Allow the player to automatically walk toward the currently selected
tracker target by pressing M. Supports all tracker categories: items,
chests, doors, shrines, objects, breakables, and monsters. The walk
stops when the target is within interaction range or becomes invalid.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
These files had mixed CRLF/LF line endings. Normalize to CRLF to
match the .editorconfig convention for C++ source files.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Mute proximity sound cues while inventory is open
- Speak current dungeon+floor on entry and via L
- Warn when equipped items are near breaking
- Announce boss HP every 10% drop
- Move Chat Log off L and migrate old bindings
Adds new tracker categories (T) for doors, shrines, interactable objects, and breakables, and updates N/Shift+N to navigate/cycle within these categories.
Object tracking uses the dungeon object grid (dObject) for reliable discovery, and Polish translations were updated.
Tracker (N / Shift+N) now looks for items and monsters using the dungeon lookup grids (dItem/dMonster) instead of only the ActiveItems/ActiveMonsters lists. This prevents cases where proximity audio indicates nearby targets but tracker reports none.
Shift+E now points to the nearest quest set-level entrance on the current level (Poisoned Water, Skeleton King, Chamber of Bone, Lazarus), which is not represented by normal triggers.
Also updates keymapper description and Polish translations.