Gleb Mazovetskiy
d7647d6c63
More dependency untangling
...
1. Moves more assets-related stuff from `init` to `engine/assets`.
2. Removes `SDL_audiolib` dependency from `soundsample.h`.
3. Cleans up some unused/missing includes.
1 year ago
Gleb Mazovetskiy
7b0558146e
Async load: Handle errors
1 year ago
Gleb Mazovetskiy
2580cd7b68
Simplify foliage rendering
...
During `ReencodeDungeonCels`, extracts floor tile foliage into
a triangle with the floor frame and a separate 16-px tall `TransparentSquare`.
This means that the floor frames are now always triangles and
the foliage can be rendered directly without masking.
Dungeon graphics sizes:
Map | Frames | Foliage frames | Byte size | Before PR | After PR
-----|--------|---------------:|-----------:|----------:|----------:
Town | 3,803 | 41 | 2,317,832 | 2,242,056 | 2,242,190
L1 | 1,119 | 11 | 738,836 | 721,604 | 721,110
L4 | 1,091 | 6 | 603,140 | 584,500 | 584,242
RG99 binary size reduced by ~4 KiB: 2,426,380 bytes -> 2,421,388 bytes
2 years ago
Gleb Mazovetskiy
3d716f74d3
Add dun_render_benchmark
...
Results from a single run (a bit noisy) on my machine:
```
tools/build_and_run_benchmark.py dun_render_benchmark
```
```
------------------------------------------------------------------------------------------------------------------------
Benchmark Time CPU Iterations UserCounters...
------------------------------------------------------------------------------------------------------------------------
DunRenderBenchmark/LeftTriangle_Solid_FullyLit 98297 ns 98282 ns 8840 items_per_second=15.1096M/s
DunRenderBenchmark/LeftTriangle_Solid_FullyDark 124727 ns 124701 ns 6973 items_per_second=11.9085M/s
DunRenderBenchmark/LeftTriangle_Solid_PartiallyLit 514869 ns 514747 ns 1700 items_per_second=2.88491M/s
DunRenderBenchmark/LeftTriangle_Transparent_FullyLit 520312 ns 520216 ns 1682 items_per_second=2.85458M/s
DunRenderBenchmark/LeftTriangle_Transparent_FullyDark 524440 ns 524331 ns 1664 items_per_second=2.83218M/s
DunRenderBenchmark/LeftTriangle_Transparent_PartiallyLit 532300 ns 532162 ns 1647 items_per_second=2.7905M/s
DunRenderBenchmark/RightTriangle_Solid_FullyLit 92387 ns 92363 ns 8840 items_per_second=16.7275M/s
DunRenderBenchmark/RightTriangle_Solid_FullyDark 85680 ns 85662 ns 9884 items_per_second=18.0361M/s
DunRenderBenchmark/RightTriangle_Solid_PartiallyLit 538347 ns 538250 ns 1626 items_per_second=2.87041M/s
DunRenderBenchmark/RightTriangle_Transparent_FullyLit 548800 ns 548760 ns 1598 items_per_second=2.81544M/s
DunRenderBenchmark/RightTriangle_Transparent_FullyDark 540450 ns 540369 ns 1620 items_per_second=2.85916M/s
DunRenderBenchmark/RightTriangle_Transparent_PartiallyLit 555061 ns 555003 ns 1575 items_per_second=2.78377M/s
DunRenderBenchmark/TransparentSquare_Solid_FullyLit 700849 ns 700751 ns 1320 items_per_second=3.68176M/s
DunRenderBenchmark/TransparentSquare_Solid_FullyDark 664927 ns 664872 ns 1389 items_per_second=3.88045M/s
DunRenderBenchmark/TransparentSquare_Solid_PartiallyLit 1131702 ns 1131559 ns 822 items_per_second=2.28004M/s
DunRenderBenchmark/TransparentSquare_Transparent_FullyLit 1022384 ns 1022267 ns 916 items_per_second=2.5238M/s
DunRenderBenchmark/TransparentSquare_Transparent_FullyDark 1023193 ns 1023057 ns 900 items_per_second=2.52185M/s
DunRenderBenchmark/TransparentSquare_Transparent_PartiallyLit 1033573 ns 1033496 ns 895 items_per_second=2.49638M/s
DunRenderBenchmark/Square_Solid_FullyLit 53532 ns 53524 ns 10000 items_per_second=30.8272M/s
DunRenderBenchmark/Square_Solid_FullyDark 41993 ns 41987 ns 19794 items_per_second=47.1573M/s
DunRenderBenchmark/Square_Solid_PartiallyLit 842772 ns 842615 ns 1108 items_per_second=1.56655M/s
DunRenderBenchmark/Square_Transparent_FullyLit 834105 ns 834026 ns 1119 items_per_second=1.58269M/s
DunRenderBenchmark/Square_Transparent_FullyDark 831912 ns 831823 ns 1122 items_per_second=1.58688M/s
DunRenderBenchmark/Square_Transparent_PartiallyLit 924638 ns 924536 ns 1010 items_per_second=1.42774M/s
DunRenderBenchmark/LeftTrapezoid_Solid_FullyLit 33728 ns 33725 ns 24962 items_per_second=18.8583M/s
DunRenderBenchmark/LeftTrapezoid_Solid_FullyDark 31088 ns 31085 ns 27444 items_per_second=20.4601M/s
DunRenderBenchmark/LeftTrapezoid_Solid_PartiallyLit 268792 ns 268768 ns 3254 items_per_second=1.97196M/s
DunRenderBenchmark/LeftTrapezoid_Transparent_FullyLit 277990 ns 277965 ns 3140 items_per_second=1.90672M/s
DunRenderBenchmark/LeftTrapezoid_Transparent_FullyDark 268952 ns 268912 ns 3250 items_per_second=1.9709M/s
DunRenderBenchmark/LeftTrapezoid_Transparent_PartiallyLit 288869 ns 288826 ns 3056 items_per_second=1.83501M/s
DunRenderBenchmark/RightTrapezoid_Solid_FullyLit 29581 ns 29576 ns 28347 items_per_second=21.0984M/s
DunRenderBenchmark/RightTrapezoid_Solid_FullyDark 25315 ns 25312 ns 32250 items_per_second=24.6523M/s
DunRenderBenchmark/RightTrapezoid_Solid_PartiallyLit 259977 ns 259960 ns 3312 items_per_second=2.0003M/s
DunRenderBenchmark/RightTrapezoid_Transparent_FullyLit 263079 ns 263056 ns 3322 items_per_second=1.97677M/s
DunRenderBenchmark/RightTrapezoid_Transparent_FullyDark 259849 ns 259824 ns 3364 items_per_second=2.00136M/s
DunRenderBenchmark/RightTrapezoid_Transparent_PartiallyLit 279623 ns 279594 ns 3127 items_per_second=1.85984M/s
```
2 years ago
qndel
24f108f193
fix many typos ( #7322 )
2 years ago
Gleb Mazovetskiy
90732aa7be
Migrate objdat.cpp data to TSV
2 years ago
Eric Robinson
0ac30d101d
Refactor TileHasAny() ( #7085 )
2 years ago
obligaron
7cd7a3445f
Remove global SetPiece Handling
2 years ago
obligaron
dc85e7db43
Introduce GetDunSize
2 years ago
obligaron
631111f405
Fix MSVC warnings in themes.cpp
2 years ago
Gleb Mazovetskiy
fa155d4ffd
Dungeon tiles: Port over some cleanups from #6636
3 years ago
Gleb Mazovetskiy
e5c426c315
Make `IsWall` easier for the compiler to inline
...
This appears to be a very hot function.
Makes it fully inlineable (even in Debug mode).
3 years ago
Gleb Mazovetskiy
0f77cc3797
Force-inline methods to improve debug build perf
...
This has little or no effect on the optimized build
but significantly improves performance of the headless debug build
`timedemo_test` on my machine goes from 3s to 2s.
3 years ago
Gleb Mazovetskiy
14540164a7
Remove utils/stdcompat/optional.hpp
3 years ago
Gleb Mazovetskiy
74755c8be7
Remove utils/stdcompat/cstddef.hpp
3 years ago
DakkJaniels
000516ebf9
Update gendung.h ( #6038 )
3 years ago
Anders Jenbo
e969a8ad01
Invert player to vision relation
3 years ago
Anders Jenbo
779f16280c
Consistently use uint8_t for lighting values
3 years ago
Gleb Mazovetskiy
09d7f99c32
Optimize IsTileSafe
...
Add dungeon flags for Fire/Lightning Wall and use them to check if the
monster considers the tile safe.
3 years ago
Gleb Mazovetskiy
38e37e0d53
Fix warnings/errors with `-funsigned-char`
3 years ago
Gleb Mazovetskiy
79b330825d
dun_render: Avoid `Invalid` tile type
...
1. Do not call `RenderTile` with invalid values to begin with.
2. Move mask selection out of `RenderTile`.
3 years ago
Gleb Mazovetskiy
759ca7f055
`WorldTileRectangle/Size`
...
Adds a custom sized type for the world tile rectagle.
This allows us to better express intent.
It also allows us to make certain globals smaller, e.g. `THEME_LOC`.
3 years ago
obligaron
795a43dd89
Add Arena Support
3 years ago
Gleb Mazovetskiy
41f43ea3f5
Support unpacked MPQs from devilutionx-mpq-tools
...
https://github.com/diasurgical/devilutionx-mpq-tools produces an unpacked MPQ
with all the graphics converted to CLX and the unused files removed.
This is primarily useful on RAM-constrained platforms, such as PS2,
because it eliminates the MPQ overhead.
Adds a build option to load from such unpacked directories instead of the MPQ.
These directories are searched for in the same locations
where the MPQs would be searched for otherwise.
Example directory layout:
* /usr/local/share/diasurgical/devilutionx/diabdat/ -- unpacked and converted diabdat.mpq
* /usr/local/share/diasurgical/devilutionx/hellfire/ -- unpacked and converted hellfire MPQs (all of them merged into 1 directory)
* /usr/local/share/diasurgical/devilutionx/fonts/ -- unpacked fonts.mpq
* /usr/local/share/diasurgical/devilutionx/pl/ -- unpacked pl.mpq
These directory structure is produced by calling `unpack_and_minify_mpq`
3 years ago
obligaron
a410e989bf
Remove ScrollInfo
4 years ago
Gleb Mazovetskiy
961866e1c4
CLX: A new graphics format
...
The format is almost identical to CL2, except it uses the frame header
to store frame width and height instead of 5 32-line offsets.
This means we always have access to frame dimensions, so we can use it
as an on-disk format for our graphics as well.
Additionally, we may be able to optimize the rendering even more
in the future now that we have guaranteed knowledge of frame dimensions.
4 years ago
ephphatha
e7708f44d9
Ensures that tests pass
4 years ago
Anders Jenbo
8ed3cb476b
Clean up initial room generation
4 years ago
Cesar Canassa
e538acb248
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
Gleb Mazovetskiy
d152d2c0fb
Add OptionalOwnedCelSprite
4 years ago
Anders Jenbo
99181fd709
Move more files to the engine folder
4 years ago
Anders Jenbo
6d56058708
Move level generation to subfolder
4 years ago
ephphatha
3354c57ca8
Rename SkipThemeRoom/invert logic to match use
4 years ago
Gleb Mazovetskiy
de3c9874c7
Migrate large bool arrays to `std::bitset`
...
E.g. `dRendered` size is reduced by 10 KiB
4 years ago
obligaron
7eb8bc8832
Fix building unit tests with msvc (SOLData needs DVL_API_FOR_TEST)
4 years ago
Anders Jenbo
4cc3a5264c
Make dPiece zero-indexed
4 years ago
Anders Jenbo
446a56d655
Reduce dPiece from int to uint16_t
4 years ago
Anders Jenbo
98e4310cad
Index Minis by tile instead of by coordinate
4 years ago
Anders Jenbo
860bd1cebf
Operate directly on SOL data
4 years ago
Anders Jenbo
fd98aff9f1
Move shared dungeon level code to common function
4 years ago
Anders Jenbo
6fa681e567
Clean up level initialization
4 years ago
Anders Jenbo
6fffbb4676
Clean up selecting what chamber to spawn quests in
4 years ago
Anders Jenbo
d17d7e018d
Use common function for loading .dun tile data
4 years ago
Anders Jenbo
0205320a1d
Export static transparancy data to .dun files
4 years ago
Anders Jenbo
98a10d262e
Unify PlaceMiniSet
4 years ago
Anders Jenbo
357d477f65
Update DRLG_L1 to use Miniset
4 years ago
Anders Jenbo
e8ed195ef6
Place Anvil from the .dun rather then a hardcoded array
4 years ago
Anders Jenbo
6962fcd63e
Clean up PlaceMiniSet()
4 years ago
Anders Jenbo
afec954c9a
Convert dflags to boolean
4 years ago
Anders Jenbo
54cd839cf6
Clean up drlg tests
4 years ago