181 Commits (e68c8cc83493d42eb83fb507ff65a9213abe90a8)

Author SHA1 Message Date
Anders Jenbo e68c8cc834 Reuse EntranceBoundaryContains in portal logic 5 years ago
ephphatha 87a33097a0 Rename ScrollDirection enum to follow convention 5 years ago
Juliano Leal Goncalves 940a120bf9 ♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition' 5 years ago
Juliano Leal Goncalves 01823e1324 ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 5 years ago
Juliano Leal Goncalves 05d206720a ♻️ Replace 'icursW' and 'icursH' globals with single 'icursSize' 5 years ago
Juliano Leal Goncalves 317ebcdd3e ♻️ Replace 'icursW28' and 'icursH28' globals with single 'icursSize28' 5 years ago
Juliano Leal Goncalves a469f7906e ♻️ Replace 'cursW' and 'cursH' globals with single 'cursSize' 5 years ago
qndel c59950edc6 fix coords jumping when in inventory 5 years ago
BC Ko b9927c7ceb refactor CheckTown() and CheckRportal() 5 years ago
BC Ko b1d9bfdbf8
cleanup manual value clamping: cursor.cpp CheckCursMove() (#2563) 5 years ago
Aaron Sun 3ee90ca629 Add options for sub-panel alignment 5 years ago
4aron5un 4c8210df21
Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 5 years ago
Anders Jenbo ab8afa7cd7
Fix edge cases in mouse action tracking code (#2452) 5 years ago
Anders Jenbo 9c4e34f988 Player by reference 5 years ago
Anders Jenbo 3ffedb7a69 💄 Apply code style to src 5 years ago
FluffyQuack ba60907853
Hold mouse button to keep attacking (Diablo 2-style) (#2349) 5 years ago
Anders Jenbo 467b74dc06 Rename object globals 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago
Anders Jenbo 9b8bf92575 Rename quest globals 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Anders Jenbo c8870dbd1f Rename item globals 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
Gleb Mazovetskiy cb0dae8590 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
qndel a1710ff51e
pass item to CelDrawItem (#2265) 5 years ago
Juliano Leal Goncalves cbb84199c2 ♻️ Replace Point addition with 'Point + Displacement' 5 years ago
Anders Jenbo 0f2ad469ea ♻️Clean up variable initialization 5 years ago
Anders Jenbo e7f0ce2764 Apply cleanups to codec, control, and some of cursor 5 years ago
Juliano Leal Goncalves fd9f2099d0 ♻️ Leverage 'Point' to represent mouse position 5 years ago
Anders Jenbo f167bd4dfb Clang-tidy: llvm-include-order 5 years ago
Anders Jenbo 22b632f04a ♻️Clean up implicit bool conversions 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
Gleb Mazovetskiy f9f301b054 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
Juliano Leal Goncalves a983792880 ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 5 years ago
Gleb Mazovetskiy f9d20b44d6 🎉 Hardware cursor (SDL2-only) 5 years ago
qndel b1d74d2791
alt highlighting (#2060) 5 years ago
Anders Jenbo 8a7ec56d3a Player by reference part 2 5 years ago
Jmgr bbd39aa513 Replace sprintfs with strcpy for translatable strings 5 years ago
Jmgr 6e85cde978 Update format strings 5 years ago
Jmgr 0c27e756f7 Add fmt::format 5 years ago
obligaron 4d2ac0502a Add new GetOffsetForWalking helper and use it for player drawing and camera 5 years ago
Anders Jenbo ad97ebe980 🔥 Remove redundant code from towners.cpp 5 years ago
Anders Jenbo e665a0c4b0 ♻️Draw info box text using DrawString 5 years ago
Gleb Mazovetskiy 59dd42692f 🚚 Move render.cpp to engine/render/dun_render.cpp 5 years ago
Anders Jenbo bfc510fb23 Clean up automap.cpp 5 years ago
Gleb Mazovetskiy 34b4ed759a 🐞 Clean up and fix inventory sprite handling 5 years ago
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself 5 years ago
Vladimir Olteanu 51d8b9acca
Cleanup of doom.cpp (#1767) 5 years ago
John Törnblom e0dddf508a
Add automatically translated string literals (#1694) 5 years ago
Anders Jenbo 2bd13451a1 ♻️Apply point positioning to all remaning entities 5 years ago
Anders Jenbo 98cd435fba ♻️ Apply point types to missiles 5 years ago