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22 lines
471 B
22 lines
471 B
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#pragma once |
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#include <SDL.h> |
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#include "controls/controller_buttons.h" |
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#ifndef USE_SDL1 |
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namespace dvl { |
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ControllerButton GameControllerToControllerButton(const SDL_Event &event); |
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bool IsGameControllerButtonPressed(ControllerButton button); |
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bool ProcessGameControllerAxisMotion(const SDL_Event &event); |
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SDL_GameController *CurrentGameController(); |
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// Must be called after InitJoystick(). |
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void InitGameController(); |
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} // namespace dvl |
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#endif
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