#pragma once #include #include "controls/controller_buttons.h" #ifndef USE_SDL1 namespace dvl { ControllerButton GameControllerToControllerButton(const SDL_Event &event); bool IsGameControllerButtonPressed(ControllerButton button); bool ProcessGameControllerAxisMotion(const SDL_Event &event); SDL_GameController *CurrentGameController(); // Must be called after InitJoystick(). void InitGameController(); } // namespace dvl #endif