Anders Jenbo
|
8e8bd67ebf
|
Correct ThemeStruct
|
7 years ago |
Anders Jenbo
|
c0fd7b65fe
|
Correct some BOOL types
|
7 years ago |
galaxyhaxz
|
2715a80e93
|
Change struct member mMode to mTrnName
|
7 years ago |
galaxyhaxz
|
b4e158a29d
|
Cleanup UseItem (#445)
|
7 years ago |
Anders Jenbo
|
0fb5c0bf9c
|
Additional tab indentation
|
8 years ago |
Anders Jenbo
|
37d294acc9
|
Clean up encrypt.cpp (#424)
|
8 years ago |
Anders Jenbo
|
a08bfa22c0
|
Autoformat some base files
|
8 years ago |
Anders Jenbo
|
82f0839658
|
Clean up path_parent_path
|
8 years ago |
Anders Jenbo
|
bf81cd5462
|
Clean up some property handeling in monster.cpp
|
8 years ago |
Anders Jenbo
|
5481c784f7
|
Add bug notice
|
8 years ago |
Dennis Duda
|
bff845feb0
|
Updated _SNETUIDATA.selectnamecallback declaration
Updated _SNETUIDATA.selectnamecallback declaration for #329.
|
8 years ago |
Andrew Dunstan
|
0a17c0961d
|
clean and format portal.cpp
|
8 years ago |
Andrew Dunstan
|
5dd1153979
|
rename riff_chunk -> CKINFO
|
8 years ago |
Andrew Dunstan
|
4c085a734b
|
clean wave.cpp
|
8 years ago |
Andrew Dunstan
|
1430acc47f
|
msg.cpp cleanup part #0
|
8 years ago |
Anders Jenbo
|
2db187faf5
|
Correct AnimStruct names (#417)
Fixes #384
|
8 years ago |
Anders Jenbo
|
48a1035d4a
|
Remove unused varialbes
|
8 years ago |
Anders Jenbo
|
83e52d47e1
|
Clean up MaxSpellsCheat and SetSpellLevelCheat
|
8 years ago |
Anders Jenbo
|
8f3d59e513
|
Monster.cpp (#400)
* Clean up hp and mana checks
* Clean up PrepDoEnding
|
8 years ago |
Robin Eklind
|
7515655efb
|
Run format.sh
|
8 years ago |
squidcc
|
8fd0561588
|
clean all tmsg functions (#357)
* clean all tmsg functions
* type fix-ups
|
8 years ago |
squidcc
|
e8e725c35a
|
clean dead.cpp (#369)
|
8 years ago |
Anders Jenbo
|
226fbc68b0
|
effects_cleanup_sfx & stream_update (#375)
* effects_cleanup_sfx & stream_update
* effects_play_sound
* effect_is_playing, PlaySFX, PlaySfxLoc & effects_play_sound
|
8 years ago |
squidcc
|
3561450624
|
clean plrmsg.cpp (#386)
|
8 years ago |
Anders Jenbo
|
744e225618
|
Clean up player.cpp (#387)
|
8 years ago |
galaxyhaxz
|
395adc3c6b
|
Minor fixes (#379)
|
8 years ago |
Anders Jenbo
|
5df6a0d771
|
Sound.cpp (#353)
* Clean up of sound.cpp
* Fix builds that don't support max()
|
8 years ago |
Anders Jenbo
|
afbe7a5ffa
|
sfx_stop, InitMonsterSND, FreeEffects, PlayEffect and calc_snd_position
|
8 years ago |
squidcc
|
4ed6d83265
|
fix regression in DrawSpellList() that caused only the first 1/4 spells to be drawn (#355)
fix places where sTownSpell was still being cast to DWORD
change SpellData::sTargeted to BOOL, fix spelldata[] definition to use TRUE/FALSE
|
8 years ago |
Anders Jenbo
|
b7dfcf5ed5
|
Clean up CheckPlrSpell (#339)
|
8 years ago |
Anders Jenbo
|
d0f620f0b2
|
Clean up CreatePlayer (#343)
|
8 years ago |
Anders Jenbo
|
ff2f0bf8ab
|
Clean up ProcessPlayers (#347)
|
8 years ago |
Anders Jenbo
|
5cea7f9f95
|
Clean up PlrHitMonst (#305)
|
8 years ago |
Anders Jenbo
|
d8c4bcab5c
|
Clean up DropHalfPlayersGold (#330)
|
8 years ago |
Anders Jenbo
|
db77557dce
|
ValidatePlayer (#318)
* ValidatePlayer
* Add MAX_SPELLS define
|
8 years ago |
galaxyhaxz
|
42c9076ce5
|
Sync with nightly (#302)
|
8 years ago |
Dennis Duda
|
2f7f7d055e
|
Switched all remaining uses of `UINT64` to `unsigned __int64` to make it compilable on <=VC5
|
8 years ago |
Anders Jenbo
|
146cd9fe8c
|
Change UINT64 to __int64
|
8 years ago |
galaxyhaxz
|
34938876e0
|
A few name corrections (#203)
|
8 years ago |
Dennis Duda
|
9c69ae0ee5
|
Fixed `NUM_INVLOC` in struct definition
|
8 years ago |
Anders Jenbo
|
44b1349529
|
Clean up CheckMonsterHit
|
8 years ago |
galaxyhaxz
|
7e50e6f1d5
|
Fix invalid "unusable" spells (#198)
|
8 years ago |
galaxyhaxz
|
170d7ba53a
|
Fix timed messages in multiplayer (#196)
|
8 years ago |
Dennis Duda
|
e8b53791d3
|
`DrawInv` is now binary exact.
|
8 years ago |
galaxyhaxz
|
0efe4c27b6
|
Fix TSyncHeader and sync.cpp (#192)
|
8 years ago |
galaxyhaxz
|
2a377ea876
|
Fix some struct names and lighting (#190)
|
8 years ago |
galaxyhaxz
|
13126a90d6
|
Fix garbage structs, data in setmaps (#189)
|
8 years ago |
galaxyhaxz
|
d6b26636d5
|
Fix PlayerStruct level size
Note that both these fields are 25 bytes in Hellfire, so NUMLEVELS was used on both
|
8 years ago |
galaxyhaxz
|
f4d1dea559
|
Organized struct file
Note that code will not change, should make it easier to read now
|
8 years ago |
Dennis Duda
|
cf81adbd47
|
Minor adjustments to `InitLevelMonsters` and `AddMonsterType`
|
8 years ago |