8150 Commits (d24bfccda69f1245ca85b355f4e1037db1613e15)

Author SHA1 Message Date
obligaron 51ab0106ab Sync monster spawn in multiplayer 2 years ago
obligaron 423150b457 Introduce SpawnMonster 2 years ago
obligaron cd840513b9 Introduce Player::isLevelOwnedByLocalClient 2 years ago
Gleb Mazovetskiy 647f8c38e4 Slightly improve CJK infobox rendering 2 years ago
Gleb Mazovetskiy dbf14dd6d4 Fix item label height for CJK 2 years ago
obligaron b32cc11ad9 Disable chat in singleplayer also for debug builds 2 years ago
obligaron bd3d17975c Fix MSVC SDL1 warnings 2 years ago
obligaron 95205294e8 Fix MSVC x86 warnings 2 years ago
obligaron 780015bfd4 Fix warnings in MpqWriter 2 years ago
obligaron 63f4f3896e Fix warnings in SDL_RWops_FromMpqFile 2 years ago
staphen 4f8dc6c4d0 Remove byte order logic from half-transparency lookups 2 years ago
obligaron ecb781db03 Fix MSVC warnings in stores.cpp 2 years ago
obligaron c8b8996cdd Fix MSVC warnings in controls\* 2 years ago
obligaron b0f0da5537 Fix remaining MSVC warnings in network code 2 years ago
obligaron ccaf8d1dac
Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856) 2 years ago
obligaron 8cb167ac98 Implement quick spell cycling 2 years ago
obligaron dc4cd43e8f Remove duplicate function definitions from control.h 2 years ago
obligaron 8bda637a08 Introduce IsValidSpeedSpell 2 years ago
obligaron 658918e5e6 Support unsetting spell hotkey 2 years ago
obligaron 426dd4c4af Add scroll wheel support to keymapper 2 years ago
obligaron 244d3d2f3a Remove scroll wheel hack 2 years ago
obligaron 7c1688ba5b Fix MSVC warnings in objects.cpp 2 years ago
Gleb Mazovetskiy 124d113b57 Extract spell data to a TSV 2 years ago
obligaron 2da492d203 Change some functions to Player reference 2 years ago
obligaron b42b72221f Use PlayerAtPosition at more places 2 years ago
obligaron fae6b3d817 Change Player::getId() and MyPlayerId to uint8_t 2 years ago
obligaron 19b6e2bcc4 Fix debug spawning monsters 2 years ago
qndel 16c814badf fix trn path in debug cmd 2 years ago
Anders Jenbo 34adaa66e7 Fix object layer height when loading in set levels 2 years ago
obligaron 22ec684671 Fix some MSVC warnings 2 years ago
obligaron f445bb4ef8 Change CastSpell to Player reference 2 years ago
obligaron 82aa0635c1 Simplify delay player messages 2 years ago
obligaron e7ba810af7 Update existing monsters after loading monster gfx 2 years ago
obligaron d4a70a2bc5 Fix MSVC warnings in monster.cpp/monsterdat.cpp 2 years ago
obligaron 7cd7a3445f Remove global SetPiece Handling 2 years ago
obligaron 42e1b82a91 Use GetDunSize in loops 2 years ago
obligaron dc85e7db43 Introduce GetDunSize 2 years ago
obligaron 75f68e1b8f Introduce Player::occupyTile 2 years ago
obligaron f3831deeb1 Fix a MSVC warning in towners.cpp 2 years ago
obligaron 81d738e303 Introduce Monster::occupyTile 2 years ago
obligaron 79a43dc1de Introduce AddMissile overloads specific for player and monster 2 years ago
Gleb Mazovetskiy e5c7f0f174
Only enable exceptions for builds with ZeroTier (#6824) 2 years ago
obligaron b2acfbc95d Fix remaining warnings in DiabloUI 2 years ago
obligaron d3bdd4b8cc Change DiabloUI list callbacks indexes from int to size_t 2 years ago
staphen ef30ea1b5d Don't access sgSFX if sound is not initialized 2 years ago
staphen 73777b276a Ignore invalid PT_DISCONNECT packets instead of crashing 2 years ago
staphen 2e958ee546 Avoid sending PT_DISCONNECT packet to dropped player 2 years ago
KPhoenix b8738ab4cf Validation: Validate Item Drop Packets 2 years ago
staphen c4792be763 Remove invalid items after loading heroitem data 2 years ago
staphen 293ad814e6 Restore packed item state when regenerating an item using heroitem data 2 years ago