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#include "engine/demomode.h"
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#include <deque>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include "controls/plrctrls.h"
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#include "menu.h"
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#include "nthread.h"
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#include "options.h"
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#include "pfile.h"
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#include "utils/display.h"
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#include "utils/endian_stream.hpp"
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#include "utils/paths.h"
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#include "utils/str_cat.hpp"
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namespace devilution {
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namespace {
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enum class DemoMsgType {
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GameTick = 0,
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Rendering = 1,
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Message = 2,
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};
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struct DemoMsg {
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DemoMsgType type;
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uint32_t message;
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uint32_t wParam;
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uint16_t lParam;
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float progressToNextGameTick;
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};
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int DemoNumber = -1;
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bool Timedemo = false;
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int RecordNumber = -1;
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bool CreateDemoReference = false;
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std::ofstream DemoRecording;
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std::deque<DemoMsg> Demo_Message_Queue;
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uint32_t DemoModeLastTick = 0;
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int LogicTick = 0;
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int StartTime = 0;
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uint16_t DemoGraphicsWidth = 640;
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uint16_t DemoGraphicsHeight = 480;
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void PumpDemoMessage(DemoMsgType demoMsgType, uint32_t message, uint32_t wParam, uint16_t lParam, float progressToNextGameTick)
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{
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Demo_Message_Queue.push_back(DemoMsg { demoMsgType, message, wParam, lParam, progressToNextGameTick });
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}
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bool LoadDemoMessages(int i)
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{
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std::ifstream demofile;
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demofile.open(StrCat(paths::PrefPath(), "demo_", i, ".dmo"), std::fstream::binary);
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if (!demofile.is_open()) {
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return false;
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}
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const uint8_t version = ReadByte(demofile);
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if (version != 0) {
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return false;
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}
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gSaveNumber = ReadLE32(demofile);
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DemoGraphicsWidth = ReadLE16(demofile);
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DemoGraphicsHeight = ReadLE16(demofile);
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while (!demofile.eof()) {
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const uint32_t typeNum = ReadLE32(demofile);
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const auto type = static_cast<DemoMsgType>(typeNum);
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const float progressToNextGameTick = ReadLEFloat(demofile);
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switch (type) {
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case DemoMsgType::Message: {
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const uint32_t message = ReadLE32(demofile);
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const uint32_t wParam = ReadLE32(demofile);
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const uint16_t lParam = ReadLE16(demofile);
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PumpDemoMessage(type, message, wParam, lParam, progressToNextGameTick);
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break;
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}
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default:
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PumpDemoMessage(type, 0, 0, 0, progressToNextGameTick);
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break;
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}
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}
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demofile.close();
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DemoModeLastTick = SDL_GetTicks();
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return true;
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}
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} // namespace
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namespace demo {
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void InitPlayBack(int demoNumber, bool timedemo)
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{
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DemoNumber = demoNumber;
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Timedemo = timedemo;
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ControlMode = ControlTypes::KeyboardAndMouse;
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if (!LoadDemoMessages(demoNumber)) {
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SDL_Log("Unable to load demo file");
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diablo_quit(1);
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}
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}
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void InitRecording(int recordNumber, bool createDemoReference)
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{
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RecordNumber = recordNumber;
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CreateDemoReference = createDemoReference;
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}
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void OverrideOptions()
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{
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#ifndef USE_SDL1
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sgOptions.Graphics.fitToScreen.SetValue(false);
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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sgOptions.Graphics.hardwareCursor.SetValue(false);
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#endif
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if (Timedemo) {
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#ifndef USE_SDL1
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sgOptions.Graphics.vSync.SetValue(false);
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#endif
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sgOptions.Graphics.limitFPS.SetValue(false);
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}
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}
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bool IsRunning()
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{
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return DemoNumber != -1;
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}
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bool IsRecording()
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{
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return RecordNumber != -1;
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};
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bool GetRunGameLoop(bool &drawGame, bool &processInput)
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{
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if (Demo_Message_Queue.empty())
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app_fatal("Demo queue empty");
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const DemoMsg dmsg = Demo_Message_Queue.front();
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if (dmsg.type == DemoMsgType::Message)
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app_fatal("Unexpected Message");
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if (Timedemo) {
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// disable additonal rendering to speedup replay
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drawGame = dmsg.type == DemoMsgType::GameTick && !HeadlessMode;
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} else {
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int currentTickCount = SDL_GetTicks();
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int ticksElapsed = currentTickCount - DemoModeLastTick;
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bool tickDue = ticksElapsed >= gnTickDelay;
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drawGame = false;
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if (tickDue) {
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if (dmsg.type == DemoMsgType::GameTick) {
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DemoModeLastTick = currentTickCount;
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}
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} else {
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float progressToNextGameTick = clamp((float)ticksElapsed / (float)gnTickDelay, 0.F, 1.F);
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if (dmsg.type == DemoMsgType::GameTick || dmsg.progressToNextGameTick > progressToNextGameTick) {
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// we are ahead of the replay => add a additional rendering for smoothness
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gfProgressToNextGameTick = progressToNextGameTick;
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processInput = false;
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drawGame = true;
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return false;
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}
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}
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}
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gfProgressToNextGameTick = dmsg.progressToNextGameTick;
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Demo_Message_Queue.pop_front();
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if (dmsg.type == DemoMsgType::GameTick)
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LogicTick++;
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return dmsg.type == DemoMsgType::GameTick;
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}
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bool FetchMessage(tagMSG *lpMsg)
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{
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SDL_Event e;
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if (SDL_PollEvent(&e) != 0) {
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if (e.type == SDL_QUIT) {
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lpMsg->message = DVL_WM_QUIT;
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lpMsg->wParam = 0;
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lpMsg->lParam = 0;
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return true;
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}
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if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE) {
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Demo_Message_Queue.clear();
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ClearMessageQueue();
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DemoNumber = -1;
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Timedemo = false;
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last_tick = SDL_GetTicks();
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}
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if (e.type == SDL_KEYDOWN && IsAnyOf(e.key.keysym.sym, SDLK_KP_PLUS, SDLK_PLUS) && sgGameInitInfo.nTickRate < 255) {
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sgGameInitInfo.nTickRate++;
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sgOptions.Gameplay.tickRate.SetValue(sgGameInitInfo.nTickRate);
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gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
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}
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if (e.type == SDL_KEYDOWN && IsAnyOf(e.key.keysym.sym, SDLK_KP_MINUS, SDLK_MINUS) && sgGameInitInfo.nTickRate > 1) {
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sgGameInitInfo.nTickRate--;
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sgOptions.Gameplay.tickRate.SetValue(sgGameInitInfo.nTickRate);
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gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
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}
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}
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if (!Demo_Message_Queue.empty()) {
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const DemoMsg dmsg = Demo_Message_Queue.front();
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if (dmsg.type == DemoMsgType::Message) {
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lpMsg->message = dmsg.message;
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lpMsg->wParam = dmsg.wParam;
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lpMsg->lParam = dmsg.lParam;
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gfProgressToNextGameTick = dmsg.progressToNextGameTick;
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Demo_Message_Queue.pop_front();
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return true;
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}
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}
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lpMsg->message = 0;
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lpMsg->wParam = 0;
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lpMsg->lParam = 0;
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return false;
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}
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void RecordGameLoopResult(bool runGameLoop)
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{
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WriteLE32(DemoRecording, static_cast<uint32_t>(runGameLoop ? DemoMsgType::GameTick : DemoMsgType::Rendering));
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WriteLEFloat(DemoRecording, gfProgressToNextGameTick);
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}
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void RecordMessage(tagMSG *lpMsg)
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{
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if (!gbRunGame || !DemoRecording.is_open())
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return;
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WriteLE32(DemoRecording, static_cast<uint32_t>(DemoMsgType::Message));
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WriteLEFloat(DemoRecording, gfProgressToNextGameTick);
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WriteLE32(DemoRecording, lpMsg->message);
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WriteLE32(DemoRecording, lpMsg->wParam);
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WriteLE16(DemoRecording, lpMsg->lParam);
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}
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void NotifyGameLoopStart()
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{
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if (IsRecording()) {
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DemoRecording.open(StrCat(paths::PrefPath(), "demo_", RecordNumber, ".dmo"), std::fstream::trunc | std::fstream::binary);
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constexpr uint8_t Version = 0;
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WriteByte(DemoRecording, Version);
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WriteLE32(DemoRecording, gSaveNumber);
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WriteLE16(DemoRecording, gnScreenWidth);
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WriteLE16(DemoRecording, gnScreenHeight);
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}
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if (IsRunning()) {
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StartTime = SDL_GetTicks();
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LogicTick = 0;
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}
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}
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void NotifyGameLoopEnd()
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{
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if (IsRecording()) {
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DemoRecording.close();
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if (CreateDemoReference)
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pfile_write_hero_demo(RecordNumber);
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RecordNumber = -1;
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CreateDemoReference = false;
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}
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if (IsRunning() && !HeadlessMode) {
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float seconds = (SDL_GetTicks() - StartTime) / 1000.0f;
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SDL_Log("%d frames, %.2f seconds: %.1f fps", LogicTick, seconds, LogicTick / seconds);
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gbRunGameResult = false;
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gbRunGame = false;
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HeroCompareResult compareResult = pfile_compare_hero_demo(DemoNumber);
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switch (compareResult.status) {
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case HeroCompareResult::ReferenceNotFound:
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SDL_Log("Timedemo: No final comparision cause reference is not present.");
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break;
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case HeroCompareResult::Same:
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SDL_Log("Timedemo: Same outcome as inital run. :)");
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break;
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case HeroCompareResult::Difference:
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Log("Timedemo: Different outcome then inital run. ;(\n{}", compareResult.message);
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break;
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}
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}
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}
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} // namespace demo
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} // namespace devilution
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