#include #include "DiabloUI/diabloui.h" #include "DiabloUI/text.h" #include "stores.h" #include "storm/storm.h" #include "utils/language.h" namespace devilution { int provider; namespace { char selconn_MaxPlayers[21]; char selconn_Description[64]; char selconn_Gateway[129]; bool selconn_ReturnValue = false; bool selconn_EndMenu = false; GameData *selconn_GameData; std::vector vecConnItems; std::vector vecSelConnDlg; #define DESCRIPTION_WIDTH 205 void SelconnEsc(); void SelconnFocus(int value); void SelconnSelect(int value); void SelconnLoad() { LoadBackgroundArt("ui_art\\selconn.pcx"); #ifndef NONET #ifndef DISABLE_ZERO_TIER vecConnItems.push_back(new UiListItem("Zerotier", SELCONN_ZT)); #endif #ifndef DISABLE_TCP vecConnItems.push_back(new UiListItem(_("Client-Server (TCP)"), SELCONN_TCP)); #endif #endif vecConnItems.push_back(new UiListItem(_("Loopback"), SELCONN_LOOPBACK)); UiAddBackground(&vecSelConnDlg); UiAddLogo(&vecSelConnDlg); SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(Sint16)(UI_OFFSET_Y + 161), 590, 35 }; vecSelConnDlg.push_back(new UiArtText(_("Multi Player Game"), rect1, UIS_CENTER | UIS_BIG)); SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 218), DESCRIPTION_WIDTH, 21 }; vecSelConnDlg.push_back(new UiArtText(selconn_MaxPlayers, rect2)); SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 256), DESCRIPTION_WIDTH, 21 }; vecSelConnDlg.push_back(new UiArtText(_("Requirements:"), rect3)); SDL_Rect rect4 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 275), DESCRIPTION_WIDTH, 66 }; vecSelConnDlg.push_back(new UiArtText(selconn_Description, rect4)); SDL_Rect rect5 = { (Sint16)(PANEL_LEFT + 30), (Sint16)(UI_OFFSET_Y + 356), 220, 31 }; vecSelConnDlg.push_back(new UiArtText(_("no gateway needed"), rect5, UIS_CENTER | UIS_MED)); SDL_Rect rect6 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 393), DESCRIPTION_WIDTH, 21 }; vecSelConnDlg.push_back(new UiArtText(selconn_Gateway, rect6, UIS_CENTER)); SDL_Rect rect7 = { (Sint16)(PANEL_LEFT + 300), (Sint16)(UI_OFFSET_Y + 211), 295, 33 }; vecSelConnDlg.push_back(new UiArtText(_("Select Connection"), rect7, UIS_CENTER | UIS_BIG)); SDL_Rect rect8 = { (Sint16)(PANEL_LEFT + 16), (Sint16)(UI_OFFSET_Y + 427), 250, 35 }; vecSelConnDlg.push_back(new UiArtTextButton(_("Change Gateway"), nullptr, rect8, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD | UIS_HIDDEN)); vecSelConnDlg.push_back(new UiList(vecConnItems, PANEL_LEFT + 305, (UI_OFFSET_Y + 256), 285, 26, UIS_CENTER | UIS_VCENTER | UIS_GOLD)); SDL_Rect rect9 = { (Sint16)(PANEL_LEFT + 299), (Sint16)(UI_OFFSET_Y + 427), 140, 35 }; vecSelConnDlg.push_back(new UiArtTextButton(_("OK"), &UiFocusNavigationSelect, rect9, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD)); SDL_Rect rect10 = { (Sint16)(PANEL_LEFT + 454), (Sint16)(UI_OFFSET_Y + 427), 140, 35 }; vecSelConnDlg.push_back(new UiArtTextButton(_("Cancel"), &UiFocusNavigationEsc, rect10, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD)); UiInitList(vecConnItems.size(), SelconnFocus, SelconnSelect, SelconnEsc, vecSelConnDlg); } void SelconnFree() { ArtBackground.Unload(); for (auto *pUIItem : vecConnItems) { delete pUIItem; } vecConnItems.clear(); for (auto *pUIMenuItem : vecSelConnDlg) { delete pUIMenuItem; } vecSelConnDlg.clear(); } void SelconnEsc() { selconn_ReturnValue = false; selconn_EndMenu = true; } void SelconnFocus(int value) { int players = MAX_PLRS; switch (vecConnItems[value]->m_value) { case SELCONN_TCP: strncpy(selconn_Description, _("All computers must be connected to a TCP-compatible network."), sizeof(selconn_Description) - 1); players = MAX_PLRS; break; case SELCONN_ZT: strncpy(selconn_Description, _("All computers must be connected to the internet."), sizeof(selconn_Description) - 1); players = MAX_PLRS; break; case SELCONN_LOOPBACK: strncpy(selconn_Description, _("Play by yourself with no network exposure."), sizeof(selconn_Description) - 1); players = 1; break; } strncpy(selconn_MaxPlayers, fmt::format(_("Players Supported: {:d}"), players).c_str(), sizeof(selconn_MaxPlayers)); WordWrapArtStr(selconn_Description, DESCRIPTION_WIDTH); } void SelconnSelect(int value) { provider = vecConnItems[value]->m_value; SelconnFree(); selconn_EndMenu = SNetInitializeProvider(provider, selconn_GameData); SelconnLoad(); } } // namespace bool UiSelectProvider(GameData *gameData) { selconn_GameData = gameData; SelconnLoad(); selconn_ReturnValue = true; selconn_EndMenu = false; while (!selconn_EndMenu) { UiClearScreen(); UiPollAndRender(); } SelconnFree(); return selconn_ReturnValue; } } // namespace devilution