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Anders Jenbo c83a88f29e Only generate tiles with potential usage 4 years ago
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DiabloUI Remove unused overload of `LoadArt` 4 years ago
controls Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
discord Add fmt::runtime annotations for C++20 support 4 years ago
dvlnet Fix build with NONET and no exceptions 4 years ago
engine Reduce MicroTiles memory usage 4 years ago
miniwin Remove uses of deprecated codecvt 4 years ago
mpq Save Methods in loadsave gets MpqWriter passed 4 years ago
panels Add helpers for creating/using Rectangles in UI contexts (#4734) 4 years ago
platform Use string_view for UiValidPlayerName 4 years ago
qol Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
storm Audio: Use SDL resampler where available 4 years ago
utils Reduce MicroTiles memory usage 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy .clang-tidy: Allow single-char loop variables 4 years ago
CMakeLists.txt Add a Surface -> CEL converter 4 years ago
appfat.cpp Add fmt::runtime annotations for C++20 support 4 years ago
appfat.h Overhaul translation fetching 4 years ago
automap.cpp Introduce Player::isOnActiveLevel 4 years ago
automap.h Overhaul tests 4 years ago
capture.cpp remove two includes that didn't need to be added. 4 years ago
capture.h
codec.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
codec.h
control.cpp Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
control.h Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Add fmt::runtime annotations for C++20 support 4 years ago
cursor.h Add NewCursor(Item&) for setting the cursor based on a held item 4 years ago
dead.cpp Zero-based frame indexing 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Operate directly on SOL data 4 years ago
debug.h Add debug command for testing custom levels 4 years ago
diablo.cpp Pre render Micro tiles 4 years ago
diablo.h Clean up drlg tests 4 years ago
doom.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
doom.h
drlg_l1.cpp Make dPiece zero-indexed 4 years ago
drlg_l1.h Move shared dungeon level code to common function 4 years ago
drlg_l2.cpp Make dPiece zero-indexed 4 years ago
drlg_l2.h Move shared dungeon level code to common function 4 years ago
drlg_l3.cpp Make dPiece zero-indexed 4 years ago
drlg_l3.h Move shared dungeon level code to common function 4 years ago
drlg_l4.cpp Move shared dungeon level code to common function 4 years ago
drlg_l4.h Move shared dungeon level code to common function 4 years ago
dthread.cpp Check if dthread is running before locking mutex 4 years ago
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Remove `(un)lock_buf` 4 years ago
dx.h Remove `(un)lock_buf` 4 years ago
effects.cpp Players[MyPlayerId] -> MyPlayer 4 years ago
effects.h Validate player sync 4 years ago
effects_stubs.cpp
encrypt.cpp Ensure working buffers are zero-initialised for PKWareLib 4 years ago
encrypt.h
engine.cpp Add 2 options to reduce static memory use 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Overhaul translation fetching 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Overhaul translation fetching 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gendung.cpp Only generate tiles with potential usage 4 years ago
gendung.h Reduce MicroTiles memory usage 4 years ago
gmenu.cpp Clean up use of currlevel 4 years ago
gmenu.h
help.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
help.h
hwcursor.cpp Use HoldItem for determining if an item is held 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Save Methods in loadsave gets MpqWriter passed 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Fix wide-screen background paths 4 years ago
interfac.h Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
inv.cpp Introduce Player::isOnLevel 4 years ago
inv.h Fix `RemoveBeltItemById` 4 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp minor alignment adjustment (#4498) 4 years ago
itemdat.h Item special effect enum (#4129) 4 years ago
items.cpp Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
items.h Overhaul translation fetching 4 years ago
lighting.cpp Operate directly on SOL data 4 years ago
lighting.h Move shared dungeon level code to common function 4 years ago
loadsave.cpp Introduce Player::plrIsOnSetLevel 4 years ago
loadsave.h Save Methods in loadsave gets MpqWriter passed 4 years ago
main.cpp Use romfs on Switch for devilutionx.mpq 4 years ago
menu.cpp Overhaul translation fetching 4 years ago
menu.h
minitext.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp fix comment labels in misdat 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Operate directly on SOL data 4 years ago
missiles.h Zero-based frame indexing 4 years ago
monstdat.cpp monstdat: Fix incompatible enum warning 4 years ago
monstdat.h Apply type checking on monster type 4 years ago
monster.cpp Operate directly on SOL data 4 years ago
monster.h Apply type checking on monster type 4 years ago
movie.cpp Mouse/Gamepad fixes 4 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp Support setlevel in multiplayer 4 years ago
msg.h Introduce IsValidLevel 4 years ago
multi.cpp Support setlevel in multiplayer 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp Load OFILE_CANDLE2 when the Poisoned Water Supply quest is available 4 years ago
objdat.h Correct missing hellfire level mapping in leveltype 4 years ago
objects.cpp Make dPiece zero-indexed 4 years ago
objects.h Add debug command for testing custom levels 4 years ago
options.cpp Fix a few warnings 4 years ago
options.h Add option for selecting audio device 4 years ago
pack.cpp Introduce Player::setlevel 4 years ago
pack.h Support setlevel in multiplayer 4 years ago
palette.cpp Add 2 options to reduce static memory use 4 years ago
palette.h Add 2 options to reduce static memory use 4 years ago
path.cpp Operate directly on SOL data 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp pfile: remove savePrefix global 4 years ago
pfile.h Save Methods in loadsave gets MpqWriter passed 4 years ago
player.cpp Make dPiece zero-indexed 4 years ago
player.h Introduce Player::plrIsOnSetLevel 4 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Support setlevel in multiplayer 4 years ago
portal.h Support setlevel in multiplayer 4 years ago
quests.cpp Make dPiece zero-indexed 4 years ago
quests.h Clean up PlaceMiniSet() 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Reduce MicroTiles memory usage 4 years ago
scrollrt.h Touch support on all SDL2 platforms 4 years ago
setmaps.cpp Move shared dungeon level code to common function 4 years ago
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
sound.cpp Add option for selecting audio device 4 years ago
sound.h Remove unused and undefined `snd_stop_snd` 4 years ago
sound_defs.hpp Settings: Add Resampler 4 years ago
sound_stubs.cpp Fix NOSOUND build 4 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Introduce Player::isOnActiveLevel 4 years ago
spells.h Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
stores.cpp Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
stores.h Unify gold handling (withdraw any amount from stash) 4 years ago
sync.cpp Introduce IsValidLevel 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp Update textdat.cpp 4 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Operate directly on SOL data 4 years ago
themes.h Move documentation from themes.cpp to themes.h 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Make dPiece zero-indexed 4 years ago
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Check for the mushroom quest elixir in the belt 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp Introduce Player::isOnActiveLevel 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago
trigs.cpp Make dPiece zero-indexed 4 years ago
trigs.h Clean up use of currlevel 4 years ago