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Anders Jenbo bd0b446fdf Implement game hub 3 years ago
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DiabloUI Implement game hub 3 years ago
controls Remove miniwin 3 years ago
discord Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
dvlnet Reject games info of unexpected size (#5646) 3 years ago
engine Clean up missile data access 3 years ago
levels Optimize IsTileSafe 3 years ago
mpq `UNPACKED_SAVES`: Saves without MPQs 3 years ago
panels Remove miniwin 3 years ago
platform Remove miniwin 3 years ago
qol Remove miniwin 3 years ago
storm Audio: Avoid creating same-rate resamplers 3 years ago
utils `CreateHalfSizeItemSprites`: Reuse surfaces 3 years ago
.clang-format
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Implement game hub 3 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp Correct casing for Player::isWalking() 3 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Overhaul backbuffer state handling 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp
codec.h
control.cpp Remove miniwin 3 years ago
control.h Remove miniwin 3 years ago
cpp.hint
cursor.cpp Skip creating half-size sprites for 1x1 items 3 years ago
cursor.h Store items: Draw unusable items in red 3 years ago
dead.cpp Clean up missile data access 3 years ago
dead.h CLX: A new graphics format 4 years ago
debug.cpp Remove miniwin 3 years ago
debug.h Add TRN debug command and support for optional class TRNs 4 years ago
diablo.cpp Remove miniwin 3 years ago
diablo.h Remove miniwin 3 years ago
doom.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
doom.h
effects.cpp Fix wrong flip sound: Tavern Sign 3 years ago
effects.h Fix wrong flip sound: Tavern Sign 3 years ago
effects_stubs.cpp Completely remove unused sfx_MISC sounds 3 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp Simplify spell icon handling 3 years ago
engine.h Use fold expressions for IsAny/NoneOf on C++17 3 years ago
error.cpp CLX: A new graphics format 4 years ago
error.h
gamemenu.cpp Remove miniwin 3 years ago
gamemenu.h
gmenu.cpp Remove miniwin 3 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp help.cpp: Fix unused variable warning 3 years ago
help.h
hwcursor.cpp Set underlying type for all the enums 4 years ago
hwcursor.hpp Set underlying type for all the enums 4 years ago
init.cpp Remove miniwin 3 years ago
init.h Remove miniwin 3 years ago
interfac.cpp Remove miniwin 3 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp Remove miniwin 3 years ago
inv.h Overhaul backbuffer state handling 3 years ago
inv_iterators.hpp
itemdat.cpp Fine -> Sturdy 3 years ago
itemdat.h Use _item_indexes enum values instead of magic numbers 3 years ago
items.cpp Fix wrong flip sound: Tavern Sign 3 years ago
items.h Sync SpawnUnique 3 years ago
lighting.cpp Lowercase all file paths 4 years ago
lighting.h Refactor VisionCrawlTable 4 years ago
loadsave.cpp Implement new enum class 3 years ago
loadsave.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
menu.h
minitext.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
minitext.h
misdat.cpp Optimize `MissileFileData` size: 80 bytes -> 32 3 years ago
misdat.h Optimize `MissileFileData` size: 80 bytes -> 32 3 years ago
missiles.cpp Optimize `MissileFileData` size: 80 bytes -> 32 3 years ago
missiles.h Implement new enum class 3 years ago
monstdat.cpp Refactor Missile Function Names (#5733) 3 years ago
monstdat.h `enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
monster.cpp Clean up missile data access 3 years ago
monster.h `enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
movie.cpp Remove miniwin 3 years ago
movie.h
msg.cpp Fix bug in ef3a57b7 (#5732) 3 years ago
msg.h Floating numbers (#5639) 3 years ago
multi.cpp Implement game hub 3 years ago
multi.h Use size_t for a select few pnum variables 4 years ago
nthread.cpp typos and code cleanup 3 years ago
nthread.h AnimationInfo: Use fixed point math for fractions 3 years ago
objdat.cpp Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objdat.h Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objects.cpp Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objects.h Correct default bookMessage 3 years ago
options.cpp Display resolution height when FitToScreen is on 3 years ago
options.h Display resolution height when FitToScreen is on 3 years ago
pack.cpp More item packing fix on big-endian 3 years ago
pack.h Item: Optimize to save 16 bytes (312->288) 3 years ago
pfile.cpp `UNPACKED_SAVES`: Saves without MPQs 3 years ago
pfile.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
player.cpp Remove miniwin 3 years ago
player.h `enum spell_type` -> `enum class SpellType` (#5674) 3 years ago
plrmsg.cpp
plrmsg.h
portal.cpp Clean up missile data access 3 years ago
portal.h Show portal opening animation in town 3 years ago
quests.cpp `enum missile_id` -> `enum class MissileID` 3 years ago
quests.h Introduce UseMultiplayerQuests 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h
spelldat.cpp `enum missile_id` -> `enum class MissileID` 3 years ago
spelldat.h Fix bug in ef3a57b7 (#5732) 3 years ago
spells.cpp `enum spell_type` -> `enum class SpellType` (#5674) 3 years ago
spells.h `enum spell_type` -> `enum class SpellType` (#5674) 3 years ago
stores.cpp Store items: Render 1x1 items at full size 3 years ago
stores.h Add item graphics to store menus 3 years ago
sync.cpp Big-endian support for multiplayer 3 years ago
sync.h Use size_t for a select few pnum variables 4 years ago
textdat.cpp Fix spelling of Pepin (#4967) 4 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Multiplayer: Enable Anvil of Fury Quest 3 years ago
towners.h Towner: Optimize to save 16 bytes (88->72) 3 years ago
track.cpp Correct casing for Player::isWalking() 3 years ago
track.h