1032 Commits (ea3185809ea68457674bc5f4ebdccfaa71a491c0)

Author SHA1 Message Date
Trihedraf 04cc99cbde LuaEvent > lua:: named functions. +lua_event.cpp 2 weeks ago
Panagiotis Georgiadis 57fbdff0a2
Add Dreamcast platform support 2 weeks ago
Trihedraf 32a0666201 move floating damage nums to lua mod & add xp mod 2 months ago
Eric Robinson 15f2ac4272
Fix statting on death crash (#8308) 3 months ago
Eric Robinson 72174930fb
Prevent targeting dead players (#8393) 3 months ago
Eric Robinson e6032a69a8
Split control.cpp (#8347) 3 months ago
Eric Robinson 553faae5c4
Fix Player Targeting (#8313) 3 months ago
Eric Robinson dd7a06365c Remove unused CMD_ATTACKXY 3 months ago
Eric Robinson ff936c9920 Add more usage of hasNoLife 3 months ago
Eric Robinson e5e6804e49
Add Monster hasNoLife helper (#8304) 3 months ago
Eric Robinson 7e8173e6ff
Add Player hasNoLife helper (#8302) 3 months ago
Gleb Mazovetskiy 1bbe8bfe08 SDL3: Even more migration 5 months ago
staphen cd18ec35fb Fix compiler warnings: NUM_MAX_CLASSES not handled in switch 6 months ago
Gleb Mazovetskiy 3bcc869d85 Replace fmt with utils/str_cat in a few places 6 months ago
Andrettin d87c0dcf8a
Player Class Flags (#8173) 6 months ago
Andrettin f6b4665e94
Make Player Class Data Data-Driven (#8167) 6 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 7 months ago
Anders Jenbo 6a4c5e42ec Clean up const and shadow variables 7 months ago
Nick Wicked 120993c9a9
Fix Automap movement being hardcoded to right stick on gamepad (#7921) 7 months ago
Stephen C. Wills a563b65642
Fix compiler warnings (#8098) 7 months ago
Doink Oink c62a19e299
Party Information Panel (#7877) 7 months ago
Anders Jenbo 7b2de562c2 Extract more Hellfire into data 8 months ago
staphen bbc728a327 Remove overzealous validation logic in spell message handlers 9 months ago
staphen 88b39dc97d Make use of SDL_UserEvent::code instead of SDL_Event::type 10 months ago
staphen 308399e31e Fix errors where Monster::enemy references garbage memory 10 months ago
obligaron 3a1eb6bed7 Decouple Golems from Players and use SpawnMonster for Golem 11 months ago
obligaron fee7f4749f Introduce FindGolemForPlayer and use goalVar3 to track golem <-> player relation 11 months ago
staphen 0f35bd8ce2 Fix compiler warning in Player::RemoveInvItem() 12 months ago
chasedjones88 b47d97f14c
Rebase of #7876 - Shift item order when selling to keep consistent window order (#7886) 12 months ago
Eric Robinson aca06e898a
Menu text revision (#3902) 1 year ago
staphen c798253587 Use constexpr for length of item names 1 year ago
Eric Robinson 173c662723 Remove CalcPlrStaff() 1 year ago
Gleb Mazovetskiy 3e6b501d82 Fix pathfinding and increase player path limit 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy 3bb1d685af Extract current input mode into its own library 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
staphen 7a6a6a6c32 Don't send spell level in spell casting network message 1 year ago
Gleb Mazovetskiy d7647d6c63 More dependency untangling 1 year ago
Gleb Mazovetskiy a7651f15d9 Extract `HeadlessMode` from `diablo.h` 1 year ago
Gleb Mazovetskiy b76feb2be3 Extract game mode out of init.cpp 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
Eric Robinson cfac786daf
Make invalid items unusable (#7506) 1 year ago
Eric Robinson 228aa7e210
Revise Teleport Target (#7531) 1 year ago
Gleb Mazovetskiy f7a93f4cd3 Improve `dev.display.path()` 1 year ago
Andrew James c7abf2f778
Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
Eric Robinson baaa906583
Remove CheckCheatStats() (#7461) 1 year ago
Eric Robinson cdd22626b4
Fix Knockback direction (#7093) 2 years ago
Eric Robinson 109c3b165c
Bugfix/Refactor: Min-Max Damage Range Calculations (#7022) 2 years ago
KPhoenix b0cb1b92ed Bugfix: Corruption item power 2 years ago
Eric Robinson fc457388fd
Removes the logic that mimics the Hellfire oversight 2 years ago