qndel
b81d2eb831
some cleanups ( #2099 )
6 years ago
qndel
d16bdd02ac
CheckNewPath cleanup
6 years ago
qndel
3e7e9b4012
PlrHitPlr cleanup
6 years ago
pionere
ba1f473e34
NUM_CLASSES
6 years ago
Anders Jenbo
81d5728699
Add monk, bard, & barbarian base block from Jarulf
6 years ago
Anders Jenbo
c1b4d3d8b5
Copy documentation from sanctuary/notes
6 years ago
Anders Jenbo
1ba96a6777
Add doxygen description to remaining engine files
6 years ago
Anders Jenbo
8c2fb7605e
Use defines for tile and screen related magic numbers
6 years ago
Anders Jenbo
2ec7c78eae
Format source
6 years ago
Anders Jenbo
c384711a5f
Backport cleanups from hellfire branch
6 years ago
Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
6 years ago
Anders Jenbo
f7de4c46a7
Strip eflag logic now that it is fixed in the render
6 years ago
qndel
5191237f42
enums and stuff ( #2024 )
6 years ago
qndel
92c4824820
[hellfire] CalcPlrItemVals
6 years ago
Anders Jenbo
31181b77c4
Bool comparisons
6 years ago
galaxyhaxz
f89204e7dd
Fix function/var names (effects/sound)
6 years ago
galaxyhaxz
c632e2d1d0
Names and bug fixes ( #1974 )
6 years ago
galaxyhaxz
71565b9c02
Several updates [enums+names] ( #2002 )
...
* Several updates
* Correct msg_get_next_packet
* Update enums.h
Co-Authored-By: Robin Eklind <mewmew@users.noreply.github.com>
Co-authored-by: Robin Eklind <mewmew@users.noreply.github.com>
6 years ago
Anders Jenbo
0383f9abcd
Add documentation to more files
6 years ago
Anders Jenbo
d6f70c56ce
Format files
6 years ago
Anders Jenbo
3c276a3cd3
Add documentation
...
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
6 years ago
galaxyhaxz
81ff8e6287
Metallic hydrogen neural array
6 years ago
Robin Eklind
27b40436a9
Use pointers instead of references for Devilution exported API
...
With this change, all exported declarations of Devilution are now
compatible with the C-ABI; that is, all declarations of Source/*.h.
This makes it possible to link against DevilutionX from mods written in
other languages than C++, for instance Rust, Go or Python.
Updates #612 .
6 years ago
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
6 years ago
Anders Jenbo
08aa6a860a
Move generic helpers out of miniwin
6 years ago
qndel
3770c8551d
max walkpath ( #1996 )
6 years ago
qndel
308bbc7acb
[hellfire] StripTopGold bin exact
6 years ago
qndel
c31ead5088
[hellfire] WeaponDur bin exact ( #1982 )
6 years ago
qndel
c5fcc643b3
[hellfire] StartPlayerKill bin exact
6 years ago
Anders Jenbo
924e0a991a
[hellfire] PM_DoWalk and PM_DoWalk3
6 years ago
Anders Jenbo
bae579ab90
Align PM_DoWalk, PM_DoWalk2 and PM_DoWalk3
...
Hellfire shows that World* was the correct param
6 years ago
Anders Jenbo
7a302d0239
[hellfire] PM_DoWalk2
6 years ago
Anders Jenbo
2f6801b524
[hellfire] PM_ChangeOffset
6 years ago
Anders Jenbo
4be0564bda
SyncPlrAnim clean up
6 years ago
Anders Jenbo
0c90ad0527
Set bool values TRUE/FALSE
6 years ago
qndel
59ccee969e
[hellfire] InitPlayer bin exact
6 years ago
qndel
b200317d17
[hellfire] SyncInitPlrPos bin exact
6 years ago
qndel
6348672faf
[hellfire] ProcessPlayers bin exact ( #1883 )
...
* [hellfire] ProcessPlayers bin exact
* newline
6 years ago
qndel
db0ac8845f
[hellfire] ValidatePlayer bin exact
6 years ago
Anders Jenbo
046064fcfe
Fix PostMessageA an remove more unused event code
6 years ago
galaxyhaxz
9c98c1e43d
Fix all "pass by ref" functions
6 years ago
Anders Jenbo
d94b245497
[controlls] Prioritize spell targets
...
Spells will now target either the apropriate highlighted actor or the
current direction.
6 years ago
Anders Jenbo
af0a7c0653
Apply SPANEL_WIDTH
6 years ago
Anders Jenbo
003f0b9b75
Prevent casting spells threw spellbook
6 years ago
qndel
d864e3beb7
comment
6 years ago
qndel
f1de846ccb
clicking on the sides of main panel and below side panels
6 years ago
Xadhoom
2134b10d64
more unsigned shifts with cursor handling
6 years ago
Anders Jenbo
c86cec3c5f
Prioritize controller navigation
...
Only do one type of navigation at any one time.
Priority: Inventry, Stats, Spells, Walk.
6 years ago
galaxyhaxz
67fedd9e99
Fix unknown struct field and drawpanflag
6 years ago
Anders Jenbo
92ab05ea13
Decompose more magic numbers
6 years ago