staphen
|
fb4f1ed8fd
|
Add structs for virtual gamepad
|
5 years ago |
staphen
|
b29141048a
|
Move existing touch control logic to Vita platform
|
5 years ago |
Juliano Leal Goncalves
|
379a27b64a
|
♻️ Convert 'ItemType' enum to enum class
🎨 Rename 'ItemType' elements to enum class standards
|
5 years ago |
qndel
|
a3603d824e
|
debug X toggle
|
5 years ago |
ephphatha
|
87a33097a0
|
Rename ScrollDirection enum to follow convention
Pretty sure the backing type can be left to the default as well but I haven't had the time to investigate where it's used fully.
|
5 years ago |
Anders Jenbo
|
7169882b1f
|
✨ Implement new font rendering
|
5 years ago |
ephphatha
|
6fa3018f05
|
Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
Also combined the two free missile graphics functions as they were always called together (just slightly out of order previously).
|
5 years ago |
Juliano Leal Goncalves
|
a91074d470
|
🚚 Rename 'LightStruct' struct to 'Light'
|
5 years ago |
Juliano Leal Goncalves
|
0d3d4c14f6
|
🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808)
|
5 years ago |
BC Ko
|
2cae444eb2
|
documentation cleanup: diablo
|
5 years ago |
Anders Jenbo
|
7cb73a6717
|
Minimize impact of NOSOUND
|
5 years ago |
Juliano Leal Goncalves
|
01823e1324
|
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
|
5 years ago |
Juliano Leal Goncalves
|
6c21638bee
|
♻️ Leverage 'Point' in 'SetCursorPos' function
|
5 years ago |
Anders Jenbo
|
4044fadeb5
|
Clean up some players references
|
5 years ago |
obligaron
|
09fcb40948
|
Allow debug commands from command line (with + prefix)
|
5 years ago |
obligaron
|
cc881a1c85
|
Add "seedinfo" debug command
|
5 years ago |
obligaron
|
ec54654bee
|
Debug command restart can now set a specific seed
|
5 years ago |
obligaron
|
6325d87e04
|
Introduce CancelCurrentDiabloMsg and hide msgdelay
|
5 years ago |
obligaron
|
3c45149cef
|
Introduce IsDiabloMsgAvailable and hide msgflag
|
5 years ago |
BC Ko
|
4df798808e
|
2435 refactor global variable Items part 2 (#2673)
|
5 years ago |
Anders Jenbo
|
722e3870a5
|
Remove debug button A
Replaced by the visit command
|
5 years ago |
obligaron
|
55d4b018ae
|
Add "arrow" debug command
|
5 years ago |
Anders Jenbo
|
783e946fd3
|
Make enabeling quests a command
|
5 years ago |
Anders Jenbo
|
47b5527430
|
Move ToggleLighting() to a command
|
5 years ago |
Anders Jenbo
|
d07b2204d3
|
Remove -j argument
Use the changelevel command instead
|
5 years ago |
Anders Jenbo
|
4a1e4c599b
|
Port debug vision to a command
|
5 years ago |
Anders Jenbo
|
f931778b90
|
Remove debug_mode_key_w
Replaced by debug commands
|
5 years ago |
Anders Jenbo
|
6bc8475e8c
|
Clean up debug commands for loading levels
|
5 years ago |
Anders Jenbo
|
4c6a5bab56
|
Clean up god mode
|
5 years ago |
obligaron
|
6be94ceb3f
|
Move DiabloHotkeyMsg to control.cpp and use IsChatAvailable
|
5 years ago |
Vladimir Olteanu
|
286eb7144a
|
Get rid of InitHash
|
5 years ago |
obligaron
|
77f9bded9e
|
Introduce demo namespace
|
5 years ago |
obligaron
|
82cea78def
|
Apply clang-format
|
5 years ago |
obligaron
|
6f6412fced
|
diablo_quit also frees game state (and with this sound objects)
|
5 years ago |
Anders Jenbo
|
8df8b940c4
|
Handle some clang-tidy issues
|
5 years ago |
Aaron Sun
|
3ee90ca629
|
Add options for sub-panel alignment
|
5 years ago |
obligaron
|
8baa375c1c
|
Fix walking command gets ignored
|
5 years ago |
4aron5un
|
4c8210df21
|
Center the sub-panels (Quest, Character, Spell and Inventory) (#2498)
|
5 years ago |
obligaron
|
fb562b29e9
|
Timedemo: Regard ProcessInput and gfProgressToNextGameTick
|
5 years ago |
Anders Jenbo
|
eda4a5061e
|
Implement demo recording and playback
This records all keyboard and mouse events to a file and lets you play
it back at a later point with a differen game speed.
|
5 years ago |
obligaron
|
fba534de0a
|
Remove unused LastMouseButtonTime
|
5 years ago |
Jmgr
|
84b8b5828d
|
Keymapper: remove now useless INI access functions
|
5 years ago |
Anders Jenbo
|
ab8afa7cd7
|
Fix edge cases in mouse action tracking code (#2452)
Fixes #2431
Also:
- Track spell targets
- Merge repeat walk in to the new repeat action code
- Avoid time based repeats (use action frame instead)
|
5 years ago |
Anders Jenbo
|
e5fc7fd17c
|
Move remaning symbols in to anonymous namespaces
|
5 years ago |
Anders Jenbo
|
4260d4cfcc
|
Add OperateObject to MouseAction
For continiously operate fountains etc
Fixes #1133
|
5 years ago |
Anders Jenbo
|
f4897c3139
|
Clean up MouseAction code
|
5 years ago |
Jonathan Bergeron
|
33ad9fa187
|
renamed Source/mainmenu.cpp and .h to menu.cpp/.h
|
5 years ago |
Anders Jenbo
|
a19e7b2a3b
|
Remove some more use of miniwin
|
5 years ago |
obligaron
|
70db8456ba
|
Remove _pwtype and replace it with UsesRangedWeapon
|
5 years ago |
Anders Jenbo
|
3ffedb7a69
|
💄 Apply code style to src
|
5 years ago |