obligaron
|
2843d99485
|
Fix walk stuttering with Preview Frame
|
4 years ago |
obligaron
|
75760382ef
|
Regard preview frame in AnimationInfo
|
4 years ago |
obligaron
|
a7f361de41
|
AnimationInfo: Change TicksSinceSequenceStarted and relevantAnimationTicksWithSkipping to float
|
4 years ago |
Andrew James
|
949206424e
|
Enable clang-tidy in Visual Studio projects (#3101)
|
4 years ago |
ephphatha
|
b15e08fc3f
|
Deduplicate logic in GetAnimationProgress
|
4 years ago |
obligaron
|
e67ea3639f
|
Fix AnimationInfo::GetAnimationProgress() when normal animation logic is used (for example loaded save games)
|
5 years ago |
ephphatha
|
67ecea1a42
|
Always set the monster animation when ChangeAnimationData is called
Required updating AnimationInfo to handle being passed 0 for the total framecount, previously it would call clamp with min > max which was invalid.
|
5 years ago |
ephphatha
|
8e155e011f
|
Rename helpers on Monster to match AnimationInfo
|
5 years ago |
Anders Jenbo
|
d523fc1e81
|
Cleanups
|
5 years ago |
obligaron
|
551645060b
|
Fix item swapping and AnimationInfo::ChangeAnimationData
|
5 years ago |
obligaron
|
54d63e2edd
|
Change AnimationInfo.pCelSprite to const
|
5 years ago |
Anders Jenbo
|
2ca6e37c46
|
Clean up sub folders using clang-tidy/Android Studio
|
5 years ago |
ephphatha
|
3520dc4201
|
Update numeric literals to use appropriate suffix
Mainly things like .F for floats instead of doubles in float context.
|
5 years ago |
obligaron
|
3a9cc631c7
|
Rename DelayLen -> TicksPerFrame
Rename DelayCounter -> TickCounterOfCurrentFrame
|
5 years ago |
obligaron
|
3ba4bac5e2
|
Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen)
|
5 years ago |
Anders Jenbo
|
fa54499aeb
|
Clang-tidy: readability-uppercase-literal-suffix
Strip suffixes
|
5 years ago |
Anders Jenbo
|
ec8d7bebe2
|
Clang-tidy: modernize-use-auto
|
5 years ago |
obligaron
|
d4bda3c13e
|
ADL: correct comment typo
|
5 years ago |
obligaron
|
801207a8ac
|
ADL: Handle incorrect TicksSinceSequenceStarted better
|
5 years ago |
obligaron
|
fb23521288
|
Introduce AnimationInfo.IsPetrified to handle Stone Curse Spell
|
5 years ago |
obligaron
|
a4cacfbcbe
|
Enable ADL for Monsters
|
5 years ago |
Anders Jenbo
|
af254601d6
|
♻️ Apply clang-tidy to engine
|
5 years ago |
qndel
|
6931c438d3
|
fix typo (#2150)
|
5 years ago |
obligaron
|
61ba5009ac
|
Convert to CelSprite
|
5 years ago |
qndel
|
69b903743a
|
fix typos
|
5 years ago |
obligaron
|
a295586636
|
Support changing animation data on-the-fly even if the number of frames differ
|
5 years ago |
obligaron
|
19615c6976
|
AnimationInfo: Add GetAnimationProgress()
|
5 years ago |
obligaron
|
b94e599f5e
|
ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ
|
5 years ago |
Anders Jenbo
|
c11945e62b
|
🎨 Fix line endings
|
5 years ago |
Anders Jenbo
|
f579b2f287
|
Handle cel/cl2 files as byte arrays
|
5 years ago |
obligaron
|
cb7819a75c
|
Introduce AnimationDistributionFlags::RepeatedAction
|
5 years ago |
obligaron
|
b5954eb34b
|
Change AnimationDistributionParams to AnimationDistributionFlags
|
5 years ago |
obligaron
|
b08e0c20dc
|
In repeated Animations show skipped Frames from previous Animation (repeated Attack/RangeAttack/Spell)
|
5 years ago |
obligaron
|
401a820998
|
Rename GameTick to Tick (for variables)
|
5 years ago |
obligaron
|
26601c98dc
|
Simplify GetFrameToUseForRendering (remove local variables and use member variables)
|
5 years ago |
obligaron
|
ff995adc2b
|
Move ProcessPlayerAnimation to AnimationInfo
|
5 years ago |
obligaron
|
16b3b38908
|
Move NewPlrAnim logic to AnimationInfo
Adjust SetNewAnimation-Parameter Names to Class Member
Adjust NewPlrAnim-Parameter Names to SetNewAnimation-Parameter Names
|
5 years ago |
obligaron
|
3b87433fc2
|
Move GetFrameToUseForPlayerRendering to AnimationInfo
|
5 years ago |
obligaron
|
0b5183f63e
|
Introduce AnimationInfo
Update AnimationInfo.DelayLen comment
|
5 years ago |