Text mode is on by default. Calling SDL_StartTextInput() will start the
virual keyboard, but does not allow for a default value. Calling it as
well as switch_start_text_input() will start the keyboard a secound
time.
We still turn TextInput off on other platforms when it's not needed as
it can require additional resources.
Text mode is on by default. Calling SDL_StartTextInput() will start the
virual keyboard, but does not allow for a default value. Calling it as
well as switch_start_text_input() will start the keyboard a secound
time.
We still turn TextInput off on other platforms when it's not needed as
it can require additional resources.
This also fixes
- UI navigation being unresponsive when quickly tabing the direction
pad.
- Speed book not starting out highlighting the current selected item
- Diagonal in the speed book
- Being able to select non spells in the speedbook
Adds a `REMAP_KEYBOARD_KEYS` CMake option.
This remapping applies wherever Game or Menu controls apply.
Uses it to map the Power button to the menu on RG350.
Ensures the contents can be easily copy-pasted into the terminal from
most editors on all systems.
Otherwise, on Linux, you get 2 newlines for each newline in the source
when copying from VS Code.
1. Makes START a modifier key.
2. Main modifier actions are now displayed as hints while the modifier is pressed.
3. Mouse simulation now available on all controllers:
SELECT + D-Pad to move mouse
SELECT + Left/Right should button to click
START + | Action
---------- | ------
SELECT | Menu
UP | Menu
DOWN | Map
LEFT | Character info
RIGHT | Inventory
B (Bottom) | Spell book
Y (Left) | Quest log
This makes all actions available on controllers without sticks and ZL/ZR.
The emulated mouse and map move at a consistent speed independant of
frame rate.
The map can now be scrolled at variable speeds and diagonally.
Mouse is now confined to the window.