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Anders Jenbo 12fa487cb5 Fix build 3 years ago
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DiabloUI Update gamepad motion state regardless of the active event handler 3 years ago
controls use std::rotate (#6019) 3 years ago
discord Add `playerdat` (#5763) 3 years ago
dvlnet Use symlinks to work around lack of Unicode support for paths in ZeroTier 3 years ago
engine Hellfire: let light affect the player 3 years ago
levels Apply pre calculated lighting for quest levels 3 years ago
mpq Fix some compilation warnings 3 years ago
panels address clang-format violations 3 years ago
platform
qol Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
storm
utils use std::rotate (#6019) 3 years ago
.clang-format
.clang-tidy
CMakeLists.txt CMake: Cleanup no-mpq config 3 years ago
appfat.cpp
appfat.h
automap.cpp Add search monster/item/object debug commands 3 years ago
automap.h
capture.cpp Fix year in screenshot file names 3 years ago
capture.h
codec.cpp
codec.h
control.cpp Gradually turn durability icon from gold to red 3 years ago
control.h Introduce Open/Close/ToggleCharPanel 3 years ago
cpp.hint
cursor.cpp inspect players command 3 years ago
cursor.h
dead.cpp Clean up missile data access 3 years ago
dead.h
debug.cpp Debug: Improve rendering of light gird 3 years ago
debug.h Add search monster/item/object debug commands 3 years ago
diablo.cpp Fix build 3 years ago
diablo.h
doom.cpp
doom.h
effects.cpp Fix wrong flip sound: Tavern Sign 3 years ago
effects.h Fix wrong flip sound: Tavern Sign 3 years ago
effects_stubs.cpp
encrypt.cpp
encrypt.h
engine.cpp use std::rotate (#6019) 3 years ago
engine.h
error.cpp
error.h
gamemenu.cpp
gamemenu.h
gmenu.cpp
gmenu.h
help.cpp
help.h
hwcursor.cpp
hwcursor.hpp
init.cpp
init.h
interfac.cpp Add widescreen version of level 16 loadscreen 3 years ago
interfac.h
inv.cpp Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
inv.h Remove unused pnum from UseInvItem 3 years ago
inv_iterators.hpp
itemdat.cpp Multiplayer: Add arena potions 3 years ago
itemdat.h Multiplayer: Add arena potions 3 years ago
items.cpp Invert player to vision relation 3 years ago
items.h Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
lighting.cpp Update realtime lighting when static lights are changed 3 years ago
lighting.h Update realtime lighting when static lights are changed 3 years ago
loadsave.cpp Fix build 3 years ago
loadsave.h
main.cpp
menu.cpp
menu.h
minitext.cpp Fix some compilation warnings 3 years ago
minitext.h
misdat.cpp Make `MissilesData` const 3 years ago
misdat.h Make `MissilesData` const 3 years ago
missiles.cpp Invert player to vision relation 3 years ago
missiles.h Replace earflag with DeathReason 3 years ago
monstdat.cpp Refactor Missile Function Names (#5733) 3 years ago
monstdat.h
monster.cpp Fix monster health to +100 for NM and +200 for Hell instead of +1 and +3 (#5987) 3 years ago
monster.h Remove fixed bugfix comments, apply golem fix 3 years ago
movie.cpp
movie.h
msg.cpp Invert player to vision relation 3 years ago
msg.h Unify normal casting and casting from inventory 3 years ago
multi.cpp When player position desyncs ensure position.old is also updated 3 years ago
multi.h Add option to enable singleplayer quests in multiplayer 3 years ago
nthread.cpp Skip rendering on low-end devices 3 years ago
nthread.h Skip rendering on low-end devices 3 years ago
objdat.cpp
objdat.h Rename _oLight to applyLighting 3 years ago
objects.cpp Update realtime lighting when static lights are changed 3 years ago
objects.h Apply pre calculated lighting for quest levels 3 years ago
options.cpp Defer d-pad inputs to movement handlers 3 years ago
options.h Defer d-pad inputs to movement handlers 3 years ago
pack.cpp Multiplayer: Add arena potions 3 years ago
pack.h
pfile.cpp Remove `FMT_COMPILE` in "cold" places 3 years ago
pfile.h
player.cpp Invert player to vision relation 3 years ago
player.h Invert player to vision relation 3 years ago
playerdat.cpp Remove extra entry in experience level table and cap experience at level 50 requirement (#5782) 3 years ago
playerdat.hpp Remove extra entry in experience level table and cap experience at level 50 requirement (#5782) 3 years ago
plrmsg.cpp
plrmsg.h
portal.cpp use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
portal.h use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
quests.cpp Apply pre calculated lighting for quest levels 3 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp
restrict.h
sha.cpp
sha.h
spelldat.cpp Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spelldat.h Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spells.cpp Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
spells.h Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
stores.cpp Introduce Open/Close/ToggleCharPanel 3 years ago
stores.h Refactor enums 3 years ago
sync.cpp Don't send monster data while warping 3 years ago
sync.h
textdat.cpp Fix transcript of Warlord of Blood lore for Monk and Bard 3 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Move spectral elixir special logic from Player::CanUseItem to Item::isUsable 3 years ago
towners.h
track.cpp `enum talk_id` -> `enum class TalkID` 3 years ago
track.h