Anders Jenbo
e7f0ce2764
Apply cleanups to codec, control, and some of cursor
5 years ago
Juliano Leal Goncalves
fd9f2099d0
♻️ Leverage 'Point' to represent mouse position
5 years ago
Anders Jenbo
f167bd4dfb
Clang-tidy: llvm-include-order
5 years ago
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
5 years ago
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
Gleb Mazovetskiy
f9f301b054
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
...
`engine.h` is getting quite bloated. Moves this code to their own files.
5 years ago
Juliano Leal Goncalves
a983792880
♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
5 years ago
Gleb Mazovetskiy
f9d20b44d6
🎉 Hardware cursor (SDL2-only)
...
Disabled by default because of these known issues:
1. When clicking on inventory item, it briefly appears a bit shifted (in the wrong coordinates).
This issue can happen with software cursor as well, but is a lot more
obvious with the hardware cursor.
2. Cursor is scaled with nearest-neighbour scaling, which may look a bit different from
how the rest of the graphics are scaled.
See also previous attempt: https://github.com/diasurgical/devilutionX/pull/955 by @viciious
Co-authored-by: Victor Luchits <vluchits@gmail.com>
5 years ago
qndel
b1d74d2791
alt highlighting ( #2060 )
5 years ago
Anders Jenbo
8a7ec56d3a
Player by reference part 2
...
This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
5 years ago
Jmgr
bbd39aa513
Replace sprintfs with strcpy for translatable strings
5 years ago
Jmgr
6e85cde978
Update format strings
5 years ago
Jmgr
0c27e756f7
Add fmt::format
5 years ago
obligaron
4d2ac0502a
Add new GetOffsetForWalking helper and use it for player drawing and camera
5 years ago
Anders Jenbo
ad97ebe980
🔥 Remove redundant code from towners.cpp
...
This changes one bavious. Previously walking away from the dead guy
would interupt the "Your death shall be reveanged", the interuption
seamed un natural and the code didn't seam to have been specifically
made for this case (TownCtrlMsg).
Fix several edge cases in quests where the incorrect state could be reached
5 years ago
Anders Jenbo
e665a0c4b0
♻️ Draw info box text using DrawString
5 years ago
Gleb Mazovetskiy
59dd42692f
🚚 Move render.cpp to engine/render/dun_render.cpp
5 years ago
Anders Jenbo
bfc510fb23
Clean up automap.cpp
5 years ago
Gleb Mazovetskiy
34b4ed759a
🐞 Clean up and fix inventory sprite handling
5 years ago
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
5 years ago
Vladimir Olteanu
51d8b9acca
Cleanup of doom.cpp ( #1767 )
5 years ago
John Törnblom
e0dddf508a
Add automatically translated string literals ( #1694 )
5 years ago
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
5 years ago
Anders Jenbo
98cd435fba
♻️ Apply point types to missiles
5 years ago
Anders Jenbo
275404029e
♻️ Cleanup player temp variables
5 years ago
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
5 years ago
Anders Jenbo
cc164985a3
🎨 Correct type checks in src sub-folder
5 years ago
Jmgr
1d84156509
Simplify bitshift divisions/multiplications
5 years ago
Anders Jenbo
9e307a0d4a
🎨 Rename towner[] to towners[]
5 years ago
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
5 years ago
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
5 years ago
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
5 years ago
Anders Jenbo
9d037bafff
🚨 Fix remaning clang warnings
5 years ago
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
5 years ago
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
5 years ago
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
5 years ago
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
5 years ago
Anders Jenbo
630e507f63
🚚 Apply namespace
5 years ago
Juliano Leal Goncalves
9021f8daa5
♻️ Pluralize global 'item' array variable
5 years ago
Anders Jenbo
cb1016a6d9
🚨 Fix a handful of warnings from Clang
5 years ago
Anders Jenbo
e280432b92
🚨 Fix all SDL1 warnings
5 years ago
Anders Jenbo
c802cbdc4d
Merge more Hellfire code paths
5 years ago
Anders Jenbo
d20eddf48e
Unifcy a chunk of Hellfire's code pathts
5 years ago
qndel
f137159b8d
monsters cleanup
5 years ago
Anders Jenbo
32778cdbb9
Perfectly align all resolutions
6 years ago
Anders Jenbo
146516467b
Force alignment on even/even and odd/odd resolutions
6 years ago
Anders Jenbo
52f46027da
Optimize even/odd colculation
6 years ago
Anders Jenbo
31ac716c3d
99 lines of documentation ( #2058 )
6 years ago
Anders Jenbo
9d68312aa1
Check that cursor is inside of the level
6 years ago
Anders Jenbo
9acbcc69f9
Width independant vertical alignment, optimize zoom
6 years ago