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#include "engine/demomode.h"
#include <deque>
#include <fstream>
#include <iostream>
#include <sstream>
#include "controls/plrctrls.h"
#include "menu.h"
#include "nthread.h"
#include "options.h"
#include "pfile.h"
#include "utils/display.h"
#include "utils/endian_stream.hpp"
#include "utils/paths.h"
#include "utils/str_cat.hpp"
namespace devilution {
namespace {
enum class DemoMsgType {
GameTick = 0,
Rendering = 1,
Message = 2,
};
struct DemoMsg {
DemoMsgType type;
uint32_t message;
uint32_t wParam;
uint16_t lParam;
float progressToNextGameTick;
};
int DemoNumber = -1;
bool Timedemo = false;
int RecordNumber = -1;
bool CreateDemoReference = false;
std::ofstream DemoRecording;
std::deque<DemoMsg> Demo_Message_Queue;
uint32_t DemoModeLastTick = 0;
int LogicTick = 0;
int StartTime = 0;
uint16_t DemoGraphicsWidth = 640;
uint16_t DemoGraphicsHeight = 480;
void PumpDemoMessage(DemoMsgType demoMsgType, uint32_t message, uint32_t wParam, uint16_t lParam, float progressToNextGameTick)
{
Demo_Message_Queue.push_back(DemoMsg { demoMsgType, message, wParam, lParam, progressToNextGameTick });
}
bool LoadDemoMessages(int i)
{
std::ifstream demofile;
demofile.open(StrCat(paths::PrefPath(), "demo_", i, ".dmo"), std::fstream::binary);
if (!demofile.is_open()) {
return false;
}
const uint8_t version = ReadByte(demofile);
if (version != 0) {
return false;
}
gSaveNumber = ReadLE32(demofile);
DemoGraphicsWidth = ReadLE16(demofile);
DemoGraphicsHeight = ReadLE16(demofile);
while (!demofile.eof()) {
const uint32_t typeNum = ReadLE32(demofile);
const auto type = static_cast<DemoMsgType>(typeNum);
const float progressToNextGameTick = ReadLEFloat(demofile);
switch (type) {
case DemoMsgType::Message: {
const uint32_t message = ReadLE32(demofile);
const uint32_t wParam = ReadLE32(demofile);
const uint16_t lParam = ReadLE16(demofile);
PumpDemoMessage(type, message, wParam, lParam, progressToNextGameTick);
break;
}
default:
PumpDemoMessage(type, 0, 0, 0, progressToNextGameTick);
break;
}
}
demofile.close();
DemoModeLastTick = SDL_GetTicks();
return true;
}
} // namespace
namespace demo {
void InitPlayBack(int demoNumber, bool timedemo)
{
DemoNumber = demoNumber;
Timedemo = timedemo;
ControlMode = ControlTypes::KeyboardAndMouse;
if (!LoadDemoMessages(demoNumber)) {
SDL_Log("Unable to load demo file");
diablo_quit(1);
}
}
void InitRecording(int recordNumber, bool createDemoReference)
{
RecordNumber = recordNumber;
CreateDemoReference = createDemoReference;
}
void OverrideOptions()
{
#ifndef USE_SDL1
sgOptions.Graphics.fitToScreen.SetValue(false);
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
sgOptions.Graphics.hardwareCursor.SetValue(false);
#endif
if (Timedemo) {
#ifndef USE_SDL1
sgOptions.Graphics.vSync.SetValue(false);
#endif
sgOptions.Graphics.limitFPS.SetValue(false);
}
}
bool IsRunning()
{
return DemoNumber != -1;
}
bool IsRecording()
{
return RecordNumber != -1;
};
bool GetRunGameLoop(bool &drawGame, bool &processInput)
{
if (Demo_Message_Queue.empty())
app_fatal("Demo queue empty");
const DemoMsg dmsg = Demo_Message_Queue.front();
if (dmsg.type == DemoMsgType::Message)
app_fatal("Unexpected Message");
if (Timedemo) {
// disable additonal rendering to speedup replay
drawGame = dmsg.type == DemoMsgType::GameTick && !HeadlessMode;
} else {
int currentTickCount = SDL_GetTicks();
int ticksElapsed = currentTickCount - DemoModeLastTick;
bool tickDue = ticksElapsed >= gnTickDelay;
drawGame = false;
if (tickDue) {
if (dmsg.type == DemoMsgType::GameTick) {
DemoModeLastTick = currentTickCount;
}
} else {
float progressToNextGameTick = clamp((float)ticksElapsed / (float)gnTickDelay, 0.F, 1.F);
if (dmsg.type == DemoMsgType::GameTick || dmsg.progressToNextGameTick > progressToNextGameTick) {
// we are ahead of the replay => add a additional rendering for smoothness
gfProgressToNextGameTick = progressToNextGameTick;
processInput = false;
drawGame = true;
return false;
}
}
}
gfProgressToNextGameTick = dmsg.progressToNextGameTick;
Demo_Message_Queue.pop_front();
if (dmsg.type == DemoMsgType::GameTick)
LogicTick++;
return dmsg.type == DemoMsgType::GameTick;
}
bool FetchMessage(tagMSG *lpMsg)
{
SDL_Event e;
if (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_QUIT) {
lpMsg->message = DVL_WM_QUIT;
lpMsg->wParam = 0;
lpMsg->lParam = 0;
return true;
}
if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE) {
Demo_Message_Queue.clear();
ClearMessageQueue();
DemoNumber = -1;
Timedemo = false;
last_tick = SDL_GetTicks();
}
if (e.type == SDL_KEYDOWN && IsAnyOf(e.key.keysym.sym, SDLK_KP_PLUS, SDLK_PLUS) && sgGameInitInfo.nTickRate < 255) {
sgGameInitInfo.nTickRate++;
sgOptions.Gameplay.tickRate.SetValue(sgGameInitInfo.nTickRate);
gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
}
if (e.type == SDL_KEYDOWN && IsAnyOf(e.key.keysym.sym, SDLK_KP_MINUS, SDLK_MINUS) && sgGameInitInfo.nTickRate > 1) {
sgGameInitInfo.nTickRate--;
sgOptions.Gameplay.tickRate.SetValue(sgGameInitInfo.nTickRate);
gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
}
}
if (!Demo_Message_Queue.empty()) {
const DemoMsg dmsg = Demo_Message_Queue.front();
if (dmsg.type == DemoMsgType::Message) {
lpMsg->message = dmsg.message;
lpMsg->wParam = dmsg.wParam;
lpMsg->lParam = dmsg.lParam;
gfProgressToNextGameTick = dmsg.progressToNextGameTick;
Demo_Message_Queue.pop_front();
return true;
}
}
lpMsg->message = 0;
lpMsg->wParam = 0;
lpMsg->lParam = 0;
return false;
}
void RecordGameLoopResult(bool runGameLoop)
{
WriteLE32(DemoRecording, static_cast<uint32_t>(runGameLoop ? DemoMsgType::GameTick : DemoMsgType::Rendering));
WriteLEFloat(DemoRecording, gfProgressToNextGameTick);
}
void RecordMessage(tagMSG *lpMsg)
{
if (!gbRunGame || !DemoRecording.is_open())
return;
WriteLE32(DemoRecording, static_cast<uint32_t>(DemoMsgType::Message));
WriteLEFloat(DemoRecording, gfProgressToNextGameTick);
WriteLE32(DemoRecording, lpMsg->message);
WriteLE32(DemoRecording, lpMsg->wParam);
WriteLE16(DemoRecording, lpMsg->lParam);
}
void NotifyGameLoopStart()
{
if (IsRecording()) {
DemoRecording.open(StrCat(paths::PrefPath(), "demo_", RecordNumber, ".dmo"), std::fstream::trunc | std::fstream::binary);
constexpr uint8_t Version = 0;
WriteByte(DemoRecording, Version);
WriteLE32(DemoRecording, gSaveNumber);
WriteLE16(DemoRecording, gnScreenWidth);
WriteLE16(DemoRecording, gnScreenHeight);
}
if (IsRunning()) {
StartTime = SDL_GetTicks();
LogicTick = 0;
}
}
void NotifyGameLoopEnd()
{
if (IsRecording()) {
DemoRecording.close();
if (CreateDemoReference)
pfile_write_hero_demo(RecordNumber);
RecordNumber = -1;
CreateDemoReference = false;
}
if (IsRunning() && !HeadlessMode) {
float seconds = (SDL_GetTicks() - StartTime) / 1000.0f;
SDL_Log("%d frames, %.2f seconds: %.1f fps", LogicTick, seconds, LogicTick / seconds);
gbRunGameResult = false;
gbRunGame = false;
HeroCompareResult compareResult = pfile_compare_hero_demo(DemoNumber);
switch (compareResult.status) {
case HeroCompareResult::ReferenceNotFound:
SDL_Log("Timedemo: No final comparision cause reference is not present.");
break;
case HeroCompareResult::Same:
SDL_Log("Timedemo: Same outcome as inital run. :)");
break;
case HeroCompareResult::Difference:
Log("Timedemo: Different outcome then inital run. ;(\n{}", compareResult.message);
break;
}
}
}
} // namespace demo
} // namespace devilution