staphen
c70c983620
Remove byte order logic from half-transparency lookups
2 years ago
Gleb Mazovetskiy
ed490c727a
DiabloUI: Fix Japanese text clipping
...
Fixes #6911
2 years ago
staphen
e1f05fd155
Load stash data based on gbIsHellfire, not gbIsHellfireSaveGame
2 years ago
Gleb Mazovetskiy
f6c5e9db12
clang-format: single-line functions and if guards
2 years ago
Gleb Mazovetskiy
813c7f3c52
Slightly improve CJK infobox rendering
...
It still isn't perfect (there just isn't enough space) but we now
cut off fewer pixels at the bottom.
2 years ago
Gleb Mazovetskiy
710386acdc
Fix item label height for CJK
2 years ago
Anders Jenbo
58414e8a56
Revert to old clamp() compat version
2 years ago
KPhoenix
50afd4311b
Validation: Validate Item Drop Packets
2 years ago
staphen
030a31ffac
Remove invalid items after loading heroitem data
2 years ago
staphen
02790d8265
Restore packed item state when regenerating an item using heroitem data
2 years ago
Gleb Mazovetskiy
d5e5fdeffa
`Displacement#distance`: Use a naive hypot impl
...
`std::hypot` is much slower than a naive implementation.
It has the advantage of extra precision but we don't need that at all.
2 years ago
Eric Robinson
e42fab04c4
Fix Item Validation ( #6723 )
2 years ago
staphen
42a842db29
Fix edge cases for packing empty items
3 years ago
staphen
1700ab9804
Indicate network validation success or failure in iteminfo
3 years ago
staphen
a0e53cac82
Don't validate creation flags on gold
3 years ago
Eric Robinson
62375008e7
Debug: Improved iteminfo command ( #6623 )
3 years ago
KPhoenix
f2bfa81eff
Debug: Convert DiabloMsg to EventPlrMsg
3 years ago
Anders Jenbo
1616318bb1
Bump version to 1.5.1
3 years ago
ephphatha
bd8aab0aff
handle stash item swapping using the gamepad a bit better
3 years ago
ephphatha
c85fcbdfb1
fix cursor alignment following gamepad movement in stash
...
align the cursor to the middle of the cell/region when moving through the stash to match the way we simulate mouse movement for inventory cells
3 years ago
ephphatha
0d292b10c4
Move to the first inventory column from the left hand while holding wide items
3 years ago
ephphatha
070a11901f
Fix handling of gamepad cursor movement following item cursor change
3 years ago
Eric Robinson
d4682082e2
Add duration parameter to InitDiabloMsg() ( #6514 )
3 years ago
Eric Robinson
e3d79ae1c1
Fix automap ( #6513 )
3 years ago
staphen
4deae11871
Fix PlayerNetPack validation and tests
3 years ago
Eric Robinson
9995c00323
Validate Item Locations ( #6427 )
3 years ago
ephphatha
fb97eb7114
Clean up hit detection for inventory slots when pasting large items
3 years ago
ephphatha
dd296d25e0
Find the closest point when pasting items on the edge of the stash
3 years ago
Stephen C. Wills
45dbe6aa61
Shift software cursor graphic and remove special casing ( #6512 )
3 years ago
Anders Jenbo
c91e69384a
Revert "Fix cursor jitter when clicking inv items ( #6510 )"
...
This reverts commit 2a393397a1 .
3 years ago
Eric Robinson
2a393397a1
Fix cursor jitter when clicking inv items ( #6510 )
3 years ago
KPhoenix
00e8d8d75b
Add Save Game confirmation
3 years ago
Eric Robinson
9277aa72de
Fix Floating Numbers after death ( #6505 )
3 years ago
KPhoenix
cb5537083d
Fix right click during dialogue
3 years ago
Stephen C. Wills
7b06703842
Add tests for net player validation ( #6492 )
3 years ago
Anders Jenbo
02ca96ba67
Bump Android build chain to the latest from Google to not upset them
3 years ago
staphen
ab1af87bc9
Fix issues with light offset calculation
3 years ago
staphen
98927e7a6e
Sync potion drops from Divine shrine
3 years ago
staphen
69c4fde052
Don't use walk animation as preview frame for standing attack
3 years ago
Gleb Mazovetskiy
999f44cf07
Point: Safer `operator-`
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1. Require both operands to have the same signedness to avoid surprises.
2. Only allow unary negation on signed points.
Fixes #6409
Also fixes a potential bug in the sound position calculation.
3 years ago
qndel
1b42a17153
dont show hit indicator for 1 player
3 years ago
staphen
21af333d90
Fix missiles passing through enemies on SW/NE diagonal
3 years ago
staphen
36186ca9b5
Don't extrapolate missile position in collision interpolation logic
3 years ago
Stephen C. Wills
94c7e7fc01
Add bounds check to MonsterIdle() to prevent var2 overflow ( #6395 )
3 years ago
Anders Jenbo
64d7af2937
Fix loading new demo files and give better error messages when failing
3 years ago
obligaron
09bc43b0ed
Ensure warp and teleport target position is free
3 years ago
staphen
470c028c17
Make Bucklers available in shareware
3 years ago
staphen
b1711739c6
Immediately drop player who sends invalid player data
3 years ago
staphen
b43a8dc904
Fix empty item slot validation in UnPackNetItem()
3 years ago
obligaron
0eda8d9367
Convert town portal level type to vanilla hellfire logic
3 years ago