@ -19,7 +19,7 @@ int AnimationInfo::GetFrameToUseForRendering() const
// or
// - if we load from a savegame where the new variables are not stored (we don't want to break savegame compatiblity because of smoother rendering of one animation)
// This logic is used if animation distrubtion is not active (see GetFrameToUseForRendering).
// In this case the variables calculated with animation distribution are not initialized and we have to calculate them on the fly with the given information.