Anders Jenbo
fda317a24e
Clean up storm/sound_update ( #663 )
7 years ago
Anders Jenbo
8e6276da58
Update documentation and build script
7 years ago
Anders Jenbo
7ba8351bc3
Fully implement SFileDda*
...
fixes #24
fixes #22
7 years ago
Xadhoom
5283a9ffd1
Put everything into namespace dvl
7 years ago
Max Desiatov
269aa345bd
Fix downstream 64-bit builds
7 years ago
Xadhoom
15341fdae3
More temporary 64 bit fixes; we can walk in town
7 years ago
Anders Jenbo
1e4e826a36
Remove delta to devilution
7 years ago
Xadhoom
fa90e6720a
Revert random_ to random and remove extern "C" linkage
7 years ago
Xadhoom
3dd6cf1671
First try, merge compiles, but immediate crash
7 years ago
Anders Jenbo
1fd31b7df5
Fix menu audio
...
Ui code is moved to the correct file so that it is initialized after the
audio. This also rebases effects.cpp on the upstream as this fixes some
issues we where having. WinMain has also been rebased.
7 years ago
Anders Jenbo
841f5af199
Compile effects.cpp and wave.cpp as C ( #530 )
...
* Correct SFileReadFile signature
* Compile as C
Source/effects.cpp
Source/wave.cpp
* Make diabloui.h C frindly
7 years ago
Anders Jenbo
b5f69dccdc
C compatability from d-p ( #519 )
7 years ago
galaxyhaxz
24285a220f
WinMain+Direct file access from HDD ( #456 )
7 years ago
Anders Jenbo
0fb5c0bf9c
Additional tab indentation
7 years ago
Anders Jenbo
b1f6d3698f
Update style to use tabs
7 years ago
Anders Jenbo
596f244f50
Align structured data tables
8 years ago
Anders Jenbo
87ef2f91e7
Format mostly cleaned files
8 years ago
Anders Jenbo
8e2d0df643
Clean up some bools
8 years ago
Anders Jenbo
46897e9c6e
Correct a couple of values ( #389 )
8 years ago
Anders Jenbo
226fbc68b0
effects_cleanup_sfx & stream_update ( #375 )
...
* effects_cleanup_sfx & stream_update
* effects_play_sound
* effect_is_playing, PlaySFX, PlaySfxLoc & effects_play_sound
8 years ago
nomdenom
d14bf20467
Source: NO_GLOBALS support (for Miniwin)
8 years ago
Anders Jenbo
f269f4561b
PlaySFX_priv, stream_play ( #371 )
...
* PlaySFX_priv, stream_play
* Fix build warnings in player.cpp
* Clean up FreeMonsterSnd
* Added more enums and defines for sound and effects.
8 years ago
Anders Jenbo
5df6a0d771
Sound.cpp ( #353 )
...
* Clean up of sound.cpp
* Fix builds that don't support max()
8 years ago
Anders Jenbo
afbe7a5ffa
sfx_stop, InitMonsterSND, FreeEffects, PlayEffect and calc_snd_position
8 years ago
aperturesecurity
42ce77ce05
Rebirth and Nuke
8 years ago
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
8 years ago
galaxyhaxz
fa64b2148d
Add defines [W.I.P] ( #160 )
8 years ago
galaxyhaxz
a336c38226
Fix random(idx,v) calls ( #157 )
8 years ago
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
...
Add definitions, other junk.
8 years ago
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
...
Snakes, spiders, Demons, what scares you?
8 years ago
galaxyhaxz
dde68ff89e
Add files via upload
8 years ago