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Anders Jenbo e969a8ad01 Invert player to vision relation 3 years ago
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crypt.cpp `WorldTileRectangle/Size` 3 years ago
crypt.h Move crypt code to crypt.cpp 4 years ago
drlg_l1.cpp Multiplayer: Ensure monster hitpoints are calculated reproducable in quest/set-maps (#5958) 3 years ago
drlg_l1.h `WorldTileRectangle/Size` 3 years ago
drlg_l2.cpp drlg_l2: Use WorldTilePosition for Room/HallNode 3 years ago
drlg_l2.h drlg_l2: refactor ROOMNODE and HALLNODE 4 years ago
drlg_l3.cpp `WorldTileRectangle/Size` 3 years ago
drlg_l3.h Move level generation to subfolder 4 years ago
drlg_l4.cpp Transform Lazarus portal position to world space earlier 3 years ago
drlg_l4.h `WorldTileRectangle/Size` 3 years ago
gendung.cpp Invert player to vision relation 3 years ago
gendung.h Invert player to vision relation 3 years ago
setmaps.cpp Make skeleton king's lair multiplayer compatible 3 years ago
setmaps.h Move level generation to subfolder 4 years ago
themes.cpp `WorldTileRectangle/Size` 3 years ago
themes.h Move level generation to subfolder 4 years ago
town.cpp Make Poisoned Water Supply quest multiplayer compatible 3 years ago
town.h Make Poisoned Water Supply quest multiplayer compatible 3 years ago
trigs.cpp Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
trigs.h trigs.cpp: Optimize & clean up the data structures 3 years ago