Juliano Leal Goncalves
01823e1324
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
5 years ago
Juliano Leal Goncalves
05d206720a
♻️ Replace 'icursW' and 'icursH' globals with single 'icursSize'
5 years ago
Juliano Leal Goncalves
317ebcdd3e
♻️ Replace 'icursW28' and 'icursH28' globals with single 'icursSize28'
5 years ago
Juliano Leal Goncalves
a469f7906e
♻️ Replace 'cursW' and 'cursH' globals with single 'cursSize'
5 years ago
qndel
c59950edc6
fix coords jumping when in inventory
5 years ago
BC Ko
b9927c7ceb
refactor CheckTown() and CheckRportal()
5 years ago
BC Ko
b1d9bfdbf8
cleanup manual value clamping: cursor.cpp CheckCursMove() ( #2563 )
5 years ago
Aaron Sun
3ee90ca629
Add options for sub-panel alignment
5 years ago
4aron5un
4c8210df21
Center the sub-panels (Quest, Character, Spell and Inventory) ( #2498 )
5 years ago
Anders Jenbo
ab8afa7cd7
Fix edge cases in mouse action tracking code ( #2452 )
...
Fixes #2431
Also:
- Track spell targets
- Merge repeat walk in to the new repeat action code
- Avoid time based repeats (use action frame instead)
5 years ago
Anders Jenbo
9c4e34f988
Player by reference
5 years ago
Anders Jenbo
3ffedb7a69
💄 Apply code style to src
5 years ago
FluffyQuack
ba60907853
Hold mouse button to keep attacking (Diablo 2-style) ( #2349 )
5 years ago
Anders Jenbo
467b74dc06
Rename object globals
5 years ago
Anders Jenbo
9ae908f947
Rename missile globals
5 years ago
Anders Jenbo
9b8bf92575
Rename quest globals
5 years ago
Anders Jenbo
96bf75b502
Rename player globals
5 years ago
Anders Jenbo
c8870dbd1f
Rename item globals
5 years ago
Anders Jenbo
07ad083fda
Rename monster globals
5 years ago
Gleb Mazovetskiy
cb0dae8590
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
qndel
a1710ff51e
pass item to CelDrawItem ( #2265 )
...
pass item to CelDrawItem
5 years ago
Juliano Leal Goncalves
cbb84199c2
♻️ Replace Point addition with 'Point + Displacement'
5 years ago
Anders Jenbo
0f2ad469ea
♻️ Clean up variable initialization
5 years ago
Anders Jenbo
e7f0ce2764
Apply cleanups to codec, control, and some of cursor
5 years ago
Juliano Leal Goncalves
fd9f2099d0
♻️ Leverage 'Point' to represent mouse position
5 years ago
Anders Jenbo
f167bd4dfb
Clang-tidy: llvm-include-order
5 years ago
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
5 years ago
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
Gleb Mazovetskiy
f9f301b054
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
...
`engine.h` is getting quite bloated. Moves this code to their own files.
5 years ago
Juliano Leal Goncalves
a983792880
♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
5 years ago
Gleb Mazovetskiy
f9d20b44d6
🎉 Hardware cursor (SDL2-only)
...
Disabled by default because of these known issues:
1. When clicking on inventory item, it briefly appears a bit shifted (in the wrong coordinates).
This issue can happen with software cursor as well, but is a lot more
obvious with the hardware cursor.
2. Cursor is scaled with nearest-neighbour scaling, which may look a bit different from
how the rest of the graphics are scaled.
See also previous attempt: https://github.com/diasurgical/devilutionX/pull/955 by @viciious
Co-authored-by: Victor Luchits <vluchits@gmail.com>
5 years ago
qndel
b1d74d2791
alt highlighting ( #2060 )
5 years ago
Anders Jenbo
8a7ec56d3a
Player by reference part 2
...
This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
5 years ago
Jmgr
bbd39aa513
Replace sprintfs with strcpy for translatable strings
5 years ago
Jmgr
6e85cde978
Update format strings
5 years ago
Jmgr
0c27e756f7
Add fmt::format
5 years ago
obligaron
4d2ac0502a
Add new GetOffsetForWalking helper and use it for player drawing and camera
5 years ago
Anders Jenbo
ad97ebe980
🔥 Remove redundant code from towners.cpp
...
This changes one bavious. Previously walking away from the dead guy
would interupt the "Your death shall be reveanged", the interuption
seamed un natural and the code didn't seam to have been specifically
made for this case (TownCtrlMsg).
Fix several edge cases in quests where the incorrect state could be reached
5 years ago
Anders Jenbo
e665a0c4b0
♻️ Draw info box text using DrawString
5 years ago
Gleb Mazovetskiy
59dd42692f
🚚 Move render.cpp to engine/render/dun_render.cpp
5 years ago
Anders Jenbo
bfc510fb23
Clean up automap.cpp
5 years ago
Gleb Mazovetskiy
34b4ed759a
🐞 Clean up and fix inventory sprite handling
5 years ago
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
5 years ago
Vladimir Olteanu
51d8b9acca
Cleanup of doom.cpp ( #1767 )
5 years ago
John Törnblom
e0dddf508a
Add automatically translated string literals ( #1694 )
5 years ago
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
5 years ago
Anders Jenbo
98cd435fba
♻️ Apply point types to missiles
5 years ago
Anders Jenbo
275404029e
♻️ Cleanup player temp variables
5 years ago
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
5 years ago
Anders Jenbo
cc164985a3
🎨 Correct type checks in src sub-folder
5 years ago