h
Fixed out-of-range vector subscription access for unique monster indices greater than 127
6 months ago
movie.cpp
Apply simple const rules using clang-tidy
7 months ago
movie.h
…
msg.cpp
Apply simple const rules using clang-tidy
7 months ago
msg.h
Adjust NetSendCmdChBeltItem declaration to match definition
10 months ago
multi.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
multi.h
Big-endian networking fixes
1 year ago
nthread.cpp
Apply simple const rules using clang-tidy
7 months ago
nthread.h
Add missing <cstdint> includes
3 years ago
objdat.cpp
Clean up const and shadow variables
7 months ago
objdat.h
Clean up selection type
2 years ago
objects.cpp
Player Class Flags ( #8173 )
6 months ago
objects.h
Split up `engine.{h,cpp}`
1 year ago
options.cpp
Add basic DOS port ( #8155 )
7 months ago
options.h
Clean up const and shadow variables
7 months ago
pack.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
pack.h
Extract more Hellfire into data
8 months ago
pfile.cpp
Add basic DOS port ( #8155 )
7 months ago
pfile.h
Async load: Handle errors
1 year ago
player.cpp
Player Class Flags ( #8173 )
6 months ago
player.h
Make Player Class Data Data-Driven ( #8167 )
6 months ago
playerdat.cpp
Player Class Flags ( #8173 )
6 months ago
playerdat.hpp
Player Class Flags ( #8173 )
6 months ago
plrmsg.cpp
Apply simple const rules using clang-tidy
7 months ago
plrmsg.h
Split up `engine.{h,cpp}`
1 year ago
portal.cpp
Apply simple const rules using clang-tidy
7 months ago
portal.h
Msg: Change OnXYZ to get a Player reference instead of a player index
2 years ago
quests.cpp
Parse Quest Data from TSV
7 months ago
quests.h
Parse Quest Data from TSV
7 months ago
quick_messages.cpp
Move QuickMessages to its own library
1 year ago
quick_messages.hpp
Move QuickMessages to its own library
1 year ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
Apply simple const rules using clang-tidy
7 months ago
sha.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
sound_effect_enums.h
magic_enum: Customize enums where they're declared
7 months ago
spelldat.cpp
Fix a few more warnings
2 years ago
spelldat.h
Extract more Hellfire into data
8 months ago
spells.cpp
Apply simple const rules using clang-tidy
7 months ago
spells.h
Change CastSpell to Player reference
2 years ago
stores.cpp
Apply simple const rules using clang-tidy
7 months ago
stores.h
Stores - Unhardcode shop values
1 year ago
sync.cpp
Apply simple const rules using clang-tidy
7 months ago
sync.h
Fix includes in sync.h
10 months ago
textdat.cpp
magic_enum: Customize enums where they're declared
7 months ago
textdat.h
magic_enum: Customize enums where they're declared
7 months ago
tmsg.cpp
Apply simple const rules using clang-tidy
7 months ago
tmsg.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
towners.cpp
Apply simple const rules using clang-tidy
7 months ago
towners.h
Fix debug command for talking to towners
1 year ago
track.cpp
Apply simple const rules using clang-tidy
7 months ago
track.h
Fix Automap movement being hardcoded to right stick on gamepad ( #7921 )
7 months ago
translation_dummy.cpp
Extract Hellfire table text for translation
7 months ago
vision.cpp
Extract the vision algorithm to a separate library
11 months ago
vision.hpp
Extract the vision algorithm to a separate library
11 months ago