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Eric Robinson 0ac30d101d
Refactor TileHasAny() (#7085)
2 years ago
..
DiabloUI Option to not pause the game when the window loses focus (#7046) 2 years ago
controls Bugfix: Celia Infostring displaying after quest (#7009) 2 years ago
data Extract spell data to a TSV 2 years ago
discord Add asserts to Displacement::magnitude() 2 years ago
dvlnet Fix remaining MSVC warnings in network code 2 years ago
engine Refactor TileHasAny() (#7085) 2 years ago
levels Refactor TileHasAny() (#7085) 2 years ago
lua Capture the level seed and use it to skip failed dungeon layouts 2 years ago
mpq Fix MSVC warning in SDL1 2 years ago
panels Remove duplicate function definitions from control.h 2 years ago
platform Generalize support for Windows without wchar APIs 3 years ago
qol Fix item label height for CJK 2 years ago
storm Fix remaining MSVC warnings in network code 2 years ago
utils Fix MSVC warnings in utils\* 2 years ago
.clang-format Migrate item data to txtdata/ 2 years ago
.clang-tidy Simplify txtdata parsing with a helper class 2 years ago
CMakeLists.txt Simplify txtdata parsing with a helper class 2 years ago
appfat.cpp
appfat.h
automap.cpp Consolidate walk functions 2 years ago
automap.h Automap: Add minimap display option (#6612) 3 years ago
capture.cpp
capture.h
codec.cpp
codec.h
control.cpp Clear Panel so lines don't repeat 2 years ago
control.h Slightly improve CJK infobox rendering 2 years ago
cpp.hint
cursor.cpp Extract objcurs widths into a file 2 years ago
cursor.h Use a pointer to a player instance instead of network id for cursor hovering 2 years ago
dead.cpp
dead.h
debug.cpp Refactor TileHasAny() (#7085) 2 years ago
debug.h Lua: Migrate and organize the rest of debug cmds 2 years ago
diablo.cpp Sort inventory (#7040) 2 years ago
diablo.h Capture the level seed and use it to skip failed dungeon layouts 2 years ago
diablo_msg.cpp `text_render`: Replace optional args with struct 2 years ago
diablo_msg.hpp Rename error -> diablo_msg 2 years ago
doom.cpp
doom.h
effects.cpp Don't access sgSFX if sound is not initialized 2 years ago
effects.h Migrate effect.cpp data to TSV 2 years ago
effects_stubs.cpp Migrate effect.cpp data to TSV 2 years ago
encrypt.cpp
encrypt.h
engine.cpp Remove byte order logic from half-transparency lookups 2 years ago
engine.h Text inputs: Selection, copy, cut 2 years ago
gamemenu.cpp Convert _sfx_id in to class enum 2 years ago
gamemenu.h Automap: Don't close automap when pressing spacebar with other windows open (#6713) 2 years ago
gmenu.cpp Convert _sfx_id in to class enum 2 years ago
gmenu.h
help.cpp `text_render`: Replace optional args with struct 2 years ago
help.h
hwcursor.cpp
hwcursor.hpp
init.cpp Option to not pause the game when the window loses focus (#7046) 2 years ago
init.h
interfac.cpp Fix MSVC SDL1 warnings 2 years ago
interfac.h Fix MSVC SDL1 warnings 2 years ago
inv.cpp Sort inventory (#7040) 2 years ago
inv.h Sort inventory (#7040) 2 years ago
inv_iterators.hpp
itemdat.cpp Conditionally set cursor graphic for unique items (#7067) 2 years ago
itemdat.h Conditionally set cursor graphic for unique items (#7067) 2 years ago
items.cpp Conditionally set cursor graphic for unique items (#7067) 2 years ago
items.h Change some functions to Player reference 2 years ago
lighting.cpp Refactor TileHasAny() (#7085) 2 years ago
lighting.h Fix warnings with conversion between size_t and int for playerId 2 years ago
loadsave.cpp Call the functions to save/load level seeds in the SP save files 2 years ago
loadsave.h
main.cpp
menu.cpp Remove SNetGet/SetLastError 2 years ago
menu.h
minitext.cpp Fix a few MSVC warnings 2 years ago
minitext.h
misdat.cpp Migrate missile sprite data to txtdata 2 years ago
misdat.h Migrate missile sprite data to txtdata 2 years ago
missiles.cpp Refactor TileHasAny() (#7085) 2 years ago
missiles.h Use PlayerAtPosition at more places 2 years ago
monstdat.cpp Fix MSVC warnings in monster.cpp/monsterdat.cpp 2 years ago
monstdat.h Migrate effect.cpp data to TSV 2 years ago
monster.cpp Refactor TileHasAny() (#7085) 2 years ago
monster.h Fix a few -Wsign-compare warnings 2 years ago
movie.cpp Option to not pause the game when the window loses focus (#7046) 2 years ago
movie.h
msg.cpp Rename glSeedTbl 2 years ago
msg.h Sync monster spawn in multiplayer 2 years ago
multi.cpp Capture the level seed and use it to skip failed dungeon layouts 2 years ago
multi.h Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856) 2 years ago
nthread.cpp Remove SNetGet/SetLastError 2 years ago
nthread.h
objdat.cpp Ensure library theme bookcases are solid to match normal bookshelves 2 years ago
objdat.h
objects.cpp Refactor TileHasAny() (#7085) 2 years ago
objects.h
options.cpp Option to not pause the game when the window loses focus (#7046) 2 years ago
options.h Option to not pause the game when the window loses focus (#7046) 2 years ago
pack.cpp fix hp validation 2 years ago
pack.h Apply Hellfire spellbook validation to PItem packet handling 2 years ago
pfile.cpp Fix MSVC SDL1 warnings 2 years ago
pfile.h Use HeroClass in UI functions 3 years ago
player.cpp Fix infravision monsters flickering when manipulating inventory (#6687) 2 years ago
player.h Introduce Player::isLevelOwnedByLocalClient 2 years ago
playerdat.cpp Fix typo in playerdat (#7072) 2 years ago
playerdat.hpp Convert _sfx_id in to class enum 2 years ago
plrmsg.cpp Fix some MSVC warnings 2 years ago
plrmsg.h Simplify delay player messages 2 years ago
portal.cpp Fix a few -Wsign-compare warnings 2 years ago
portal.h Msg: Change OnXYZ to get a Player reference instead of a player index 2 years ago
quests.cpp Remove conditionals for OOB reads that aren't hit in normal gameplay 2 years ago
quests.h
restrict.cpp
restrict.h
sha.cpp
sha.h
spelldat.cpp Extract spell data to a TSV 2 years ago
spelldat.h Extract spell data to a TSV 2 years ago
spells.cpp Change CastSpell to Player reference 2 years ago
spells.h Change CastSpell to Player reference 2 years ago
stores.cpp Clean up store inferface 2 years ago
stores.h
sync.cpp Fix a few -Wsign-compare warnings 2 years ago
sync.h Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856) 2 years ago
textdat.cpp Remove bad translation key 2 years ago
textdat.h Convert _sfx_id in to class enum 2 years ago
tmsg.cpp
tmsg.h
towners.cpp Fix a MSVC warning in towners.cpp 2 years ago
towners.h Bugfix: Celia Infostring displaying after quest (#7009) 2 years ago
track.cpp Change Player::getId() and MyPlayerId to uint8_t 2 years ago
track.h
translation_dummy.cpp Extract spell data to a TSV 2 years ago