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#pragma once
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#include <cstdint>
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#include <SDL.h>
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#include "engine/cel_sprite.hpp"
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#include "utils/stdcompat/optional.hpp"
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namespace devilution {
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/** @brief Loads a PCX file as CEL.
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*
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* Assumes that the PCX file does not have a palette.
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*
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* @param handle A non-null SDL_RWops handle. Closed by this function.
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* @param numFrames The number of vertically stacked frames in the PCX file.
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* @param generateFrameHeaders Whether to generate frame headers in the CEL sprite.
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* @param transparentColorIndex The PCX palette index of the transparent color.
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*/
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std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAsCel(SDL_RWops *handle, unsigned numFrames, bool generateFrameHeaders,
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uint8_t transparentColorIndex = 1);
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} // namespace devilution
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