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#include <fmt/format.h>
#include "DiabloUI/diabloui.h"
#include "DiabloUI/text.h"
#include "stores.h"
#include "storm/storm.h"
#include "utils/language.h"
namespace devilution {
int provider;
namespace {
char selconn_MaxPlayers[21];
char selconn_Description[64];
char selconn_Gateway[129];
bool selconn_ReturnValue = false;
bool selconn_EndMenu = false;
GameData *selconn_GameData;
std::vector<UiListItem *> vecConnItems;
std::vector<UiItemBase *> vecSelConnDlg;
#define DESCRIPTION_WIDTH 205
void SelconnEsc();
void SelconnFocus(int value);
void SelconnSelect(int value);
void SelconnLoad()
{
LoadBackgroundArt("ui_art\\selconn.pcx");
#ifndef NONET
#ifndef DISABLE_ZERO_TIER
vecConnItems.push_back(new UiListItem("Zerotier", SELCONN_ZT));
#endif
#ifndef DISABLE_TCP
vecConnItems.push_back(new UiListItem(_("Client-Server (TCP)"), SELCONN_TCP));
#endif
#endif
vecConnItems.push_back(new UiListItem(_("Loopback"), SELCONN_LOOPBACK));
UiAddBackground(&vecSelConnDlg);
UiAddLogo(&vecSelConnDlg);
SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(Sint16)(UI_OFFSET_Y + 161), 590, 35 };
vecSelConnDlg.push_back(new UiArtText(_("Multi Player Game"), rect1, UIS_CENTER | UIS_BIG));
SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 218), DESCRIPTION_WIDTH, 21 };
vecSelConnDlg.push_back(new UiArtText(selconn_MaxPlayers, rect2));
SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 256), DESCRIPTION_WIDTH, 21 };
vecSelConnDlg.push_back(new UiArtText(_("Requirements:"), rect3));
SDL_Rect rect4 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 275), DESCRIPTION_WIDTH, 66 };
vecSelConnDlg.push_back(new UiArtText(selconn_Description, rect4));
SDL_Rect rect5 = { (Sint16)(PANEL_LEFT + 30), (Sint16)(UI_OFFSET_Y + 356), 220, 31 };
vecSelConnDlg.push_back(new UiArtText(_("no gateway needed"), rect5, UIS_CENTER | UIS_MED));
SDL_Rect rect6 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 393), DESCRIPTION_WIDTH, 21 };
vecSelConnDlg.push_back(new UiArtText(selconn_Gateway, rect6, UIS_CENTER));
SDL_Rect rect7 = { (Sint16)(PANEL_LEFT + 300), (Sint16)(UI_OFFSET_Y + 211), 295, 33 };
vecSelConnDlg.push_back(new UiArtText(_("Select Connection"), rect7, UIS_CENTER | UIS_BIG));
SDL_Rect rect8 = { (Sint16)(PANEL_LEFT + 16), (Sint16)(UI_OFFSET_Y + 427), 250, 35 };
vecSelConnDlg.push_back(new UiArtTextButton(_("Change Gateway"), nullptr, rect8, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD | UIS_HIDDEN));
vecSelConnDlg.push_back(new UiList(vecConnItems, PANEL_LEFT + 305, (UI_OFFSET_Y + 256), 285, 26, UIS_CENTER | UIS_VCENTER | UIS_GOLD));
SDL_Rect rect9 = { (Sint16)(PANEL_LEFT + 299), (Sint16)(UI_OFFSET_Y + 427), 140, 35 };
vecSelConnDlg.push_back(new UiArtTextButton(_("OK"), &UiFocusNavigationSelect, rect9, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD));
SDL_Rect rect10 = { (Sint16)(PANEL_LEFT + 454), (Sint16)(UI_OFFSET_Y + 427), 140, 35 };
vecSelConnDlg.push_back(new UiArtTextButton(_("Cancel"), &UiFocusNavigationEsc, rect10, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD));
UiInitList(vecConnItems.size(), SelconnFocus, SelconnSelect, SelconnEsc, vecSelConnDlg);
}
void SelconnFree()
{
ArtBackground.Unload();
for (auto *pUIItem : vecConnItems) {
delete pUIItem;
}
vecConnItems.clear();
for (auto *pUIMenuItem : vecSelConnDlg) {
delete pUIMenuItem;
}
vecSelConnDlg.clear();
}
void SelconnEsc()
{
selconn_ReturnValue = false;
selconn_EndMenu = true;
}
void SelconnFocus(int value)
{
int players = MAX_PLRS;
switch (vecConnItems[value]->m_value) {
case SELCONN_TCP:
strncpy(selconn_Description, _("All computers must be connected to a TCP-compatible network."), sizeof(selconn_Description) - 1);
players = MAX_PLRS;
break;
case SELCONN_ZT:
strncpy(selconn_Description, _("All computers must be connected to the internet."), sizeof(selconn_Description) - 1);
players = MAX_PLRS;
break;
case SELCONN_LOOPBACK:
strncpy(selconn_Description, _("Play by yourself with no network exposure."), sizeof(selconn_Description) - 1);
players = 1;
break;
}
strncpy(selconn_MaxPlayers, fmt::format(_("Players Supported: {:d}"), players).c_str(), sizeof(selconn_MaxPlayers));
WordWrapArtStr(selconn_Description, DESCRIPTION_WIDTH);
}
void SelconnSelect(int value)
{
provider = vecConnItems[value]->m_value;
SelconnFree();
selconn_EndMenu = SNetInitializeProvider(provider, selconn_GameData);
SelconnLoad();
}
} // namespace
bool UiSelectProvider(GameData *gameData)
{
selconn_GameData = gameData;
SelconnLoad();
selconn_ReturnValue = true;
selconn_EndMenu = false;
while (!selconn_EndMenu) {
UiClearScreen();
UiPollAndRender();
}
SelconnFree();
return selconn_ReturnValue;
}
} // namespace devilution