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fix trn path in debug cmd

pull/6851/head
qndel 2 years ago committed by Anders Jenbo
parent
commit
16c814badf
  1. 4
      Source/lua/modules/dev/player.cpp

4
Source/lua/modules/dev/player.cpp

@ -81,8 +81,8 @@ std::string DebugSetPlayerTrn(std::string_view path)
sol::table LuaDevPlayerTrnModule(sol::state_view &lua)
{
sol::table table = lua.create_table();
SetDocumented(table, "mon", "(name: string)", "Set player TRN to monsters\\monsters\\${name}.trn",
[](std::string_view name) { return DebugSetPlayerTrn(StrCat("monsters\\monsters\\", name, ".trn")); });
SetDocumented(table, "mon", "(name: string)", "Set player TRN to monsters\\${name}.trn",
[](std::string_view name) { return DebugSetPlayerTrn(StrCat("monsters\\", name, ".trn")); });
SetDocumented(table, "plr", "(name: string)", "Set player TRN to plrgfx\\${name}.trn",
[](std::string_view name) { return DebugSetPlayerTrn(StrCat("plrgfx\\", name, ".trn")); });
SetDocumented(table, "clear", "()", "Unset player TRN",

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