Anders Jenbo
1e3ed903be
🎨 strip redundant else
5 years ago
Anders Jenbo
593c6a6f17
🎨 Drop unused param and rename random_ to GenerateRnd
5 years ago
Anders Jenbo
d024f79b0e
🧹 performance-unnecessary-value-param
5 years ago
Jmgr
1d84156509
Simplify bitshift divisions/multiplications
5 years ago
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
5 years ago
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
5 years ago
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
5 years ago
Anders Jenbo
6e1a106a38
🚚 Move header we implement into the project
5 years ago
Gleb Mazovetskiy
26a9930a70
Stop relying on buffer padding in CelBlitSafeTo
5 years ago
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
5 years ago
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
5 years ago
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
5 years ago
Anders Jenbo
630e507f63
🚚 Apply namespace
5 years ago
Gleb Mazovetskiy
21a4a671e4
Cleanup DiabloAllocPtr
...
1. Removes a lock around allocation. `malloc` is required to be thread-safe in C11.
2. Defines it as a macro so that:
1. We provide the correct location for the OOM error.
2. We get better attribution from memory profilers.
5 years ago
FluffyQuack
c0f57f3020
🐮 Draw outline for color in index 0 for inventory icons. ( #1318 )
5 years ago
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
5 years ago
Anders Jenbo
fbd86cd3c5
🎨 Mark noreturn functions as such
5 years ago
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
5 years ago
Gleb Mazovetskiy
cd59a1c323
Completely replace gpBuffer with CelOutputBuffer
...
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.
We now have access to SDL surface manipulation functions.
`gpBuffer` and `gpBufEnd` are completely gone 🧹
This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
5 years ago
Xadhoom
cb65d308cf
RNG: do not rely on implicit conversions in arithmetic expressions
5 years ago
Juliano Leal Goncalves
103cde53ff
♻️ Make options struct hierarchical
5 years ago
Gleb Mazovetskiy
ba6a78ebc8
Migrate `Cl2DrawOutline` to accept a buffer
5 years ago
Gleb Mazovetskiy
819b5b05df
Migrate `Cl2DrawLightTbl` to accept a buffer
5 years ago
Gleb Mazovetskiy
07f4dbbd2e
Migrate `Cl2Light` to accept a buffer
5 years ago
Gleb Mazovetskiy
bb3ba369df
Migrate `Cl2Draw` to accept a buffer
5 years ago
Gleb Mazovetskiy
d55a1c8a7d
Pass CelOutputBuffer to game text printing ( #1095 )
...
* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
5 years ago
Gleb Mazovetskiy
83ce7c27af
Enginify `trans_rect`
...
Moves `trans_rect` to `engine` as `DrawHalfTransparentRectTo` and makes
it operate on `CelOutputBuf`.
5 years ago
Gleb Mazovetskiy
188d3d5ec0
automap: Migrate away from gpBuffer/gpBufEnd
5 years ago
Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
...
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
5 years ago
Gleb Mazovetskiy
e5d7571ea7
Cleanup: Remove ENG_set_pixel function
...
Migrated to SetPixel
5 years ago
Gleb Mazovetskiy
0a6640397b
Fix two-handed weapons in inventory
...
Fixes #1070
Follow-up to #964
5 years ago
Gleb Mazovetskiy
bd18080c32
Fix CelBlitLightBlendedSafeTo
...
Follow-up to #964
5 years ago
Gleb Mazovetskiy
8283f85e24
Engine: Functions to render to any buffer
...
Refactor the rendering functions to allow rendering to any output
buffer.
New functions that accept a buffer have the `To` suffix.
The functions that render to the global buffer now always accept
coordinates.
5 years ago
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
5 years ago
pionere
f5c1079d6f
eliminate unused code
5 years ago
pionere
d5a0fa8e85
get rid of a few warnings
5 years ago
pionere
40eaf8a6f5
SeedCount is _DEBUG-only
5 years ago
FluffyQuack
790c8e17e5
Implemented blended tranparency
5 years ago
qndel
c0f5749728
Fix RNG diverging during level generation depending on the code path
...
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
5 years ago
Anders Jenbo
374e8177ef
Remove wave.cpp
5 years ago
Anders Jenbo
fd210b4b0b
Clean up Cl2ApplyTrans
5 years ago
Anders Jenbo
2dc33b58ea
Reorder engine.cpp
5 years ago
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
5 years ago
Anders Jenbo
31ac716c3d
99 lines of documentation ( #2058 )
6 years ago
Robin Eklind
c2df2635db
engine: add BUGFIX comment for Cl2BlitOutlineSafe
...
When hovering over a monster at the bottom part of the screen, the
outline may be off-by-one, thus overwriting the top pixel of the panel.
6 years ago
Anders Jenbo
3b8bcf98bf
Enable assertions
6 years ago
Anders Jenbo
cc280eeba3
Enable asserts in files that where cleaned
6 years ago
Anders Jenbo
cd18914026
Avoid void pointers
6 years ago
Anders Jenbo
6704657e71
Apply sematic codestyle
6 years ago
Anders Jenbo
660405505f
Remove C compat
...
It's unmaintained and clear that we won't be going back since some
functions can only be solved with C++
6 years ago