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24 lines
777 B
24 lines
777 B
#pragma once |
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#include <cstdint> |
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#include <SDL.h> |
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#include "engine/cel_sprite.hpp" |
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#include "utils/stdcompat/optional.hpp" |
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namespace devilution { |
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/** @brief Loads a PCX file as CEL. |
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* |
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* Assumes that the PCX file does not have a palette. |
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* |
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* @param handle A non-null SDL_RWops handle. Closed by this function. |
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* @param numFrames The number of vertically stacked frames in the PCX file. |
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* @param generateFrameHeaders Whether to generate frame headers in the CEL sprite. |
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* @param transparentColorIndex The PCX palette index of the transparent color. |
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*/ |
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std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAsCel(SDL_RWops *handle, unsigned numFrames, bool generateFrameHeaders, |
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uint8_t transparentColorIndex = 1); |
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} // namespace devilution
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