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Fix Player Targeting (#8313)

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Eric Robinson 3 months ago committed by GitHub
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  1. 2
      Source/player.cpp

2
Source/player.cpp

@ -1117,7 +1117,7 @@ void CheckNewPath(Player &player, bool pmWillBeCalled)
case ACTION_RATTACKPLR:
case ACTION_SPELLPLR:
target = &Players[targetId];
if (!target->hasNoLife()) {
if (target->hasNoLife()) {
player.Stop();
return;
}

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