175 Commits (e538acb248b401fe3594c9e3e5cf947ede9767f5)

Author SHA1 Message Date
Cesar Canassa e538acb248
📝 Fixes Doxygen warnings (#4904) 4 years ago
Mikołaj Piróg 15989609a8
Members' name changes and comments in Monster struct (#4861) 4 years ago
Mikołaj Piróg dda0b96ea5
Remove #defines in player.h and add constexpr where applicable (#4896) 4 years ago
ephphatha c68fcf3cb1 Apply MethodCase config to Rectangle::Contains 4 years ago
Anders Jenbo 6d56058708 Move level generation to subfolder 4 years ago
ephphatha 3af11ad355 Use the same function when checking and actually dropping an item 4 years ago
Gleb Mazovetskiy 01ad1814ea Make path finding index-based 4 years ago
Andrew James 0add7a8af6
Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
Gleb Mazovetskiy 779ccaca17 Overhaul translation fetching 4 years ago
staphen 128f5098e0 Check player hitpoints in InGameMenu() 4 years ago
Anders Jenbo 1203514383 Clean up use of currlevel 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
obligaron 2b0b944afb Manage friendly mode per player and sync state between clients 4 years ago
Anders Jenbo 3aca1a50c3 Fix build error 4 years ago
ephphatha 0cfd0e194a Refactor TryDropItem to reduce use of globals 4 years ago
ephphatha 64a2c41b2c Set clang-tidy config for MethodCase option 4 years ago
ephphatha 7a3722d63b Add helper for clearing an item and using it's old value 4 years ago
ephphatha 8d3f39d2e5 Clear the held item if it is used to open a quest entrance 4 years ago
Anders Jenbo dc706e8ed5 Use HoldItem for determining if an item is held 4 years ago
ephphatha 0595593f6f Move the adjustment for large items out of InvGetEquipSlotCoord 4 years ago
ephphatha c0a7f35bb9 Only attempt to lookup mouse position if the slot changes 4 years ago
ephphatha b2127d07dc Change InventoryMoveToBody side-effect to return value 4 years ago
ephphatha 40a0d6dda3 Replace uses of icursSize28 with local itemSize variable 4 years ago
ephphatha 0adf0fb1f3 Use GetInventorySize in GetItemSizeOnSlot 4 years ago
ephphatha 907e1376b0 Add function to get item id at grid coords 4 years ago
ephphatha 5f788a6e04 Be explicit about the cursor overlap checks when acting on inventory cells 4 years ago
Gleb Mazovetskiy ade8aba822 Fix some more warnings 4 years ago
Anders Jenbo 66d7a3c222 [gamepad] Reuse repeat logic from mouse 4 years ago
Gleb Mazovetskiy 235451ae5a Reduce debug log output of Control 4 years ago
staphen 2759eb130b Update player's spell target when using quick cast on gamepad 4 years ago
Gleb Mazovetskiy 4c2fa76e49 Controller mouse emulation fixes 4 years ago
Felipe Wannmacher 889cc04f95
Enhanced attack using controllers (#4019) 4 years ago
Gleb Mazovetskiy 79c7eee10a Mouse/Gamepad fixes 4 years ago
staphen e6182709d1 Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
staphen 6a30cd3950 Add gamepad support for stash 4 years ago
Anders Jenbo 8235380ef9 [gamepad] Avoid OOB on empty belt 4 years ago
Anders Jenbo 9d65580294 [gamepad] Fix managing belt 4 years ago
obligaron 481f15ded5 Introduce StashStruct.GetPage/SetPage 4 years ago
Anders Jenbo 6d28810dc7 Change infostr from char[128] to std::string 4 years ago
Anders Jenbo fbabb96464 [gamepad] Align cursor after using item 4 years ago
Anders Jenbo a48f89007d Implement stash 4 years ago
qndel 48f102eff1
Chat log 4 years ago
ephphatha db1d776539 Deduplicate PItem and DItem 4 years ago
obligaron 234a053863 Change Missiles Array to std::list 4 years ago
ephphatha 3bc2eb8471 Use ObjectAtPosition when highlighting from gamepad movement 4 years ago
ephphatha 5c4f6d80e8 Use Point/range iterator in FindItemOrObject 4 years ago
Anders Jenbo b0252b3339 Make Gamepad cursor independant of hardware mouse 4 years ago
Anders Jenbo 576d946581 Allow use of touch to select world objects 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
qndel be0b79f9f5
Add IsWallSpell helper 4 years ago